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Old 12-07-2007, 05:08 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Shinzul View Post
Look at the stats... there were lots of guilds that are now clearing EOF content because they never got the opportunity or couldn't before its release.
or maybe they can clear EoF now b/c they are lvl 80 instead of lvl 70.

and dont be retarded. there isnt enough to do in this game to constitute unconditional or 60 hours of gamplay a week. I play as low as 18 and as much as 25 hours a week and still somehow find a way to beat just about everyone elses ass.

I'm not the exception.
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Old 12-07-2007, 10:14 PM  
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Default Re: Veeshan's Peak - WTF

How does beta not make sense?
It's fine that all the guilds that are incredibly ahead of everyone learned the strats in beta, I'm just saying why it is the way it is...
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Old 12-07-2007, 11:13 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Borr View Post
How does beta not make sense?
It's fine that all the guilds that are incredibly ahead of everyone learned the strats in beta, I'm just saying why it is the way it is...
Because some people still argue that beta gives you no help at all.
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Old 12-07-2007, 11:28 PM  
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Default Re: Veeshan's Peak - WTF

11 months of farm status. haaaaaaaaaaaahahahahaa
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Old 12-07-2007, 11:46 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Snark View Post
11 months of farm status. haaaaaaaaaaaahahahahaa
That's the problem with persistent instances with no respawns, sadly. There's no penalty for failure - you can try again and again, as many times as you like, forever and ever until you beat the mob. Then move to the next mob, and repeat. So yeah, if you have a large amount of time to throw at EQ2 every week, you will beat the mobs sooner, rather than later. People keep saying "this took sooo much longer and there was sooo much more progression in tier 5/tier 6", and I'm like, duh, yeah, there were no persistent instances, no mender bots, and no repair kits. Each pull mattered, and you could screw up until you were out of gear and then you left and mulled it over for a week to figure out what went wrong and how to improve so you could get a better set of pulls next time. Now? Go in, throw yourself at the mobs X hours a day every day until you win. Which is exactly what people do, and then they act all surprised that after putting hundreds of hours of time into the game that they have made some progress!

Not to mention non-upgradable items from last tier (avatar loots, mostly) that are automatically going to be the best items for their slots even in tier 8, and forever for that matter (stoneskin boots, al'kabor robe, crit robe, etc) because of how powerful/unbalanced their procs/effects are and how well they scale regardless of level, mostly.. a guild that's fully geared out in avatar gear, with lots of time to spend shouldn't really expect to NOT go through most (not all, yet, but most) of the content in a month. At least in my opinion.

Last edited by Shandreya; 12-07-2007 at 11:49 PM.
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Old 12-08-2007, 12:06 AM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Eleyn View Post
That's the problem with persistent instances with no respawns, sadly.
There's 1 mob in VP that respawns!!11one
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Old 12-08-2007, 12:07 AM  
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Default Re: Veeshan's Peak - WTF

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There's 1 mob in VP that respawns!!11one
1 fucking too many.
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Old 12-08-2007, 12:16 AM  
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Default Re: Veeshan's Peak - WTF

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1 fucking too many.
I dunno, he can be kinda funny, telling someone who hasn't done the zone before to use the portal, then hello ^.^
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Old 12-08-2007, 12:32 AM  
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Default Re: Veeshan's Peak - WTF

Quote:
Originally Posted by Borr View Post
How does beta not make sense?
It's fine that all the guilds that are incredibly ahead of everyone learned the strats in beta, I'm just saying why it is the way it is...
I can understand your reasoning there in relation to guilds that had GM's hold their hands and show them every encounter, but not all guilds that got into beta were like that. I know for a fact that CL didn't even know what half the encounters looked like, let alone what they did in the second half of VP. So this hasn't been a simple re-level and repeat what ya did in beta for most guilds, this shit is just that easy, and like Pinski said, would have been beaten by any guild that had EoF on complete farm status on their first trip in if not for a broken encounter.
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Old 12-08-2007, 01:11 AM  
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Default Re: Veeshan's Peak - WTF

Encounters that die in two pulls on beta, then go live in the same state despite feedbacking. Remain killable within two pulls, or less, on live.

Encounters we didnt even get to in beta died within one-two pulls. This zone is just easy for most guilds.
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