Quote:
Originally Posted by Rhymez
dude eithe ur smoking crack while raiding or ur melee dps sucks so bad that u better look for new melee dps classes , Synergism may be cool if ur guild is caster heavy to focus on , but haste put that on a predator rouge with a 3sec 4sec delay weapon arsenial and they parse godlike compared to a caster with synergism whatever buffs running a swashbuckler prolly doenst need it but a Ranger Asassin and Brigand benefits a lot more of haste than a caster from Syn and tell me please how can you assume any melee hits 150% without ur haste buff ? plus the most dmg of a melee dps doesnt come from Combat arts it comes from Auto Attack dmg , i think not even with a propagation specced warlock Synergism will be the big winner over hasted scouts
150% haste id like to know how you get that number with a dirge i got 78 haste for 17sec Brig, Assassin the same , Ranger i dunno how much selfbuffed haste they got
think its 77 but i could be wrong but their delays on the bows are a way higher
and their auto attack is nutz with enough haste more than a Sorc or Summoner pulls
Swashbuckler is a bit different they got enough selfhaste and rely more on DPS mods
on every ZW the scouts are the big winners even with synergism buffed mages
assuming u got two illus jumping around
|
Ok, I'll dive into this one; and it's obviously going to be different for other guilds, as we all don't run with the same setup.
Our scout group almost always has a dirge and inquisitor in it. The rest are generally mix and match scouts, rarely including the ranger, but often including 2 brigands. The Dirge has his set bonus, and recast reductions and claims to be able to have CoB up most of the time, and the Inquisitor has Fanaticism on throughout most of the raid. Those 2 spells combined should be 140ish, add in 23-30% from the scout's haste item, and 20+% (I can't remember the exact number) from their acrylia ring if they still use it, and then for swashbucklers, add the 60+% haste from their self buff.
So I selected a brigand on one of my guild's zonewide parses, his zonewide dps was 2400, his autoattack was 32%, poison was 11% (EH poison ftw), pirate stab was 6%, and all other procs accounted for about 5% total. Haste only has an effect on auto attack and procs from auto attack, so about 50% of his 2400 dps was from autoattack (even tho procs run off combat arts too, I'm just gonna include them all here). Considering through a large majority of this zone, he was sitting at about 160% haste, I fail to see how an additional 56% haste (which would probably only add about 10%, need accurate diminishing curve here) would make much of a difference, compared to the straight up, easy to parse, 110+ dps synergism gives to a mage.
Also coupled with what I mentioned previously about the illusionist having to be in the scout group in order to haste them, he'd lose almost 300int, aria of acclamation, frigid gift, and precision of the maestro and gain 70ish int, a slight recast reduction, and cob for leet mage meleeing. I in no way, at all, whatsoever, believe it is worth putting haste on the scouts over synergism on the mages... in my guild anyway
Hope I didn't go off on tangents too much, I tend to do that