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Old 05-31-2009, 03:10 PM  
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Default Re: Proc Nerf Testing

Okay, I was thinking about this last night and I forgot a few basic forum rules about being as specific as possible because some people don't see beyond the obvious. So I have a couple things to add and clairify

I only cast one spell, so obviously this isn't going to be completely reflective of raid dps. There are a ton of things I can't replicate against the wall so this is a best approximation. The ratio of lost dps is also going to change against the spell cast. Obviously the impact compared to BoI will be less for its 65k average vs procs compared to a solar flare having less damage than some procs. Ball of fire is a good example because it's most commonly cast, and middle range for damage and speed. Also yes, raid buffs and bard procs are going to lower the impact of my proc loss. Hopefully we are going to do a guild raid on test to see the full impact

So while I may not go down a full 20% during the raid, the damage that comes as a result of my own buffs and efforts will go down aprox 20%. Even if it's only half that for total DPS lost in a raid, that's still huge, and we're not even the class that will be hit hardest by this.

Ignore the ext dps in the OP, it was a bad number, and notice please that I always highlighted the damage lost purely in spell damage, not the ext dps. The longer time was simply a result of Disease cloud procing a bit more and keeping the timer going a bit longer. All that matters is spell cast x times - resulted in aprox the same amount of procs = valid test for total damage output.

I tested maelific Fury again that is in fact why it still crit'd so.. it's gone and got the 60% number as well (59% or something I think) And yes, new spell names is the reason for that other change.

Last edited by GeSar; 05-31-2009 at 03:15 PM.
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Old 05-31-2009, 03:32 PM  
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Default Re: Proc Nerf Testing

Quote:
Originally Posted by GeSar View Post
Okay, I was thinking about this last night and I forgot a few basic forum rules about being as specific as possible because some people don't see beyond the obvious. So I have a couple things to add and clairify

I only cast one spell, so obviously this isn't going to be completely reflective of raid dps. There are a ton of things I can't replicate against the wall so this is a best approximation. The ratio of lost dps is also going to change against the spell cast. Obviously the impact compared to BoI will be less for its 65k average vs procs compared to a solar flare having less damage than some procs. Ball of fire is a good example because it's most commonly cast, and middle range for damage and speed. Also yes, raid buffs and bard procs are going to lower the impact of my proc loss. Hopefully we are going to do a guild raid on test to see the full impact

So while I may not go down a full 20% during the raid, the damage that comes as a result of my own buffs and efforts will go down aprox 20%. Even if it's only half that for total DPS lost in a raid, that's still huge, and we're not even the class that will be hit hardest by this.

Ignore the ext dps in the OP, it was a bad number, and notice please that I always highlighted the damage lost purely in spell damage, not the ext dps. The longer time was simply a result of Disease cloud procing a bit more and keeping the timer going a bit longer. All that matters is spell cast x times - resulted in aprox the same amount of procs = valid test for total damage output.

I tested maelific Fury again that is in fact why it still crit'd so.. it's gone and got the 60% number as well (59% or something I think) And yes, new spell names is the reason for that other change.
Reguardless of testing scenario, the results are pathetic as fuck anyway you look at them:




and




OP's parse - Funeral Pyre.
Low hit - 856
High hit - 1716

My parse - Burning Affliction
Low hit - 577
High hit - 1679



Or lets take our mythical and face it up against something embarrassing, like Char, the lvl 64 treasured mystical orb of the invoker.

OPs parse - Fire of Intellect, mythical
Low hit - 558
High hit - 995

My parse - Char, mystical orb of the invoker
Low hit - 403
High hit - 1101


Theres no way to defend this change and the numbers produced by it in everyway are embarrassing if you compare them to dmg procs from the KoS era and depressing to think our procs will be just as powerful if we were to warp our 80 toons back in time and stand next to our formal level 70 selves.

"Oh hai there little dakkota, damn your procs are doing more dps than mine, and im the Avatar decked out dakkota from the future. Yeah, the future sucks, I'd quit raiding now little mini dakkota."
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Last edited by dakkota; 05-31-2009 at 03:33 PM.
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Old 05-31-2009, 03:36 PM  
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Default Re: Proc Nerf Testing

Even if you're being completely pessimistic with your assumptions and saying we'll lose 60% of our PROC dmg, I still don't see this as a huge hit. If procs make up 15% of your parse, which is a large amount, you'll see a 9% drop in the worst case scenario.

I see this OP as an overreaction. It simply doesn't affect us very much when compared to others.

For instance, my last trash run had procs account for 7.93% of my total DPS. So even with your extreme view of losing nearly 60% of our dmg, I'd take a 4.76% hit in DPS. Now, 5% is much much lower than your -20% forecast.

In addition, we're the least hurt of the casters from these changes. If anything these changes make us better, relative to the other casters. So I don't know what all the QQ is about.
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Old 05-31-2009, 03:37 PM  
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Default Re: Proc Nerf Testing

Cause it's horseshit
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Old 05-31-2009, 03:40 PM  
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Default Re: Proc Nerf Testing

So there's a WW nerf coming in, people are angry we're the least hurt out of it? What's there to whine about?
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Old 05-31-2009, 03:40 PM  
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Default Re: Proc Nerf Testing

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Originally Posted by dakkota View Post
Cause it's horseshit
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Originally Posted by dakkota View Post
Cause it's horseshit
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Originally Posted by dakkota View Post
Cause it's horseshit
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Originally Posted by dakkota View Post
Cause it's horseshit
Qft
It fucks sorcerers to begin with.
It's bullshit, 6 months into a fucking expansion
Once again, it's retarded.

Edit- Deus, look at your gear compared to Dakkota's.
That 7% for you, is going to hurt Dakkota a lot more since all the proc shit he has.

Last edited by Berrbe; 05-31-2009 at 03:45 PM.
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Old 05-31-2009, 03:45 PM  
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Default Re: Proc Nerf Testing

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So there's a WW nerf coming in, people are angry we're the least hurt out of it? What's there to whine about?
That is awful logic. So a change, regaurdless of what it is, as long as were left better off relative to others its a good idea? Maybe its just total horseshit for everyone and nobody WW should have to deal with it.
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Old 05-31-2009, 03:52 PM  
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Default Re: Proc Nerf Testing

Quote:
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Edit- Deus, look at your gear compared to Dakkota's.
That 7% for you, is going to hurt Dakkota a lot more since all the proc shit he has.
Read:
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So what we're looking at is - if your gear set is based on procs, instead of pure focus on base, crit bonus, cast speed, reuse speed, and all the other goodies.....
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That is awful logic. So a change, regaurdless of what it is, as long as were left better off relative to others its a good idea? Maybe its just total horseshit for everyone and nobody WW should have to deal with it.
Nerfs always happen. Deal with it. Why are you so angry? You could always reroll, there are plenty other classes that are hurt MUCH more than us.
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Old 05-31-2009, 03:55 PM  
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Default Re: Proc Nerf Testing

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Originally Posted by Dextera View Post
Even if you're being completely pessimistic with your assumptions and saying we'll lose 60% of our PROC dmg.
So even with your extreme view of losing nearly 60% of our dmg.
This is pure math, I don't know how you're making it subjective..

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Originally Posted by Dextera View Post
If procs make up 15% of your parse, which is a large amount, you'll see a 9% drop in the worst case scenario.
As for my parse, I'm 17% zone wide with my procs, and I'm still missing a couple of the really nice proc items still. I think you'll notice that I said in a raid could be about half the 20%. You keep changing the context of the numbers and acting like I'm saying something other than what I am, rather annoying.

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Originally Posted by Dextera View Post
I see this OP as an overreaction. It simply doesn't affect us very much when compared to others.
First off, if we loose the least, and the rest of the DPS classes loose more, then the raid wide DPS goes down signifigantly, and suddenly killable mobs.. aren't. And if your sorcerers are 8-10% each of the raid wide dps and your top hitters get nerfed it has a fairly large impact.

Quote:
Originally Posted by Dextera View Post
For instance, my last trash run had procs account for 7.93% of my total DPS. So even with your extreme view of losing nearly 60% of our dmg, I'd take a 4.76% hit in DPS. Now, 5% is much much lower than your -20% forecast.
You're right, your gear needs work. I won't argue with that.

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Originally Posted by Dextera View Post
In addition, we're the least hurt of the casters from these changes. If anything these changes make us better, relative to the other casters. So I don't know what all the QQ is about
And this is where you loose all merit. That it's okay because we are the least hurt, is short sighted. That it makes us better relative to other casters.. we're already the BEST dps relative to other casters, which we should be. Widening that gap by lowering everyone and them more is just bad bad bad.

Look at this way, avatars have time limits, some easy to kill, some hard to get in that time. If you chop of 10%, 20%, whatever of raid wide dps those mobs that were just barely being killed in the time limit.. not gonna happen. Guilds like yours that are stuck maybe halfway through the expansion.. are done.

Last edited by GeSar; 05-31-2009 at 04:07 PM.
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Old 05-31-2009, 03:59 PM  
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Default Re: Proc Nerf Testing

Biggest issue I see with this is that gear was created and "balanced" (if there is such a thing) based on certain items having procs. Proc items are losing a big part of what made them quality items. And items that were good w/o dmg procs are going to shine more now.
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