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Old 12-11-2007, 01:49 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Jaraxx View Post
I agree and we sometimes do. However, I don't like completing fucking over my paladin - without that mitigation buff in his group he very well might be one shotted. All my tanks end up tanking at some point.
haha yeah, and sometimes they still even are 1 shotted, I laugh every time virutis says I GOT IT and goes down in like 4 seconds ahahahaha
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Old 12-11-2007, 02:01 PM  
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Default Re: Veeshan's Peak - WTF

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Personally I've accepted the fact that on average named fights I'm going to be dieing atleast twice if I have to tank. Trash mobs I will probably die at least once. However that's because we aren't even getting 5 priests on for this shit.
I'm still waiting for the explanation as to how more priests is going to help you not get one shotted by a large double attack. Your problem sounds a lot more like your healers just can't keep up with damage then everyone elses problem of tank getting one shotted. Have more healers in no way what so ever helps your tank stay alive through one shots. Not to mention that you can run through the majority of the content without a healer in groups at all.

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CONCLUSION: Fixing mitigation curve or nerfing the mobs would just make these mobs easier then they already are which isn't necessary.

Should the mitigation curve be fixed? Fuck yes - but just realize the mobs will be even more of a push over. SoE should find alternative ways to bring challenge into these encounters - however hoping that they will is truly pathetic at this point as you know they won't be.
Except that when you get rid of the mitigation curve you can actually make the mobs output more damage so that you need to have a certain level of gear so that your healers can even think about healing you through the content. But I guess everything is too straight line for you and multiple changes can't be made to adjust content and have it actually post a challenge since to you a challenge is does the mt live or die and another tank pick it up, and a challenge to everyone else here is actually having to do something like maybe heal?

But hey, if it is a challenge to live through another tank picking up a mob for you guys thats great for you. I'm sorry everyone else here does not find this a challenge.
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Old 12-11-2007, 02:27 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Bramwell View Post
If you are fighting this stuff I assume you have a decent offtank who could throw up reinforcement, immobility, wall of armor, tower of stone and maybe block and you can finish out the fight.... at least this is what I do when our MT dies but I won't pretend that we are in VP yet.
We do not roll with 2 guardians... 1 guardian, 1 zerker, 1 paladin, and 1 monk..
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Old 12-11-2007, 02:38 PM  
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Default Re: Veeshan's Peak - WTF

All I can say is in the times were I've had three priests in my group and 6 on a raid - I don't remember dieing much at all and if they did it's because I fucked up or the healers fucked up.
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Old 12-11-2007, 02:42 PM  
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Default Re: Veeshan's Peak - WTF

First of all, double attacking mobs DO NOT EQUAL skill. When the tank can RANDOMLY die, that is BAD. That is CHANCE, not SKILL.

Let's repeat it, folks.

RANDOM = CHANCE. NOT SKILL.

I'm sorry, if you find a tank change very challenging, then this expansion is perfect for you. However, there are more and better ways to challenge other fighters on the raid.

There is nothing, at all, that I can do as a healer to HEAL a tank through one of these spikes. NOTHING. Tell, me, what is challenging or fun about that scenario?

It seems to me that the bottom line of this zone is that, if the mitigation scale were working properly (not a curve, a straight line) then the zone and xpac in general would be working perfectly. We'd need to farm for weeks, or months, to even progress through the tiers inside VP in order to even survive their melee / AE's.

Unfortunately, this is not the case, and there is currently no reason for me to even use anything but T7 fabled, other than Wing Beat (I even go back to T7 fabled from T8 treasured leather for Wing Beat alone). There should be no reason for me to even consider wearing something a tier lower, but I do it, and I don't see myself wearing more than two pieces of T8 fabled... ever, out of choice alone.
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Old 12-11-2007, 02:45 PM  
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Default Re: Veeshan's Peak - WTF

The challenge and fun is even if you do everything right the healer can still die and you have to man the fuck up and keep the next guy up.
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Old 12-11-2007, 02:52 PM  
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Default Re: Veeshan's Peak - WTF

I would be FINE if they did a fuckload of damage. But one shot, one kill? How does my skill come into preventing that?

I can heal hits of 8000 9000 11000 6000 5000 8000. I'm cool with fast damage.

But one shot of 34K? Let's do some math here, guise!

18k (tank health) + 3k (ST ward) + 4.5k (group ward) + 3.5k (repent) + 2k (deathward, for the hell of it) = 31k. That's if everything is up all at once.

WHY HELLO THERE, everything the raid can possibly do (which isn't on a timer) isn't enough! Oh, why couldn't you do more, healers ??
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Old 12-11-2007, 03:16 PM  
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Default Re: Veeshan's Peak - WTF

There should be very little difference after putting two healers in the MT group aside from any extra utility, such as a warden for AE avoid, and such like that. These one shotting mobs have no devastating AEs that anyone shouldbe getting hit with, therefore any healer inside or outside the MT group is utilized as an MT healer for this reason. The only real benefit for adding more healers in the 1 shot approach isnt to increase survivablitly necessarily, but to combat certain unmitigatable issues, such as a incurable charm which, with only 4-5 healers losing 1 or 2 has a very good chance at destroying your raid.

The issue has nothing to do with good/bad healers or any xtra amount of them. Take it from my perspective: While having less time to dps b/c im sitting watching for that big shot to heal up as fast as possible incase the next shot happens to fast, from a heal parse perspective im averaging lower than ever. This is b/c there is literally nothing going on anywhere else in these fights. The only time a tank dies is when they are hit for more than max hp (including ward/reactives) in under half a second. You can have 4 healers almost instantly have a tank to full in no time, adding more wont make it any faster.
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Old 12-11-2007, 03:31 PM  
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Default Re: Veeshan's Peak - WTF

We must be playing a different game because I play Everquest II and while playing I have yet to be one shotted by any mob besides Trakanon. I have been double attacked killed but that's because wards weren't up. I suggest jcaping your healers. Also, have your priests cast divine intervention spells on you - that will also help.
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Old 12-11-2007, 03:32 PM  
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Default Re: Veeshan's Peak - WTF

Just accept the fact that your MT is going to die and you just need your secondary tank to man up and tank the mob.
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