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01-07-2009, 09:32 PM
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Wizzy betrayer!
Character: Bubumka Badabumka
Guild: Surreal
Server: Barren Sky
Posts: 141
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GU51 for wizards
Now we have personal deagro:
Alins was seriously nerfed and gives only 8% deagro.
Text part is still from the old one.
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Спец, Guardian of Navi Dragons, Barren Sky
Шумный, Wizard of Navi Dragons, Barren Sky - frozen
Побегайчик, Swashbuckler of Navi Dragons, Barren Sky - frozen
Ратонгобой, Troubador of Navi Dragons, Barren Sky
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01-07-2009, 09:54 PM
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Wizzy betrayer!
Character: Bubumka Badabumka
Guild: Surreal
Server: Barren Sky
Posts: 141
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Re: GU51 for wizards
And great changes for AE/encounter hate gain:
Quote:
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* Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
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And the same thing in modern English:
Quote:
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Previously when you cast an AOE spell every encounter member you hit would add some hate to every other npc based on how much damage it took, so it would add progressively more hate the more enemies you hit. This was like a penalty for warlocks and other fragile AOE nukers and a bonus for fighters using area attacks. This effect was removed and lot of hategain was added to several fighter area attacks to compensate, so over all you can expect to have an easier time keeping aggro off a warlock.
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P.S. Double fission ROCKS!!!
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Спец, Guardian of Navi Dragons, Barren Sky
Шумный, Wizard of Navi Dragons, Barren Sky - frozen
Побегайчик, Swashbuckler of Navi Dragons, Barren Sky - frozen
Ратонгобой, Troubador of Navi Dragons, Barren Sky
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01-07-2009, 10:58 PM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,385
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Re: GU51 for wizards
What does the Shadow AA for Converge become?
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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01-08-2009, 02:57 AM
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><((((°>
Character: tenneth
Guild: validus
Server: splitpaw
Posts: 601
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Re: GU51 for wizards
Quote:
Originally Posted by Spetz
Alins was seriously nerfed and gives only 8% deagro.
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Balls :/ this doesn't sound good at all but meh, too early to tell maybe :P
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01-08-2009, 06:59 AM
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WWNPHD?
Character: Azrayel
Guild: Archon
Server: Crushbone
Posts: 76
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Re: GU51 for wizards
As Rev. Lovejoy said: It's all over people! We don't have a prayer!
As things do stand now, if changes go live as they are, we're in trouble. The massive nerf/destruction of almost all hate transfers means we're losing both our once vital Troub de-Hate and the agro abilities scouts once transferred onto MT's/OT's.
Our DPS remains unchanged obviously, we just lose almost all ability to sustain it at current levels without getting agro. The 8% 'dehate' on converge is basically exactly like we had before (losing 4% and giving 4% to your MT fighter nets the same effective result comparing hate positions) The only addition is the dehate proc which will get you what, one free casting of Ball of Magma over the course of a minute?
I basically see a 'DPS cap' as it stands now, fairly sustainible for most high end DPS and almost completely dependant on your main tank's ability to generate hate on his own. I suspect this 'cap' is going to fall lower then where we're parsing now (For the most part) If you try go over it, you'll notice it on the Hate-Meter 3000 and will have to thumb twiddle until you drop far enough down to blast of another BoI or Fusion.
The changes, frankly, make little sense to me. SoE is basically making one sole individual responsible for an entire raid's DPS. Previous to this, you could mix and match group combo's, scout transfers, etc etc and everyone played a part in helping to acheive max DPS. Now, you have one tank doing his thing and everyone else needing to stay below whatever he manages.
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It's not about aptitude,
It's the way you're viewed,
So it's very shrewd to be,
Very very popular
like ME!
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01-08-2009, 08:05 AM
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Regular
Character: some sk
Server: everfrost
Posts: 537
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Re: GU51 for wizards
you forgot: taunts get a massive boost and tanks get additional taunts/hate tools, taunts can crit now, coercer hate transfer stays, dirge hate buff gets changes buts stays as hatebuff
how balanced that all is i don't know but i think soe generally wants to go in a direction where holding aggro is easier for tanks
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01-08-2009, 08:22 AM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,385
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Re: GU51 for wizards
(never mind)
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
Last edited by Illuminator; 01-08-2009 at 08:23 AM.
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01-08-2009, 08:50 AM
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Regular
Server: Innovation
Posts: 111
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Re: GU51 for wizards
easier?
what's easier than amends?
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01-08-2009, 08:58 AM
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WWNPHD?
Character: Azrayel
Guild: Archon
Server: Crushbone
Posts: 76
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Re: GU51 for wizards
Quote:
Originally Posted by curuw
you forgot: taunts get a massive boost and tanks get additional taunts/hate tools, taunts can crit now, coercer hate transfer stays, dirge hate buff gets changes buts stays as hatebuff
how balanced that all is i don't know but i think soe generally wants to go in a direction where holding aggro is easier for tanks
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Went over the SK taunts last night (Generally they've gotten the best of everything), and the hard numbers still aren't matching up. Even with all their taunts and CA's with extra hate, they cannot put out in taunts+DPS what we can put out in DPS. Coercer hate was slightly nerfed. Dirge hate in my initial impressions was also nerfed. Taunts were a joke before. Substantially upgraded? Yes. Upgraded to the point of keeping agro? I just don't see it.
I hope to be surprised. I'm not looking forward to dying on every trash mob that the tank can't keep up with my DPS because hate has overall been nerfed into oblivion. Nothing would please me more then in 3-4 weeks not noticing a single difference in how I cast.
__________________
It's not about aptitude,
It's the way you're viewed,
So it's very shrewd to be,
Very very popular
like ME!
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