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05-31-2009, 04:07 PM
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My Math > Your Guess
Character: Deus
Guild: Victim
Server: Antonia Bayle
Posts: 534
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Re: Proc Nerf Testing
Quote:
Originally Posted by Saltaf
Biggest issue I see with this is that gear was created and "balanced" (if there is such a thing) based on certain items having procs. Proc items are losing a big part of what made them quality items. And items that were good w/o dmg procs are going to shine more now.
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QFE.
This thread belongs in the official forums imo.
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05-31-2009, 04:14 PM
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Visitor
Character: GeSar
Guild: Shoukin
Server: Najena
Posts: 48
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Re: Proc Nerf Testing
Quote:
Originally Posted by Saltaf
Biggest issue I see with this is that gear was created and "balanced" (if there is such a thing) based on certain items having procs. Proc items are losing a big part of what made them quality items. And items that were good w/o dmg procs are going to shine more now.
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Well the thing of me is that I don't believe for a second that they built procs going this will NEVER crit and never have a base mod affect it. Even if they hadn't considered the top end of the scale, that should still mean they need to adjust the procs to where they want them to be.
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05-31-2009, 04:50 PM
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Lil Newbie
Character: Kindalar
Posts: 9
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Re: Proc Nerf Testing
I totally get where Dakkota is coming from. Fact is, with this nerf, it needs to be seen almost as a new "DPS Game". You can't compare then to now b/c they are uncomparable. No crit off of procs changes how you should equip your toon and will change what you cast. Shitty that we have to get our dps blasted back to the stone age, but, it's a fuck of a lot better than the direction they were heading. Unintelligent procs watered the fuck out of intelligent casting. It litterally matters no more WHAT YOU CAST, but THAT YOU CAST. Shit is getting to be a battle of the quick clicks.
What I hope is that this change will highlight the toons that are actually applying some logic to their casting, rather than rewarding the fastest clicker all the fucking time.
And yeah, get ready for some rough times ahead as Dakkota predicts. The ability for the dev team to adequately test items used in raids from quests, to heroic instances to raid instances is legendary in it's lack of thuroughness. They will simply analyze guild performance in production and change from there. So don't set your expectations to be any different than that or you will drive yourself insane.
what they need to do is make procs or effects from items directly correlate to a classes spell. That way items enhance the true characterstics of each class rather than putting some blanket proc that goes off no matter what's casted (hostile/heal/buff is a bit to elementary of a division).
My 2 cents,
Kind
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05-31-2009, 06:02 PM
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I don't like you
Character: Arabel
Guild: Equilibrium
Server: Unrest
Posts: 2,945
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Re: Proc Nerf Testing
Quote:
Originally Posted by Dextera
Even if you're being completely pessimistic with your assumptions and saying we'll lose 60% of our PROC dmg, I still don't see this as a huge hit. If procs make up 15% of your parse, which is a large amount, you'll see a 9% drop in the worst case scenario.
I see this OP as an overreaction. It simply doesn't affect us very much when compared to others.
For instance, my last trash run had procs account for 7.93% of my total DPS. So even with your extreme view of losing nearly 60% of our dmg, I'd take a 4.76% hit in DPS. Now, 5% is much much lower than your -20% forecast.
In addition, we're the least hurt of the casters from these changes. If anything these changes make us better, relative to the other casters. So I don't know what all the QQ is about.
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Why don't you be a little less retarded. Lets look at the last parse in the parse thread, Eskio's complete zw palace that has 3629 dps coming from proc's from items. On his 19.4k parse he just lost 2.2k dps. Yep, no biggy there.... Not to mention the fact that on AE fights like Gynok and Ykesha the results are going to be even more drastic.
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05-31-2009, 07:02 PM
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Soviet Gangsta
Character: Fomka
Guild: Surreal
Server: Real Life
Posts: 2,586
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Re: Proc Nerf Testing
Isn't it pathetic that dps from proc's is so high in the first place? I really don't care what it was in KoS and EoF, because let's face it - it's TSO now.
Yes, I really do support total DPS nerf for everyone and I'm happy they are nerfing items instead of "fixing" classes.
Quote:
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"Oh hai there little dakkota, damn your procs are doing more dps than mine, and im the Avatar decked out dakkota from the future. Tho I do 15k-20k+ more on ZW parses than you do now, so that's the future you're going to end up in."
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fixed for my pleasure 
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05-31-2009, 08:09 PM
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I don't like you
Character: Arabel
Guild: Equilibrium
Server: Unrest
Posts: 2,945
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Re: Proc Nerf Testing
The problem with itemization this expansion wasn't in proc's. It was in that they gave such an absurd amount of crit and base damage. Proc's are always going to be the I capped on everything now I am expanding my character laterally with proc's. The biggest problem with proc's is ae encounters.
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05-31-2009, 08:15 PM
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My Math > Your Guess
Character: Deus
Guild: Victim
Server: Antonia Bayle
Posts: 534
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Re: Proc Nerf Testing
Quote:
Originally Posted by Slippery
Why don't you be a little less retarded. Lets look at the last parse in the parse thread, Eskio's complete zw palace that has 3629 dps coming from proc's from items. On his 19.4k parse he just lost 2.2k dps. Yep, no biggy there.... Not to mention the fact that on AE fights like Gynok and Ykesha the results are going to be even more drastic.
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Or, you could man up to the fact and realize that when you have one charm proc'ing over 11% of your damage, something is fucked up. Kudos to SOE for realizing their mistakes before it got any worse.
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05-31-2009, 08:24 PM
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I don't like you
Character: Arabel
Guild: Equilibrium
Server: Unrest
Posts: 2,945
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Re: Proc Nerf Testing
Wow dumbass, way to not even look at the right parse.
Way to use the Sol Ro charm, which in relation to all other proc's is still going to be overpowered on AE fights because they in no way address the thing that makes it overpowered.
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05-31-2009, 08:36 PM
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My Math > Your Guess
Character: Deus
Guild: Victim
Server: Antonia Bayle
Posts: 534
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Re: Proc Nerf Testing
Didn't take the time to look at your referred post tbh, it's still an 11% loss, which is nothing compared to what other classes are taking. So I guess in "relation" to other classes we'll be fine. So we take a hit, so what? Everyone's taking a hit. Will you lose your spot because of it? But the QQing can continue until the publish.
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Last edited by Dextera; 05-31-2009 at 08:43 PM.
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05-31-2009, 08:46 PM
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Agent Smith
Character: Agaxal
Server: Kithicor
Posts: 1,056
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Re: Proc Nerf Testing
IMO they should at least globally increase proc damage, or at least still allow it to crit, even if it doesnt take base damage into account.
agressiv
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