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Old 12-04-2007, 10:25 AM  
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Default Re: T3: Chamber of Destiny

This is pretty retarded fight for casters, you just cant land anything on the stupid mob. I dunno what % reflect is on this mob, but it feels like it is 90%. The worst mob I ever seen so far and IMO it should be fixed so everyone in raid can fight it, not just melee classes.
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Old 12-04-2007, 10:48 AM  
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Default Re: T3: Chamber of Destiny

I'd accept the retardedly high % spell reflect if the mob would at least emote "Quit hitting yourself" every time it reflected. And there does need to be another way to gain skins, or make them unlimited charges with the no-zone flag.
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Old 12-04-2007, 01:18 PM  
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Default Re: T3: Chamber of Destiny

I think the skins are fine as is. It really isn't hard with that.

You aren't intended to actually fight the mob, it is just possible to do some damage incase you fuck up and need to sit there for an eternity doing damage to it.
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Old 12-04-2007, 01:28 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Slippery View Post
I think the skins are fine as is. It really isn't hard with that.
Assuming a raid wipes, they're left without replacement skins. I think it's silly to design a T3 raid encounter around not wiping.
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Old 12-04-2007, 01:35 PM  
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Default Re: T3: Chamber of Destiny

I don't, because it takes a lot to wipe. If you wipe the entire raid must have been afk. If you wipe you deserve to have to spend the hour or two burning it down or waiting 5 days to kill it. Seriously, you could easily stay alive forever in there.

Edit: What it really boils down to is progression is not as fucked as it seems. It seems so because the top guilds where able to progress much faster than would have been desired, but that isn't a progression or even itemization problem, that is a game mechanics problem with how fucked up the curves are. While this is an encounter that to the top guilds is very much walk in give me loot walk out, I guarantee lesser guilds struggle like hell in this zone. The same could be said of Overking and Venril for lesser guilds.

Last edited by Slippery; 12-04-2007 at 01:38 PM.
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Old 12-04-2007, 02:18 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Slippery View Post
I don't, because it takes a lot to wipe. If you wipe the entire raid must have been afk. If you wipe you deserve to have to spend the hour or two burning it down or waiting 5 days to kill it. Seriously, you could easily stay alive forever in there.
You lack perspective because you're going in with knowledge of how this encounter worked in beta. To a guild who goes in knowing nothing there are a lot of possible problems including group noxious cures and mana regen for an hour-ish long fight. The presumption that T3 is intended to be killed on one pull is a stupid. Surely you're not insinuating that raid encounters should be designed to only be complete on their first pull and broken on any subsequent pull.

Quote:
Edit: What it really boils down to is progression is not as fucked as it seems. It seems so because the top guilds where able to progress much faster than would have been desired, but that isn't a progression or even itemization problem, that is a game mechanics problem with how fucked up the curves are. While this is an encounter that to the top guilds is very much walk in give me loot walk out, I guarantee lesser guilds struggle like hell in this zone. The same could be said of Overking and Venril for lesser guilds
You give yourself too much credit. I've yet to hear of anyone being roadblocked by T3.
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Old 12-04-2007, 03:41 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Niber View Post
You lack perspective because you're going in with knowledge of how this encounter worked in beta. To a guild who goes in knowing nothing there are a lot of possible problems including group noxious cures and mana regen for an hour-ish long fight. The presumption that T3 is intended to be killed on one pull is a stupid. Surely you're not insinuating that raid encounters should be designed to only be complete on their first pull and broken on any subsequent pull.
Seriously, to actually wipe takes effort. I mean, the only time you would ever conceivably wipe is right after he spawns, after that it should be pretty much impossible. If this was some hard encounter where there was a lot of risk I'd agree with you, but there is no risk. It isn't even remotely difficult for 4 healers to keep power for an infinite period of time to cure one thing and cast one or two group heals.

You know why there isn't a way to get more fish skins? Or have unlimited charges? Or any thing else along these lines? Because you could go in ONE time and just farm fluid for hours on end and NEVER have to do it again for the entire expansion. It would even be to the point that you could probably field 3-4 raids at the same time and as long as you could clear the trash clear the zone with absolutely no problem at all with 1-2 groups. That is what you want a T3 encounter to be?

Guess what, here is your road block. You fuck it up you get stuck, so don't fuck it up. It is harder to fuck it up then it is to defeat the encounter.



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You give yourself too much credit. I've yet to hear of anyone being roadblocked by T3.
Are any lesser guilds even raiding T3 yet?
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Old 12-04-2007, 04:26 PM  
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Default Re: T3: Chamber of Destiny

Quote:
Originally Posted by Slippery View Post
Seriously, to actually wipe takes effort. I mean, the only time you would ever conceivably wipe is right after he spawns, after that it should be pretty much impossible. If this was some hard encounter where there was a lot of risk I'd agree with you, but there is no risk. It isn't even remotely difficult for 4 healers to keep power for an infinite period of time to cure one thing and cast one or two group heals.

You know why there isn't a way to get more fish skins? Or have unlimited charges? Or any thing else along these lines? Because you could go in ONE time and just farm fluid for hours on end and NEVER have to do it again for the entire expansion. It would even be to the point that you could probably field 3-4 raids at the same time and as long as you could clear the trash clear the zone with absolutely no problem at all with 1-2 groups. That is what you want a T3 encounter to be?

Guess what, here is your road block. You fuck it up you get stuck, so don't fuck it up. It is harder to fuck it up then it is to defeat the encounter.





Are any lesser guilds even raiding T3 yet?
No-Zone, Temporary. Bam. No way to farm fluids for everytime you zone in.
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Old 12-04-2007, 04:50 PM  
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Default Re: T3: Chamber of Destiny

The sad thing is that you don't even have to range it to kill it. You can stand at melee range and still auto-attack it with melee to win. You can even throw in some debuffs quickly and let the healers cure when you do that. The play has to be tighter, but it's possible. Ranging it to death with need for only a few healers is definitely the easier, less work, way to go though.
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Last edited by Choadley; 12-04-2007 at 04:54 PM.
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Old 12-04-2007, 05:15 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Pinski View Post
No-Zone, Temporary. Bam. No way to farm fluids for everytime you zone in.
Then you have to make the trash respawn or the persistent zone is useless. But then you run into time constraints on the encounter where you either have to wait for trash to respawn before you pull again or have to deal with trash during the encounter.
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