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Old 12-07-2007, 09:25 AM  
[I cannot control my vocabulary]
 
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Default Re: T3: Chamber of Destiny

69 actually :P
Ranged auto-attack and zzZZzz for everyone except the healers who healed up to 5M.
Of course it was obvious that something had changed or that the mob bugged on us, fact is it's still killable that way. Just takes a lot of patience, regen, and coffee for the healers to keep em awake.
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Old 12-07-2007, 10:02 AM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Xanoth View Post
first time we zoned into COD we had 16 people in the raid, our first pull on lev got it 50%, we certainly didn't know about fluids (the explosive kind! o.o ). the whole evening with those 16 the AE was of little trouble. anyway that first visit we killed it quite easily with 16 people, using fluids and all the other crap that goes with the fight. it only took us 27 mins.

the last time we went there the AE went off almost randomly, afaik no one was dying every 3-4s and nothing was done differently. we killed it, but the AE seemed very screwy on our last visit compared to our first.
We noticed this as well. Sometimes it would do this without anybody dying and the % barely changing. Which is what's confusing about this encounter.
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Old 12-07-2007, 05:17 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Pinski View Post
We noticed this as well. Sometimes it would do this without anybody dying and the % barely changing. Which is what's confusing about this encounter.
seems fixed anyway. 15 min fight and AE going off at regular managable intervals.
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Old 12-10-2007, 02:56 PM  
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Default Re: T3: Chamber of Destiny

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Originally Posted by Xanoth View Post
seems fixed anyway. 15 min fight and AE going off at regular managable intervals.
Yep. Did it again last night and it was ridiculously easy compared to our last kill.
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Old 12-12-2007, 05:13 AM  
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Default Re: T3: Chamber of Destiny

still not did again T3 and that "fixed" version, but serene symbol helped made the fight not that long in our first kill. :P
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