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12-18-2007, 10:16 PM
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Visitor
Character: kelarn lord of baklavah
Guild: clan of shadows
Server: befallen
Posts: 53
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Re: Pawbuster
sorry quasi
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12-19-2007, 06:01 AM
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Lil Newbie
Server: Befallen
Posts: 7
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Re: Pawbuster
So let me get this straight. Tank pulls the mob and places him wherever you lie, at the the wall easier. Dps fights max range and a couple of healers max range from them for stifle cures. Right so far?
Tank watches for the mob doing his frontal Axe bash thing, Great Cleave on 20 second recast I believe, and dodges off to the side. Tank does not get stunned/dazed/Knocked back and simply steps back in front of the mob when finished. Still right up to now?
One of you claims there is no memwipe but when we did the exact above start last night he still started running around after people. People at max range. We had those people try running to tank and we had a few more tanks chasing after the mob trying to turn it. We couldn't figure out why he was targeting other people since the tank was not knocked back and he was always the closest one to the mob.
We guessed at one stage that maybe the mob went for the person at the top of the DPS parse so we had just the tank hitting the mob and three healers healing him. The only one doing any dps apart from Procs was the MT and he still ran after two people who were standing watching from the far side of the room. Not even engaged!
We are stumped. I am half tempted to just bring in bucket loads of brawlers to use drag and peel but it cant be that hard considering most guilds are laughing at tier 1 saying its piss easy. How did strike do this with 20 men including 4 healers if there is not something we are missing about this mob.
Oh, we also tried having the raid force standing up top where pawbuster originally stands and have the MT group on the grate. The person with agro just jumped down to MT but that was no good cos the peeps with agro were dying and the mob was hitting harder because of all the buffs he gets upon deaths.
HELP!!
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12-19-2007, 04:01 PM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 1,967
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Re: Pawbuster
simply everyone behind the mob if one of yoru memebrs pulls agro go stand in the front by the tank.
multiple fighters work great too (including brawlers)
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12-19-2007, 05:42 PM
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/meh
Character: Zira
Guild: pǝɹıʇǝɹ
Server: Age of Conan
Posts: 303
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Re: Pawbuster
/sigh
It is all down to game mechanics
When a mob cannot move, either because it is rooted, or it is casting a spell (EQ2 roots mobs while casting to prevent self-interrupts), the following occurs:
* The mob starts changing targets (from its hate list) trying to find someone it can hit.
* If that target is in range, it starts hitting it.
* If there is nobody in melee range, then the mob will continue to change targets (from its hate list), getting further and further away.
* Once the mob becomes free, it doesn't change target immediately, but instead will run at the target it has, until there is some event that causes it to examine its hate list again. That target may be far away and that causes problems.
To hold Pawbuster still, you have to ensure there is no possibility that there is no target inside melee range. ie... make sure he has something to hit.
Pawbuster reminds me of the CT drakota in Fire & Ice from T5. Tank takes 1 step too far back and bam, the raid is smashed over the side ... same mechanics
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G O R N
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12-20-2007, 06:38 PM
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"Hell hath no fury..."
Character: RIP Girls...
Guild: Corner Speed
Server: Fuck SOE, I quit.
Posts: 3,231
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Re: Pawbuster
All I can say is, that mob can hit tab like a mofo.
__________________
Because I don't say it, don't mean I ain't thinking it
Next thing you know, they'll take my thoughts away
I know what I said, now I must scream of the overdose
And the lack of mercy killings...
Quote:
Originally Posted by Snark
Id hit a mouse trap if it was lubed thats not the point
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12-21-2007, 08:00 PM
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A Pimp Named Slickback
Character: Tool
Guild: Bloodlines of the Fallen
Server: Mistmoore
Posts: 1,545
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Re: Pawbuster
Quote:
Originally Posted by pagansaint
Its rather frightening that people need this EQ2 101 lesson explained to them so often.
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I don't see how thats EQ2 101. I've been playing for a couple years and never knew that. I've never played a pet class and you can't root most mobs long enough to notice this. But, thanks for the info animalistic. Good to know.
-h
__________________
Let us Pray the Pimp's Prayer.
Lord, please pray for the soul of this bitch and guide my pimp hand and make it strong Lord, so that she might learn a hoe's place.
Amen
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12-31-2007, 02:06 PM
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Visitor
Character: Klug
Guild: Triumph
Server: Befallen
Posts: 92
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Re: Pawbuster
Has Pawbuster always buffed himself with Rage at 25%, or is this a new way by SoE to force you to use the grate?
Among other things, Rage reduces damage done to Pawbuster by 85%.
Couple that with his normal buff when someone dies, and he can quickly become nearly immune to damage.
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Klug Svear
Retired
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01-02-2008, 03:12 PM
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Squishy does NOT mean useless...just check the Parse if you have questions.
Character: Khylan
Server: Unrest
Posts: 349
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Re: Pawbuster
Quote:
Originally Posted by Zira
/sigh
It is all down to game mechanics
When a mob cannot move, either because it is rooted, or it is casting a spell (EQ2 roots mobs while casting to prevent self-interrupts), the following occurs:
* The mob starts changing targets (from its hate list) trying to find someone it can hit.
* If that target is in range, it starts hitting it.
* If there is nobody in melee range, then the mob will continue to change targets (from its hate list), getting further and further away.
* Once the mob becomes free, it doesn't change target immediately, but instead will run at the target it has, until there is some event that causes it to examine its hate list again. That target may be far away and that causes problems.
To hold Pawbuster still, you have to ensure there is no possibility that there is no target inside melee range. ie... make sure he has something to hit.
Pawbuster reminds me of the CT drakota in Fire & Ice from T5. Tank takes 1 step too far back and bam, the raid is smashed over the side ... same mechanics
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to add to this, the easy way is have your casters hold off on swarm pets or any pets that actually close to melee range, once pawpuster roots himself then lead caster should call swarm pets in. Pawbuster will just tab through the swarm pet and leave the rest of the raid alone until the tank can re-establish aggro. It works for us.
__________________
Khylan - 80 Conj
Abraahms - 80 Guard
Khylanius - 80 Trouby
We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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01-04-2008, 06:14 PM
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<GREEN LIGHT>
Character: Grump / Balthor
Guild: Dracos Argent
Server: Butcherblock
Posts: 119
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Re: Pawbuster
Quote:
Originally Posted by kelarn
heres another hint that helps at least for healers....
you have to be STEADFAST in the pawbuster fight
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You mean for clerics. Don't waste AA's on steadfast for this fight. It is truly not worth it. Inquisitors can use their personal breaker if they need to, but if your healers have a cure rotation, the stifle isn't there for long, if at all.
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01-14-2008, 09:07 AM
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Tanking God
Character: Kalidon
Guild: Fallen
Server: Befallen
Posts: 77
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Re: Pawbuster
my only question as usually the Ot for this fight or Mt depending on the sit that night, its been stated the tank should sidestep the overhead smash attack...but to where should he sidestep? we have been testing all kinds of places to sidestep to and in everyone the mt gets hit(or whoever the mob is targeting at that time) any suggestions would be appreciated=)
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