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Old 05-26-2009, 02:22 AM  
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Default TSO DPS Efficiency

I did this in haste so you may find typos and mathmatical errors.


Quote:
Originally Posted by daray View Post

SPELL ROTATION
Once the fight progresses, you need a system of prioritizing your spells such that you are always casting the spell that does the most dps for the time you spend casting it. This is what players have started referring to as "DPS Efficiency".

To work out the DPS Efficiency value of each of your spells, you need to first work out the average total damage that the spell deals (including any ticks if it has a duration component). Then divide this number by the casting time + recovery time that you have for that spell - the recovery time is 0.5s for each of your spells. You then need to order your spells by the resulting number, so that when you come to cycling your spells, you are always casting the highest available spell in the list.

The following order utilizes the values that I have calculated from my spell descriptions. For the purposes of calculating these numbers, I have taken the passive cast time values of all of my spells (i.e. includes spellshaping, spell enhancements, and gear with permanent spell haste). There is no need to try to factor in external buffs, or temporary buffs, since this would have a negligible effect on the comparative value of our (non-capped) spells. They also assume that any spells with a duration component run their full course.

If fighting group encounters, don't forget to multiply the AOE spells by the number of targets it will hit for comparative purposes (although they will hit for less on the non-debuffed adds).
When rotating your spells, also remember to recast Ice Spears whenever it is about to expire. It is also worth noting that the damage associated with Glacialshield is hate-free – you only get a minimal amount of hate associated with the act of "buffing" that spell onto a person. Unlike some other reactive damage shields, Glacialshield will show up as your damage and not the person you are casting it on.
With that quoted...
I know it is out dated. I don't have the formula or the mathmatical intelligence to add in all the attributes for TSO. Why this is just a very basic efficiency listing.

Here is a post with information regarding the TSO calculations:

http://forums.station.sony.com/eq2/p...opic_id=436155
"As a result of the critical mitigation addition, damage formulas have changed slightly. Damage is now calculated the following way:
base damage calculation
weapon attacks add in dps and weapon multipliers
spell and weapon tier multipliers
attribute modifiers
base damage multipliers
normalized damage ( +spell/ca/heal amounts )
critical multiplier"
 
I spent just a little bit of time figure out basic spell efficiency based off of MY spells with my current gear.

I did not go as indepth as Daray as I do not know everything he did to figure out the different versions based on base damage modifiers etc.

I am not the best at math I have said that before /wink

I was asked in a PM to try and work this out...so I gave it a shot with the help of Stivan, Dakkota, Daray, and Saltaf.

This is just a very BASIC calculation of spell efficiency based off of the damage diplayed with my gear and stats:
INT 1307
Spell Crit 108
BoE 955
http://eq2players.station.sony.com/c...erId=926992105

I did not figure in all of the attributes, etc...

I figured out the "average" damage of each spell by adding the low end and the high end damage of the spell listed in the spell description and calculated from there.

I based my calculations off of a single target.

Protofire: I did multiple training dummies and made some trips to the training wall in Kunzar Jungle. I took the average of 452.5 and multiplied it by 18 hits. This is approximate damage because this will vary.

Surge of Ro: I also did multiple training dummies and training wall parses. I took the average of 131 and multiplied it by 30 hits.This is approximate damage because this will vary.

Furnace of Ro: Once again, did multiple training dummies and training wall parses. I took the average of 268 and multiplied it by 18 hits. This is approximate damage because this will vary.

Ice Shape + Velium Gift: I took the average damage of 660 and multiplied it by 10 hits. This is approximate damage because this will vary.

Rays of Disintegration: Based off an approximate 3 second cast time.

Ice Spears: We have new TSO AA's that will increase the damage exponentially over time. I did not calculate this. I went off of spell damage displayed for average damage over time.
 
Equation: Average Total Damage / Casting time + recovery time (0.5 seconds)

Order Spells by resulting number. Highest available spell on the list.

*For this to be accurate for your current gear and stats you will need to calculate this for yourself and test out your casting order on Training dummies and/or the training wall in Kunzar Jungle.*

I hope this information helps. Please, if you find any errors such as typos or mathmatical erros, SEND ME A PM SO IT CAN GET FIXED! I would rather not have to sift through a bunch of posts trying to find errors people have found so the post can be edited and corrected. So, once again, IF YOU FIND A ERROR SEND ME A PM! Thank you!

___________________________________________
 
Spell Efficiency List
1. Storming Tempest (if it lasts the full duration) - 7225
2. Ice Shape + Velium gift ( this is approximate damage) - 7021
3. Hailstorm - 5514 (if it lasted the full duration with the AoE trigger at the end of the duration)
4. Bolt of Ice - 5382
5. Fission - 5307
6. Glacial Shield 4900 (if all 3 triggers were used)
7. Protofire (if it lasted the full duration...this is approximate damage) - 4525
8. Surge of Ro + Fire Shape (this is approximate damage) - 4181
9. Ro's Coil (if it lasted the full duration) - 3445
10. Ball of Magma - 3433
11. Bewilderment - 3431
12. Thunderclap - 3185
13. Heatwave (if it lasted the full duration) - 3151
14. Magma Chamber - 3092
15. Rays of Disintegration - 2971
16. Flames of Velious - 2914
17. Master Strike - 2865
18. Ice Spears (if it lasted the full duration and this is an approximate calculation as it may vary) - 2395
19. Solar Flare - 2255
20. Solar Wind - 2233
21. Furnace of Ro (approximate damage if lasting the full duration) - 2144
22. Exothermicity - 1890
23. Electron Storm - 1377
__________________________________________


Here is the DPS efficiency that DOES NOT include damage over time or termination damage (ie hailstorm). This is how to prioritize your spell choice and the tail end of a mobs life. However, if you factor in your fast casting spells and your proc gear (ie Death chimes, Charm of Anashti Sul, Blacked band of Devestation, etc.) you may want to spam cast all of your fast casting spells at the end.

1. Bolt of Ice - 5382
2. Fission - 5307
3. Ball of Magma - 3433
4. Bewilderment - 3431
5. Thunderclap - 3185
6. Magma Chamber - 3092
7. Rays of Disintegration - 2971
8. Flames of Velious - 2914
9. Master Strike - 2865
10. Hailstorm - 2362
11. Solar Flare - 2255
12. Exothermicity - 1890
13. Heatwave - 1692
14. Storming Tempest - 1405
15. Ro's Coil - 1079
16. Ice Spears - 1029
17. Solar Wind - 547
18. Electron Storm - 386

__________________________________________
 
Here is a DPS efficiency listing for encounter mobs. Going to use 5 here...like the Gynok encounter fight. I am only going to use encounter and area of affect spells for this portion. This is an IDEAL/PERFECT senario. This if all spells last their full duration and if they are not resisted by any of the 5 mobs.

1. Ice shape + Velium gift (incombination with using encounter spells)
2. Surge of Ro + Fire shape (incombination with using encounter spells)
3. Fission
4. Solar Wind
5. Furnace of Ro
6. Exothermicity
7. Hail Storm (AoE termination at the end x 5 mobs this would have to be casted at the begining so you get the AoE affect on termination, obviously)
8. Electron Storm
*note - if you are not able to get the AoE termination effect from Hailstorm then obviously, take it out of the rotation.
 
__________________________________________ 
 
Here is the mathmatical information for the 23 spells listed based on a single target.
__________________________________________
Storming Tempest
Low end initial damage: 3245
High end initial damage: 3726
Dot: Low end damage: 2165 ever 3.8 seconds
Dot: High end damage: 2646 every 3.8 seconds
Duration: 23.4 seconds
Total cast time: 2.48 seconds (1.98 + 0.5)
Average initial damage: (3245 + 3726 = 6971 / 2) 3485.5
Average dot damage over full duration: 7225
( 2165 + 2646 = 4811 / 2) 2405.5
Duration 23.4 seconds / damage every 3.8 seconds = 6.16 dot ticks = 6 dot ticks
2405.5 x 6 ticks = 14433
Average total damage: ( 3482.5 + 14433 = 17918.5 / 2.48) 7225
DPS Efficiency: 7225
___________________________________________
Ice Shape + Velium Gift
Low end damage: 594
High end damge: 726
Average damage: 660
Total cast time: 0.94 (0.44 + 0.5)
660 x 10 hits = 6600 divided by 0.94 = 7021
DPS Efficiency: 7021
___________________________________________
Hailstorm
Low end initial damage: 4044
High end initial damage: 6584
DoT: Low end damage: 758 every 3 seconds
DoT: High end damage: 1407 every 3 seconds
AoE damage on termination: 1176-2183
Duration: 15 seconds
Total cast time ( 1.78 + 0.5) 2.25 seconds
Average initial damage: (4044 + 6584 = 10628 / 2) 5314
Average DoT damage over full duration: 5412.5
(758 + 1407 = 2165 / 2) = 1082.5
Duration: 15 seconds / damage every 3 seconds = 5 ticks of damage
1082.5 x 5 = 5412.5
Average AoE damage on Termination ( 1176 + 2183 / 2) 1679.5
Average total damage ( 5314 + 5412.5 + 1679.5) = 12406
DPS Efficiency: (12406 / 2.25) 5514
___________________________________________
Bolt of Ice
Low end initial damage: 12172
High end initial damage: 21624
Total cast time: (2.64 + 0.5) 3.14
Average damage ( 12712 + 21624 / 2) 16898
DPS Efficiency: (16898 / 3.14) 5382
___________________________________________
Fission
Low end initial damage: 15215
High end initial damage: 25118
Total cast time (3.3 + 0.5) 3.8 seconds
Average damage (15215 + 25118 / 2) 20166.5
DPS Efficiency (20166.5 / 3.8) 5307
___________________________________________
Glacial Shield
Low end damage: 2018
High end damage: 2457
Total cast time (0.87 + 0.5) 1.37
Allows a maximum of 3 triggers of the spell
Average damage (2018 + 2457 / 2) 2237.5
2237.5 x 3 triggers = 6712.5
Total average damage if all 3 triggers used: 6712.5
DPS Efficiency (6712.5 / 1.37) 4900
___________________________________________
Protofire (approximate)
Low end damage: 367
High end damage: 538
Average damage: 452.5
Total cast time ( 1.3 + 0.5) 1.8
Total damage (452.5 x 18 hits [approximate]) 8145
DPS Efficiency ( 8145 / 1.8) 4525
___________________________________________
Surge of Ro + Fire Shape (approximate)
Low end damage 118
High end damage 144
Average damage: (118 + 144 / 2) 131
Total Damage (131 x 30 hits [approximate]) 3930
DPS Efficiency ( 3930 / 0.94) 4181
___________________________________________
Ro's Coil
Low end initial damage: 1068
High end initial damage: 1436
DoT low end damage: 214 every 1.4 seconds
DoT high end damage: 356 ever 1.4 seconds
Duration 10 seconds
Total cast time (0.66 + 0.5) 1.16 seconds
Average initial damage (1068 + 1436 / 2) 1252
Average dot damage (214 + 356 / 2) 392
Total DoT damage: 2744
Duration 10 seconds / 1.4 seconds = 7.14 ticks of damage
392 x 7 ticks = 2744
Average total damage ( 1252 + 2744) 3996
DPS Efficiency ( 3996 / 1.16) 3445
___________________________________________
Ball of Magma
Low end damage: 5475
High end damage: 9285
Total cast time (1.65 + 0.5) 2.15
Average damage ( 5475 + 9285 / 2) 7380
DPS efficiency ( 7380 / 2.15) 3433
___________________________________________
Bewilderment
Low end damage: 2400
High end damage: 4051
Total cast time ( 0.44 + 0.5) 0.94
Average damage ( 2400 + 4051 / 2) 3225.5
DPS efficiency ( 3225.5 / 0.94) 3431
___________________________________________
Thunderclap
Low end damage: 2454
High end damage: 3534
Total cast time (0.44 + 0.5) 0.94
Average damage ( 2454 + 3534 / 2) 2994
DPS efficiency ( 2994 / 0.94) 3185
___________________________________________
Heatwave
Low end initial damage: 2101
High end initial damage: 2976
DoT low end damage: 383 every 2 seconds
DoT high end damage: 711 every 2 seconds
Duration 8 seconds
Total cast time ( 1 + 0.5) 1.5
Average Initial damage (2101 + 2976 / 2) 2538.5
Average DoT damage: (383 + 711 / 2) 547
Total DoT damage: 2188
Duration 8 seconds / damage every 2 seconds = 4 tics of damage
547 x 4 tics = 2188
Average Total damage ( 2538.5 + 2188) 4726.5
DPS efficiency: (4726.5 / 1.5) 3151
___________________________________________
Magma Chamber
Low end damage: 4491
High end damage: 6765
Total cast time (1.32 + 0.5) 1.82
Average damage (4491 + 6765 / 2) 5628
DPS efficiency: (5628 / 1.82) 3092
___________________________________________

Rays of Disintegration
Low end damage: 8058
High end damage: 9769
Total cast time 3 seconds
Average damage (8058 + 9769 / 2) 8913.5
DPS efficiency (8913.5 / 3) 2971
___________________________________________
Flames of Velious
Heat: 3192
Cold: 2112
Total cast time (1.32 + 0.5) 1.82
Total Damage: (3192 + 2112) 5304
DPS efficiency (5304 / 1.82) 2914
___________________________________________
Master Strike
High end damage: 5624
Low end damage: 4801
Total cast time ( 1.32 + 0.5) 1.82
Average damage: (5624 + 4801 / 2) 5214.5
DPS efficiency ( 5214.5 / 1.82) 2865
___________________________________________

Ice Spears (approximate damage)
Low end initial damage: 965
High end initial damage: 1423
DoT low end damage: 185 every 4 seconds
DoT high end damage: 343 every 4 seconds
Duration: 24 seconds
Total cast time (0.66 + 0.5) 1.16
Average initial damage (965 + 1423 / 2) 1194
Average DoT damage (185 + 343 / 2) 264
Total DoT damage:
24 seconds / 4 seconds = 6 ticks of damags
264 x 6 dots of damage = 1584
Total average damage (1194 + 1584) 2778
DPS efficiency (2778 / 1.16) 2395
___________________________________________
Solar Flare
Low end damage: 2540
High end damage: 4225
Total cast time (1 + 0.5) 1.5
Average damage (2540 + 4225 / 2) 3382.5
DPS efficiency (3382.5 / 1.5) 2255
___________________________________________
Solar Wind
Low end initial damage: 1310
High end initial damage: 2125
DoT damage: 1765 every 3 seconds
Duration 9 seconds
Total cast time (2.64 + 0.5) 3.14
Averaget initial damage (1310 + 2125 / 2) 1717.5
DoT duration damage:
9 seconds / 3 secons = 3 ticks of damage
1765 x 3 = 5295
Total Average damage (1717.5 + 5295) 7012.5
DPS efficiency (7012.5 / 3.14) 2233
___________________________________________
Furnace of Ro (approximate damage)
Minimum hit: 90
Maximum hit 446
Total cast time (1.75 + 0.5) 2.25
Average damage (90 + 446 / 2) 268
Total average damage (268 x 18 hits [approximate]) 4824
DPS efficiency (4824 / 2.25) 2144
___________________________________________
Exothermicity
Low end damage: 2515
High end damage: 4363
Total cast time (1.32 + 0.5) 1.82
Average damage (2515 + 4363 / 2) 3439
DPS efficiency( 3439 / 1.82) 1890
___________________________________________
Electron Storm
Low end initial damage: 735
Highe end initial damage: 1179
DoT damage 819 every 2 seconds
Duration: 6 seconds
Total cast time (1.98 + 0.5) 2.48
Average Initial damage (735 + 1179 / 2) 957
Total DoT duration damage: 2457
6 second duration / 2 second damage tick = 3 ticks of damage
819 x 3 = 2457
Total average damage (957 + 2457) 3414
DPS efficiency (3414 / 2.48) 1377

___________________________________________


I asked a few people to help me out with making this efficiency listing.

Saltaf, leader of Warlock forums and guildmate, had his own spread sheet that he uses.

The list below are the numbers he came up with.

I don't use spreed sheets and I only know the basic equation to use to make a basic efficiency listing. So, I thought it was interesting to see what Saltaf had to offer.


1. Velium Gift - 72981
2. Storming Tempest - 11912
3. Bolt of Ice - 9390
4. Fission - 8789
5. Hailstorm - 8732
6. Surge of Ro - 8052
7. Glacial Shield - 7790
8. Ball of Magma - 5855
9. Bewilderment - 5414
10. Heatwave - 5269
11. Magma Chamber - 5237
12. Flames of Velious - 5079
13. Thunderclap - 5022
14. Ro's Coil - 4735
15. Master Strike - 4705
16. Rays of Disintegration - 4042
17. Solar Flare - 4007
18. Ice Spears - 3926
19. Exothermicity - 3213
20. Solar Wind - 3045
21. Electron Storm - 1892

*As you can see from the pictures posted below, Saltaf's "equation" is different than Daray's from RoK which I used to base my list off of.*

Here is the spread sheet and mathmatical information
for the figures Saltaf came up with including crit
modifiers.





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Last edited by Lustrix; 05-26-2009 at 06:03 PM.
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Old 05-26-2009, 02:58 AM  
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Default Re: TSO DPS Efficiency

Your Crit Efficiency makes 0 mathematical sense.

12057-21509. 16783 AVG.
+44 spell crit bonus
21510-37425. ~29000 AVG CRIT.(not exact but roughly)

16783/3.11 = ~5396
29000/3.11 = ~9324

Yet somehow you have 12034 for the crit efficiency which doesn't make any mathematical sense.

How do you more than DOUBLE your efficiency when you don't even come close to doubling your damage?

This is why spread sheets are a joke, because people get so many things wrong and people believe them because they made a spread sheet that shows it, even when it is so blatantly wrong. It doesn't take a genius to realize that your crit efficiency shouldn't DOUBLE your non-crit efficiency.
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Old 05-26-2009, 03:13 AM  
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Default Re: TSO DPS Efficiency

Quote:
Originally Posted by Pinski View Post
Your Crit Efficiency makes 0 mathematical sense.

12057-21509. 16783 AVG.
+44 spell crit bonus
21510-37425. ~29000 AVG CRIT.(not exact but roughly)

16783/3.11 = ~5396
29000/3.11 = ~9324

Yet somehow you have 12034 for the crit efficiency which doesn't make any mathematical sense.

How do you more than DOUBLE your efficiency when you don't even come close to doubling your damage?

This is why spread sheets are a joke, because people get so many things wrong and people believe them because they made a spread sheet that shows it, even when it is so blatantly wrong. It doesn't take a genius to realize that your crit efficiency shouldn't DOUBLE your non-crit efficiency.
I have heard you hate spread sheets.

Like I said in the post, I used Daray's equation from RoK.

I asked for help, and Saltaf offered to show me some numbers using a spread sheet he had created.

So, if you want to tell me exactly how to figure it out Calaglin, that would be great. However, send me a PM with the equations and mathmatical information so I can use a calculator.

I truly dont know how to figure it out other than:
Equation: Average Total Damage / Casting time + recovery time (0.5 seconds)

So, if you could educate me I am all ears. I am all about learning and being a better player.

I appologize for my lack in knowlege and mathmatical wits to figure out an "exact" end damage total.

All constructive criticism and corrections from anyone and everyone are welcome.

I prefer PM's so I can edit the post instead of a ton of posts to sift through, just an FYI everyone.
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Last edited by Lustrix; 05-26-2009 at 03:37 AM.
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Old 05-26-2009, 08:50 AM  
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Default Re: TSO DPS Efficiency

Keep in mind it has been over a year since i last played, and this is off the top of my head, so its accuracy is questionable at best.


Pre-TSO, i ended up having to make an educated guess at how each attribute was factored into the final damage figure, and i came up with:

Quote:
Base + added dmg from int + % damage (base and crit) + spell damage value (+ effect of debuffs, though this wasnt included for the dps eff list)
remember this formula changed for TSO, so you will obviously need to adjust your calculations for it. this one from ROK is no longer relevant, with the exception of just illustrating how i did it in that guide :P

Anywho, when working out spell eff for ROK, the following is what I did:

1) work out the average damage that each of our spells at capped INT (so over 1220 int), making sure you removed all other gear with other attributes / modifiers, and cleared your AAs. average obviously worked out by (min + max) /2 ... remember to include any ticks and termination damage.


2) then add the effect of your base damage modifier. So multiply your final number in part 1 by 1.x (where x is your modifier): e.g. multiply by 1.5 for 50% base damage mod.


3) then add in the damage from your crit multiplier. Because of the way damage spreads work each spell gains a differing amount of damage from a crit. The following list was taken from that guide i wrote a while back, and it shows the added damage from a guaranteed crit (i.e. 100% actual crit chance).

Quote:
Ball of Magma: 39.76%
Bolt of Ice: 39.76%
Electron Storm: 39.73%
Exothermicity: 39.76%
Fission: 35.82%
Flames of Velious: 30%
Glacialshield: 30%
Heatwave: 39.78%
Ice Spears: 39.99%
Magma Chamber: 35.83%
Master’s Strike: 30%
Rays of Disintegration: 30%
Ro's coil: 35.9%
Solar Flare: 40.28%
Solar Wind: 39.78%
Static Discharge: 74.77%
Storming Tempest: 30%
Sunbolt: 31.33%
Surge of Ro: 30%
Velium Gift: 30%
So, remember that figures in that list above is average damage increase at 100% crit chance. If you only had a 50% spell crit chance, then obviously you would, on average, only crit half of the time - meaning that, over the long term, your damage gain for each spell would be half of that in the list.

Anywho, what you want to do here is multiply the number from part 2, by 1 + ((a/100) * 0.b) , where a = the per spell number taken from the list above, and b = your spell crit chance)

E.g. for ball of magma, with 75% spell crit, you would mutiply the number from part 2, by .... 1 + ((39.76/100) * 0.75) = 1.2982


4. Then add your +spell damage value to the result from part 3, remembering to account for the per spell +spell damage cap (which used to be (on average) 50% of the figure from part 3 - didnt this get changed for TSO as well???). Also remember that AE spells only saw 1/3 of the +spell damage value per target.


5. The final step was to divide the number you got from part 4, by the (cast + recovery) time. This then gave you the "damage per second of time you spend casting the spell" - which is the comparative figure you use to rank the spells.

Quote:
c / (1.d) , where c is your base cast or recovery value, and d is your spell or recovery haste
So, for a 4s base cast and 0.5s base recovery spell, with 50% spell haste and 0 recovery haste, it would be something like:

(4 / 1.5) + (0.5 / 1.0) = 2.67 + 0.5 = 3.17

(Remember spell haste, recovery, recast were on a diminishing returns curve, and i am assuming they still are ... )



Post-TSO: Around TSO release, i remember aeralik changing how this was calculated.

Assuming Pinski's assertion i saw in another thread to be right, then it was changed to:

Quote:
Originally Posted by Pinski View Post
INT, Base Damage, Spell Damage, Crit
Now you can still use the above info to calculate the dps efficiency for post-tso values, but you will need to switch the order in which you calculate it all around to match what pinski stated.

You will also need to factor in spell crit bonus into your calculations before you divide by the cast + recovery times.


Other points to note:

With the new TSO AAs, you will probably want to factor in the optimal AA distribution somewhere into your calculations, since i recall seeing a load that modified individual spell values.

Certain attributes and modifiers didn't affect AA abilities (such as manaburn), and if i had to guess that probably didnt change, so hailstorm and w/e else wizards got, probably wont be affected by some stuff.

certain spells don't benefit from your modifers - like protofire and, um, the fire carpet one (name escapes me).


Disclaimer: As i said above, it has been over a year since i played, so don't take what i wrote down as the absolute truth - chances are that i forgot something or got something wrong - but since some have been sending me PMs asking how i calculated it all, then this is how i *think* i remember doing it.

I'm sure someone will correct me - and it'll probably be pinski
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Last edited by daray; 05-26-2009 at 09:11 AM.
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Old 05-26-2009, 09:19 AM  
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Default Re: TSO DPS Efficiency

I just showed you how to do it in the very post that I said your numbers make no sense. Notice the following:

Quote:
Originally Posted by Pinski
12057-21509. 16783 AVG.
+44 spell crit bonus
21510-37425. ~29000 AVG CRIT.(not exact but roughly)

16783/3.11 = ~5396
29000/3.11 = ~9324
Based on your math, you'd somehow get an average crit of 12034*3.11=~37k, which isn't anywhere near right, in fact it seems like you aren't using average crit at all, and are using max crit which is why your crit efficiency is so much higher than non-crit efficiency.
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Old 05-26-2009, 09:51 AM  
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Default Re: TSO DPS Efficiency

I will make a dps efficiency list based off of my current gear later on tonight when I'm at home. This should at least give people an idea of what the efficiency looks like with a lot of the best gear on. I might even do a bare minimum dps efficiency list.
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Old 05-26-2009, 10:06 AM  
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Default Re: TSO DPS Efficiency

I talked to Enuki (sp) and I guess Arabel has the Sorcerer bug and is also working on a TSO formula...

One thing for sure...

At least my post got ppl talking and we can get the right list out there for ppl
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Old 05-26-2009, 10:17 AM  
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Default Re: TSO DPS Efficiency

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Originally Posted by Lustrix View Post
I talked to Enuki (sp) and I guess Arabel has the Sorcerer bug and is also working on a TSO formula...

One thing for sure...

At least my post got ppl talking and we can get the right list out there for ppl
and here was me thinking that you were trying to get me to log in and do the work for you.
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Old 05-26-2009, 10:20 AM  
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Default Re: TSO DPS Efficiency

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Originally Posted by Pinski View Post
I just showed you how to do it in the very post that I said your numbers make no sense. Notice the following:



Based on your math, you'd somehow get an average crit of 12034*3.11=~37k, which isn't anywhere near right, in fact it seems like you aren't using average crit at all, and are using max crit which is why your crit efficiency is so much higher than non-crit efficiency.

I think you are using the Bolt of Ice from the spread sheet example?

I dont know exactly eveyrything Saltaf did that he came up with the numbers he did.

So, if it is in regards to the spread sheet example. I don't know that one, that is Saltaf's creation and I just thought it was interesting how he came up with the information.

He factor's in a lot more than just crit and doesnt show the work for it?

Its a start

This post was all about getting the ball rolling to get an efficiency list out there...

and its working <3
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Old 05-26-2009, 10:21 AM  
It's a Wizard thing ;)-
 
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Default Re: TSO DPS Efficiency

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Originally Posted by daray View Post
and here was me thinking that you were trying to get me to log in and do the work for you.
NO, actually...I was in the process of sending you my account info...so you can log on my toon
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