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Old 12-05-2008, 05:36 PM  
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Default +crit bonus - how does it work?

Since the Wizard boards seem more active than the Summoner ones, perhaps I'll ask here...

anyone seen any credible threads discussing +crit bonus, or has done any conclusive tests personally?

if you would be so kind to cross-post your answer in this thread as well... many thanx in advance.
http://www.eq2flames.com/necromancer...does-work.html
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Old 12-05-2008, 06:30 PM  
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Default Re: +crit bonus - how does it work?

Must be awesome to have a board mod who hasn't posted in 3 months.

I don't have direct answers and calculations which it seems like you want in that thread. Just slap it on bearing in mind its about as potent as base damage when it comes to dps gains, except you need to crit for it to work.
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Old 12-05-2008, 08:48 PM  
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Default Re: +crit bonus - how does it work?

When a crit happens you have an innate 30% that the RNG works with.

i.e. (damage)1.3

now add say, 10 crit bonus.

(damage)1.4


least thats how I think it works.

theres no dedicated thread I have seen that outlines crit bonus out there, though you may check with the locks since they were the first with this mechanic when their myth was upgraded.

maybe one of my more number-savvy, calculator lovin wizard comrades can chime in.
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Old 12-05-2008, 08:55 PM  
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Default Re: +crit bonus - how does it work?

That is how it works though to clear a few things up.
It doesn't make it 40% it adds 10% crit bonus.
It is not a 10% crit bonus == 10% base damage ratio.
Base damage increases your +mod cap and crits while crit bonus is the last thing calculated and doesn't effect anything.
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Old 12-05-2008, 11:21 PM  
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Default Re: +crit bonus - how does it work?

Quote:
Originally Posted by twisty View Post
Since the Wizard boards seem more active than the Summoner ones, perhaps I'll ask here...

anyone seen any credible threads discussing +crit bonus, or has done any conclusive tests personally?

if you would be so kind to cross-post your answer in this thread as well... many thanx in advance.
http://www.eq2flames.com/necromancers/37081-crit-bonus-how-does-work.html
There is a very long thread, but it covers it here if you scroll down to the +critical bonus section.

"Damage Spell Critical chance is effectively just another damage modifier. Damage spell crit is an effect that is being widely applied to all manner of mage items now (sometimes as high as 10 crit per slot). It will soon be very easy to cap damage spell crit chance. If you find yourself sitting over cap, it would be worth your time looking for other attributes to boost your dps rather than wasting potential dps with even more damage spell crit.

Spell crits are linear. This means that you will gain exactly the same raw damage by increasing your damage spell crit % from 50% to 51% as you would by increasing it from 1 to 2%. Spell crits cap at 100%.

When a spell crits, it will deal 1.3 times the damage. However, if the lower end of the damage range falls below MaxDmg +1, it will be rounded up to MaxDmg+1, such that the damage range will become: MaxDmg + 1 to MaxDmg * 1.3.

If you had your spell crit rate at 100%, you would be seeing on average a straight 36.9% increase to the damage of your spells (before +spell damage is added). This would result in a close to 36.9% increase in your dps (at 0% crit) - but how close is dependent on the amount of +spell damage you have (as the added +spell damage portion can not critical).

This means that 1% crit equates to an average 0.37% increase to your damage and dps. If you start at 0% damage spell crit, and raise it to 50% damage spell crit chance, for example, you would see gains to your damage and dps of close to 18.5% (again exact number is dependent on the amount of +spell damage you use)."
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Old 12-06-2008, 01:08 AM  
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Default Re: +crit bonus - how does it work?

I have herd a few times throughout this board that spell crit cap is actually 115% for your spells to truely crit at a 100% rate, I have not tested this but when others say this they are refering to raid mobs. if your at 100% crit and you go blow up a dummy then im guessing is should be every spell hits for max +1 or max+crit damage however i am at like 107% in raids and i still see non crit spells here and there.
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Old 12-06-2008, 01:56 AM  
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Default Re: +crit bonus - how does it work?

he isnt talking about spell critical rates, he is asking about the actual spell crit modifier.
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Old 12-06-2008, 11:55 AM  
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Default Re: +crit bonus - how does it work?

You are all terrible.
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How come when I type /mvp in game after we kill a raid mob it always displays razieh?
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Old 12-06-2008, 06:15 PM  
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Default Re: +crit bonus - how does it work?

thx, just keep those wards up, sunshine.

Last edited by SacDaddy; 12-06-2008 at 06:18 PM.
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Old 12-07-2008, 05:20 AM  
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Default Re: +crit bonus - how does it work?

I sat there and tested the crit mod using flames of velious (gotta love that spell for testing crap), and spell crit mod works exactly like SacDaddy said. If you have 10 spell crit mod it will crit for 1.4x the amount as opposed to 1.3x the amount.
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