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Old 12-18-2007, 10:16 PM  
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Default Re: Pawbuster

sorry quasi
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Old 12-19-2007, 06:01 AM  
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Default Re: Pawbuster

So let me get this straight. Tank pulls the mob and places him wherever you lie, at the the wall easier. Dps fights max range and a couple of healers max range from them for stifle cures. Right so far?

Tank watches for the mob doing his frontal Axe bash thing, Great Cleave on 20 second recast I believe, and dodges off to the side. Tank does not get stunned/dazed/Knocked back and simply steps back in front of the mob when finished. Still right up to now?

One of you claims there is no memwipe but when we did the exact above start last night he still started running around after people. People at max range. We had those people try running to tank and we had a few more tanks chasing after the mob trying to turn it. We couldn't figure out why he was targeting other people since the tank was not knocked back and he was always the closest one to the mob.

We guessed at one stage that maybe the mob went for the person at the top of the DPS parse so we had just the tank hitting the mob and three healers healing him. The only one doing any dps apart from Procs was the MT and he still ran after two people who were standing watching from the far side of the room. Not even engaged!

We are stumped. I am half tempted to just bring in bucket loads of brawlers to use drag and peel but it cant be that hard considering most guilds are laughing at tier 1 saying its piss easy. How did strike do this with 20 men including 4 healers if there is not something we are missing about this mob.

Oh, we also tried having the raid force standing up top where pawbuster originally stands and have the MT group on the grate. The person with agro just jumped down to MT but that was no good cos the peeps with agro were dying and the mob was hitting harder because of all the buffs he gets upon deaths.

HELP!!
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Old 12-19-2007, 04:01 PM  
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Default Re: Pawbuster

simply everyone behind the mob if one of yoru memebrs pulls agro go stand in the front by the tank.

multiple fighters work great too (including brawlers)
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Old 12-19-2007, 05:42 PM  
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Default Re: Pawbuster

/sigh

It is all down to game mechanics

When a mob cannot move, either because it is rooted, or it is casting a spell (EQ2 roots mobs while casting to prevent self-interrupts), the following occurs:

* The mob starts changing targets (from its hate list) trying to find someone it can hit.
* If that target is in range, it starts hitting it.
* If there is nobody in melee range, then the mob will continue to change targets (from its hate list), getting further and further away.
* Once the mob becomes free, it doesn't change target immediately, but instead will run at the target it has, until there is some event that causes it to examine its hate list again. That target may be far away and that causes problems.

To hold Pawbuster still, you have to ensure there is no possibility that there is no target inside melee range. ie... make sure he has something to hit.

Pawbuster reminds me of the CT drakota in Fire & Ice from T5. Tank takes 1 step too far back and bam, the raid is smashed over the side ... same mechanics
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Old 12-20-2007, 06:38 PM  
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Default Re: Pawbuster

All I can say is, that mob can hit tab like a mofo.
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Old 12-21-2007, 08:00 PM  
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Default Re: Pawbuster

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Originally Posted by pagansaint View Post
Its rather frightening that people need this EQ2 101 lesson explained to them so often.
I don't see how thats EQ2 101. I've been playing for a couple years and never knew that. I've never played a pet class and you can't root most mobs long enough to notice this. But, thanks for the info animalistic. Good to know.


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Old 12-31-2007, 02:06 PM  
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Default Re: Pawbuster

Has Pawbuster always buffed himself with Rage at 25%, or is this a new way by SoE to force you to use the grate?
Among other things, Rage reduces damage done to Pawbuster by 85%.
Couple that with his normal buff when someone dies, and he can quickly become nearly immune to damage.
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Old 01-02-2008, 03:12 PM  
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Default Re: Pawbuster

Quote:
Originally Posted by Zira View Post
/sigh

It is all down to game mechanics

When a mob cannot move, either because it is rooted, or it is casting a spell (EQ2 roots mobs while casting to prevent self-interrupts), the following occurs:

* The mob starts changing targets (from its hate list) trying to find someone it can hit.
* If that target is in range, it starts hitting it.
* If there is nobody in melee range, then the mob will continue to change targets (from its hate list), getting further and further away.
* Once the mob becomes free, it doesn't change target immediately, but instead will run at the target it has, until there is some event that causes it to examine its hate list again. That target may be far away and that causes problems.

To hold Pawbuster still, you have to ensure there is no possibility that there is no target inside melee range. ie... make sure he has something to hit.

Pawbuster reminds me of the CT drakota in Fire & Ice from T5. Tank takes 1 step too far back and bam, the raid is smashed over the side ... same mechanics
to add to this, the easy way is have your casters hold off on swarm pets or any pets that actually close to melee range, once pawpuster roots himself then lead caster should call swarm pets in. Pawbuster will just tab through the swarm pet and leave the rest of the raid alone until the tank can re-establish aggro. It works for us.
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Old 01-04-2008, 06:14 PM  
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Default Re: Pawbuster

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Originally Posted by kelarn View Post
heres another hint that helps at least for healers....



you have to be STEADFAST in the pawbuster fight

You mean for clerics. Don't waste AA's on steadfast for this fight. It is truly not worth it. Inquisitors can use their personal breaker if they need to, but if your healers have a cure rotation, the stifle isn't there for long, if at all.
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Old 01-14-2008, 09:07 AM  
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Default Re: Pawbuster

my only question as usually the Ot for this fight or Mt depending on the sit that night, its been stated the tank should sidestep the overhead smash attack...but to where should he sidestep? we have been testing all kinds of places to sidestep to and in everyone the mt gets hit(or whoever the mob is targeting at that time) any suggestions would be appreciated=)
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