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Old 12-11-2007, 10:14 AM  
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Default Re: Veeshan's Peak - WTF

It has been said time and time again, what needs to be done is to change or get rid of the diminishing returns. Take resists for example. They mean nothing at a certain point (a point which is easily obtainable by anyone).

If you had to swap your gear around based on every encounter and the stats started to mean something there would actually be a way to bring real item progression to this game. As of right now everyone is running around with the same gear pretty much all the time, and people will be able to keep most of their T7 gear, if not all, (over the T8 raid-instanced gear) because the T8 stats means jack.

I can't remember the last time I had to bother worrying about resists on ANY encounter.

Last edited by Faraw; 12-11-2007 at 10:19 AM.
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Old 12-11-2007, 10:17 AM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Fomka View Post
so which fights are harder - the ones where your healers always have to heal or the ones where everyone is praying for tank not being one shotted?
aww! praying priests!
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Old 12-11-2007, 11:29 AM  
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Default Re: Veeshan's Peak - WTF

Quote:
Originally Posted by Faraw View Post
It has been said time and time again, what needs to be done is to change or get rid of the diminishing returns. Take resists for example. They mean nothing at a certain point (a point which is easily obtainable by anyone).

If you had to swap your gear around based on every encounter and the stats started to mean something there would actually be a way to bring real item progression to this game. As of right now everyone is running around with the same gear pretty much all the time, and people will be able to keep most of their T7 gear, if not all, (over the T8 raid-instanced gear) because the T8 stats means jack.

I can't remember the last time I had to bother worrying about resists on ANY encounter.
How about fire resist gear on Darathar?!

...yeah, that was how many years ago?
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Old 12-11-2007, 12:12 PM  
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Default Re: Veeshan's Peak - WTF

Which mobs are tougher? The ones were you just to have 6 priests spam healing to keep up with a constant stable dps? Or the ones were your tanks can be one shotted at anytime? Hmmmmmmmm - Stop bitching about that shit - man the fuck up and deal with it.
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Old 12-11-2007, 12:27 PM  
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Default Re: Veeshan's Peak - WTF

Tanks getting one shotted is a stupid mechanic that turns the encounter into luck instead of anything resembling skill.

You could know the script, know the strat, execute flawlessly, have the mob at 3% and your tank could be one shotted.

That is artificial difficulty and its also retarded.

Of course it doesn't matter to me either way. We've been dealing with the "mechanic" of tank one shotting in RoK just fine. We first pulled Silverwing last week even with Grind dying.

However that doesn't mean it makes any sense at all as a combat mechanic. You're literally at the mercy of the RNG. It isn't "oh fuck we fucked up blah blah" its "oh shit Silvering decided to hit for 18k back to back". There is nothing you can do to prevent it, which is dumb.

Its kind of sad seeing a mechanic like that required because SOE lacks any ability to code real challenge into the encounters.

While you say its challenging Jaraxx I say its just retarded. By the same token they could make everything Lvl 90 and red and therefore pretty much unkillable unless extremely lucky - hard yes, retarded yes.

In the end I prefer encounters that require a coordinated raid force that is paying attention. While continuing to practice our raid recovery ability while Grind dies to shit out of nowhere is sort of fun, it gets old fast.

WTB a real challenge.
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Old 12-11-2007, 12:41 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Gaige View Post
Tanks getting one shotted is a stupid mechanic that turns the encounter into luck instead of anything resembling skill.

You could know the script, know the strat, execute flawlessly, have the mob at 3% and your tank could be one shotted.

That is artificial difficulty and its also retarded.

Of course it doesn't matter to me either way. We've been dealing with the "mechanic" of tank one shotting in RoK just fine. We first pulled Silverwing last week even with Grind dying.

However that doesn't mean it makes any sense at all as a combat mechanic. You're literally at the mercy of the RNG. It isn't "oh fuck we fucked up blah blah" its "oh shit Silvering decided to hit for 18k back to back". There is nothing you can do to prevent it, which is dumb.

Its kind of sad seeing a mechanic like that required because SOE lacks any ability to code real challenge into the encounters.

While you say its challenging Jaraxx I say its just retarded. By the same token they could make everything Lvl 90 and red and therefore pretty much unkillable unless extremely lucky - hard yes, retarded yes.

In the end I prefer encounters that require a coordinated raid force that is paying attention. While continuing to practice our raid recovery ability while Grind dies to shit out of nowhere is sort of fun, it gets old fast.

WTB a real challenge.
Fuck you Gaige for posting something right.

Oh, root'd mobs? Who da fuck cares, get 2 monks and you just gimped the entire encounter.
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Old 12-11-2007, 12:43 PM  
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Default Re: Veeshan's Peak - WTF

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Originally Posted by Jaraxx View Post
Which mobs are tougher? The ones were you just to have 6 priests spam healing to keep up with a constant stable dps? Or the ones were your tanks can be one shotted at anytime? Hmmmmmmmm - Stop bitching about that shit - man the fuck up and deal with it.
6 Priests spamming heals, period

Hell, id rather see a fight that takes 10 healers spamming heals then tanks getting one shotted

It takes no skill or experience to beat almost every mob this expansion, the fucking trash in VP even hits harder than a majority of he named's
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Old 12-11-2007, 12:49 PM  
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Default Re: Veeshan's Peak - WTF

Here is my 2-cents as a guardian.

I have no problem with the mobs being able to hit incredibly hard. But, I do wish that this was a some-what predictable part of the game mechanics. For example, there is a reason why guardians are suppose to be easier to keep up. We have skills such as TOS that allow us to absorb damage, during a spike, that would otherwise kill a tank. With the way game mechanics are right now, there is no way for TOS to save the guardian from these big hits. We are normally killed so quickly that there is nothing that we can do other than accep the revive button and start buffing again.

Why put encounters in the game that take away the validity of class-defining skills? Space these big hits out a little to allow tanks to be able to absorb, parry, block, etc some of these second hits and make the encounter more realistic.
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Old 12-11-2007, 01:02 PM  
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Default Re: Veeshan's Peak - WTF

Here's a way to fix it. Nerf Plate Tank avoidance, and drop how much auto-attack hits for. Oh, what's that you say? This also makes it so brawlers can actually fucking tank? I mean outside of Peel+Stun-mit stance, there is no way a Monk is tanking. And honestly, there is no way in hell a Bruiser is tanking anything remotely difficult this expansion, because they're just going to get 1-shotted.
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Old 12-11-2007, 01:10 PM  
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Default Re: Veeshan's Peak - WTF

Quote:
Originally Posted by Gaige View Post
Tanks getting one shotted is a stupid mechanic that turns the encounter into luck instead of anything resembling skill.

You could know the script, know the strat, execute flawlessly, have the mob at 3% and your tank could be one shotted.

That is artificial difficulty and its also retarded.

Of course it doesn't matter to me either way. We've been dealing with the "mechanic" of tank one shotting in RoK just fine. We first pulled Silverwing last week even with Grind dying.

However that doesn't mean it makes any sense at all as a combat mechanic. You're literally at the mercy of the RNG. It isn't "oh fuck we fucked up blah blah" its "oh shit Silvering decided to hit for 18k back to back". There is nothing you can do to prevent it, which is dumb.

Its kind of sad seeing a mechanic like that required because SOE lacks any ability to code real challenge into the encounters.

While you say its challenging Jaraxx I say its just retarded. By the same token they could make everything Lvl 90 and red and therefore pretty much unkillable unless extremely lucky - hard yes, retarded yes.

In the end I prefer encounters that require a coordinated raid force that is paying attention. While continuing to practice our raid recovery ability while Grind dies to shit out of nowhere is sort of fun, it gets old fast.

WTB a real challenge.
If you are fighting this stuff I assume you have a decent offtank who could throw up reinforcement, immobility, wall of armor, tower of stone and maybe block and you can finish out the fight.... at least this is what I do when our MT dies but I won't pretend that we are in VP yet.

Last edited by Bramwell; 12-11-2007 at 01:14 PM.
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