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Old 11-16-2006, 12:34 PM  
Help DoT classes in '08!
 
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Default Re: Combat Changes

Everyone is still probably in that mind set of "OMG my stats have been nerfed I suck now!" I give it a few weeks and everyone will snap out of it and see nothing has really changed that drastically.

And as I was testing what the changes really did to us I solo'd some heroic ^^^'s ( greens, blues) just fine so I am not seeing why folks are crying it can't be done. An even con ^^^ gave a good fight and I was left needing to recover alot of life, but I haven't tried soloing a yellow yet, I'm sure it'll be a pita.

Mistmoore castle is great, getting social agro at random, mobs hitting like mack trucks, charms breaking every minute, it's just a fun zone where learning to adapt your play style must happen.
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Old 11-16-2006, 03:24 PM  
i r slack
 
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Default Re: Combat Changes

All KoS contested at least are still fairly easy. For a bit there I was affraid doing KoS in KoS gear would hardly be doable but it is it seems

Last edited by Flaeme; 11-16-2006 at 03:25 PM.
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Old 11-20-2006, 12:40 AM  
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Default Re: Combat Changes

jesus christ this shit is so broken right now. killing MO was a fucking mission for us.
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Old 11-20-2006, 03:45 AM  
i r slack
 
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Default Re: Combat Changes

Went down 3rd pull for us.. with first pull being to 2%

That was before the 'nerf' patch to KoS though, if that hit MO at all, so I don't know if anything changed since then.
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Old 11-20-2006, 07:06 AM  
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Default Re: Combat Changes

Princes was a mission. Real harder for the healers it seemed, but that was like the day after GU29? Think we had like 9 healers or something crazy
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Old 11-20-2006, 09:39 AM  
Myrmidons #1

 
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Default Re: Combat Changes

I don't think it's a matter of bitching because it's too easy, and then bitching because it's too hard. I think it's just bitching because SOE is well known for fucking up most everything - intended or not.
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Old 11-20-2006, 01:27 PM  
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Default Re: Combat Changes

Agro is much harder now, whether its because taunts are being resisted, or as I'm starting to believe, hate buffs are borked, it doesn't matter. Its tough for the MT to keep agro. We raided Lyceum last night, and while most fights were the same ol same ol, Gnillaw (the guy with 4 heroic droag skeleton adds, not sure I spelled his name right) was a challenge and we had to revert to an old strat to mitigate damage to the MT, and the final named was extremely tough. Got him under 20% three times before we gave up. That last stance just kicked our ass when we were unable to land any debuffs back on him.

In this Lyceum raid, I pulled agro at least 4 times. FOUR TIMES! I NEVER pull agro unless the MT goes down, ever, and I was constantly pulling it. And trust me, I wasn't doing any spectacular dps, hovering under 500 the whole night (resists were kicking my ass on AE fights... sigh). I have no idea what I was doing to pull agro, but I died at least 4 times because of it. I think the only person who died as much as me was Rump, but that's fairly normal.

So yeah, I think hate buffs are borked along with the resists and mitigation issues.
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Old 11-20-2006, 01:32 PM  
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Default Re: Combat Changes

Was it more agro than the first-in-zone bug, or less? If it's more, combining it with first-in-zone means you might as well just raid naked.
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Old 11-20-2006, 02:02 PM  
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Default Re: Combat Changes

Nope, i wasn't the first in the zone, and it wasn't initial agro, it was halfway through a fight, even if I had sat back and just debuffed at the begining of a fight, I would pull agro with minimal dps. It was frustrating to say a least, and not limited to this one instance. I've been pulling agro like crazy in groups and raids since the expansion went live.
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Old 11-20-2006, 03:18 PM  
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Default Re: Combat Changes

resisteable taunts, worse idea ever.
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