Quote:
Originally Posted by Dextera
Therefore, Average Damage =
Or, in Layman's terms:
For people using Excel, I'm currently using;
=((((Max/CritMult)-(Max-Min))/(Max-Min))*(Max+1))+(((Max-Min)-((Max/CritMult)-(Max-Min)))/(Max-Min))*AvgCrit
Just Edit -> Replace each cell with your own spell's cell.
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Either I'm applying the information wrong, or there's a problem somewhere with your Average Damage equation--if I plug your equations into Excel, I get a higher Average Damage result the greater the difference is between Min Damage and Max Damage.
Thus:
A spell with a range of 4641 to 5556 with Crit Multiplier of 1.35 results in an Average Crit value of 6882.975 but an Average Damage number of
2244.88.
Changing the range to between 1 and 5556 results in an Average Crit of 6528.8 and an Average Damage of
6780.619.
I've quadruple-checked what I entered into Excel and it seems to match up with your equations, but I could be missing something somewhere. Can you recreate my results in your Excel setup? IOW, have I discovered a problem or am I just smoking crack?