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12-19-2008, 03:57 PM
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Lil Newbie
Character: Harmuny
Guild: Apocalypse
Server: Befallen
Posts: 5
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Duoing with warlock
My wife and I have a duo of warlock and my wizard. I have read a few posts on the build for AA of a solo wizard and tons of them for a lvl 80 raiding wizard. Currently we are both 22. My question is should I just spec as if I were soloing? Thanks.
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12-19-2008, 07:52 PM
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Rank: ESCRIMADOR (10+ DSPS)
Character: Sacdaddicus
Guild: Heaven and Earth / DAKKOTA'S SCHOOL FOR WZRDS
Server: BlackB / Funrest
Posts: 1,158
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Re: Duoing with warlock
yes, go defensive as you can.
since you two are both sorcs, i shouldnt think that low dps will be the main issue you have comin up through the lvls
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12-19-2008, 07:54 PM
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TX gaymer
Server: Crushbone
Posts: 147
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Re: Duoing with warlock
For soloing:
1. Magi's Shielding (wizard shielding line). This increases your defense and adds a replenishing ward. Put 10pts in it.
2. Manashield (sorceror stamina line). This allows your damage made by mobs to be taken out of your power pool instead of your hitpoints for a short duration of time.
Both you and your warlock friend should get both of these (warlocks have magi's shielding too on their warlock tab). Anything past this is up to you (shadows line has more magi's shielding updades). I duo with a warlock friend about 80% of the time. With the replenishing ward from shielding we never have to stop between pulls, it's just nonstop. If there's a named heroic (or heroic ^^^ add) the manashield comes in handy (just wait until you are almost dead to hit it lol), but the magi's shielding is priceless with keeping the xp pace nonstop.
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Last edited by templetantrums; 12-20-2008 at 09:30 AM.
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12-21-2008, 11:20 AM
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Lil Newbie
Character: Harmuny
Guild: Apocalypse
Server: Befallen
Posts: 5
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Re: Duoing with warlock
Awesome, thank you for the help
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12-23-2008, 09:13 AM
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Doesn't play nice
Character: Eladryn
Server: Oasis
Posts: 53
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Re: Duoing with warlock
Quote:
Originally Posted by LightCC
Keep in mind as well that roots layer, so if you both keep your roots up there is a good chance that when one root breaks the other will hold, you just have to make sure both of you watch your spell effects window and recast as they break (when you are fighting mobs that still require it like triple ups of high enough level).
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This is mostly true, and is entirely true if you both are not wearing proc gear. In my opinion, simply don't wear damage proc gear if you intend to be relying on roots to kill mobs. Yes, I understand that damage procs affect the mob before the actual spell cast (i.e., the root), but if there's a root on a mob, and you cast a root that gets resisted, the damage proc (if it occurs) has a chance to break the already-existing root. It's a small chance, but, IMO, the rewards of wearing dmg proc gear are outweighed by the risks.
Quote:
Originally Posted by LightCC
You can additionally layer your group roots on as well if it is critical to keep something rooted. Also keep in mind that all your debuffs will not break root, only damage.
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Given that the only spellbook debuff (prior to the AA-obtained one) DOES do damage, you probably don't want to cast it. Intelligence hex dolls would work, and there are probably other things that would also. Once again, I understand that the warlock nox debuff does not do damage, but given that this is the wizard forum, and that the sole debuff spell in the wizard's spellbook does do damage, I just wanted to make this clear.
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12-26-2008, 02:09 PM
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Can't stop laughing
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Re: Duoing with warlock
Yes, I was answering primarily the warlock side of his inquiry. Warlock has at least 3 debuffs with no damage - the nox debuff, the STR/INT one, and the Curse - though most will never cast this  .
The hex dolls is a good suggestion, I always forget about them. 
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12-26-2008, 10:14 PM
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Wizard of the Hood
Character: Dakkota
Guild: Dakkota's School For Wizards
Server: Unrest
Posts: 2,598
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Re: Duoing with warlock
Quote:
Originally Posted by claimabstract
, but if there's a root on a mob, and you cast a root that gets resisted, the damage proc (if it occurs) has a chance to break the already-existing root. It's a small chance, but, IMO, the rewards of wearing dmg proc gear are outweighed by the risks.
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The damage proc that occurs from resisting a root? For one thats impossible and two thats not why damage procs suck.
They suck because the root has 2 chances to fail. Break #1 you are safe because it will snare them for 12 seconds to give you time to re-root, Break #2 is the snare breaking and the mob charging at full speed. Except with damage procs the nuke can break the root and the proc can break snare following it, thus 1 nuke just dropping everything useful and sending the mob charging at you full speed. Of course if you have 0 damage procs then you can't break the root and its following snare with a single hit. But since the mythical even has a damage proc I don't see any logic in removing all damage procs, just line up magma chanbers and bolts of ice better.
Of course what I prefer to do, given the room is there. Root the heroic, drop magma chamber on him. During the 3s stun use that time to get in the 5m range to drop Numbing Cold on them. Back up to about max range and with ~30s left on Numbing just go balls to wall since that snare has no chances to break.
EDIT: I guess if your speaking in terms of warlock, I see the root/proc thing, but thats just their aftershocks.
__________________
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Originally Posted by Pink Poodle
When people tries to sell Rhos drugs, Rhos just sniffs. Works every time.
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Quote:
Originally Posted by Southernn
I'm never a good girl~.
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Last edited by dakkota; 12-27-2008 at 01:17 PM.
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