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05-05-2009, 08:32 AM
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Lil Newbie
Character: Lothlore
Guild: Legion of the White Rose
Server: Guk
Posts: 1
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Rays of Disintegration - a view
The last thread on this topic was closed without any understanding on the topic reached.
Rays of Disintegration is a slow casting medium damage spell that impacts on other players in a way that defies the entire basis of Non-PVP server player interference.
My main is not a great wizard and there is much for me yet to learn but I do know that the wizard class is penalized by being given this spell in its current form. Many have commented that it is okay as long as a warning is given to other mages in the group but the bottom line is that it interfere's with other player's game-play and dictates to them what they can and cannot do.
In my guild, the spell is banned in all raids since it causes upset and having some wizard clutter up the Raid channel with a warning that he or she is going to take over the casting and player choices of another player creates disputes from people that have a right to object.
What's more, a considerable amount of bonusing on the Nexus set of gear dropped in VP is wasted on a spell that few wizards are able or willing to use.
It doesn't matter if this spell is justified by those who are too arrogant to see that taking over another player's casting abilities does not belong on a Non-PVP server regardless of what benefits this has been alledged to give them. And, for those who wish to defend this spell, how would you feel if necros gained the ability to temporarily 'possess' other players in the group or Illusionists got to control them. How would that be different?
It is not a case of 'giving warnings' because the entire idea is wrong. Imagaine the chaos if every class had a 'we are going to do what I want to do' spell or ability.
In the end, I am not opposed to the idea of having a spell where the damage is calculated by the number of mages in the group nor am I concerned that the damage may be attributed to them. Regardless of the resulting parses they will not feel that the damage was done by them so it won't please them.
Where I am opposed is that I can interrupt them, cancel the spell by hitting escape, cast again, hit escape, cast again, hit escape and interfere with them in a way that is disruptive and does not fit in with the essence of fairness and player choice.
By all means, reduce the damage but nothing I should do should be able to interrupt another player on a non-PVP server.
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05-05-2009, 08:40 AM
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We call it 'Halfcore'
Character: Perm
Guild: <Equestrian Prep>
Server: Unrest
Posts: 573
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Re: Rays of Disintegration - a view
420 cast rays every day.
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05-05-2009, 09:44 AM
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B( . Y . )Bs
Character: Lawlz
Guild: Re-claim-ed-nation
Server: B( . Y . )B's
Posts: 439
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Re: Rays of Disintegration - a view
Not sure what all mages you have in your group, but tbh alot of times its not a bad thing to cast Rays. I mean if you use your head. If you have a lock in your group and theres a big ae encounter it would be dumb to cast rays and interupt his or anyone elses ae's. But, in all honesty Rays is a high hitting nuke. Say you have wiz, lock, illu, troub, healer, random class- which I'd think is a fairly common group set up. Now, other then the lock who is likely to have a bigger hitting spell up? So, why not cast rays, in this scenario its gonna be anywhere from 15-25K dmg. As long as you aren't busting balls on the locks big stuff, but if you raid often enough with the person you should probably know when his big stuff is used. If a raid leader tells you not to cast this spell, they are just taking dps away from the raid. If the wiz that is casting this is being a retard about it, find a new wiz.
I do agree the implementation of this spell is ass just because it does prevent choices of other players. But, that doesnt mean it shouldn't be cast.
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05-05-2009, 09:46 AM
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Eats Babies
Character: Stivan
Guild: Strike
Server: Retirement
Posts: 2,344
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Re: Rays of Disintegration - a view
Yea rays is a bit of an annoying spell. Maybe when the beta comes around for the next expac we can fight the devs to change this spell finally. The best change to it would be to make it queue up for the other mages in your group, rather than interrupting them imo. I guess once we get closer to beta we can find out how much the devs are willing to help us on that spell. We did get quite the boost last time around.
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05-05-2009, 05:10 PM
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Visitor
Character: Balnazzar
Guild: Chronology
Server: Permafrost
Posts: 25
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Re: Rays of Disintegration - a view
We don't use it either.
1. The warlock cries
2. The chanters lose Perp5
I've made attempts to argue the merits, and after a short stint buried in group 4, I repented...
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05-05-2009, 05:11 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,726
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Re: Rays of Disintegration - a view
Having enchanters argue against Rays means 1 thing. They are dumb.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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05-05-2009, 05:13 PM
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Visitor
Character: Balnazzar
Guild: Chronology
Server: Permafrost
Posts: 25
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Re: Rays of Disintegration - a view
Having other classes argue the case for them is even worse... which was the case I dealt with. Like I said, in the end, I gave up. Wasn't worth the headache
So yeah, that's my advice... not worth the headache.
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05-05-2009, 05:45 PM
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Eats Babies
Character: Stivan
Guild: Strike
Server: Retirement
Posts: 2,344
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Re: Rays of Disintegration - a view
Quote:
Originally Posted by Pinski
Having enchanters argue against Rays means 1 thing. They are dumb.
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but but but but.. it messed up their casting speed!
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05-05-2009, 06:47 PM
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Visitor
Character: Wocto
Guild: Revelations
Server: Kithicor
Posts: 68
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Re: Rays of Disintegration - a view
ahh yes, the great Rays arguement..... to which someone once said " I'm sorry, what other 20k+ nuke am I interupting...... : )
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