Go Back   EQ2Flames Forum > General Discussion > Zones and Population

Reply
 
LinkBack Thread Tools Search this Thread
Old 01-28-2008, 03:14 PM  
second worst brigand on Nagafen
 
firamas's Avatar
 
Character: Become
Guild: The Kraken
Server: Nagafen

Posts: 1,584
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by Pinski View Post
If it doesn't matter, why are you so adamant about posting against it?
because i am involved in some unfortunate personal crusade wherein i am uncontrollably drawn to internet stupidity and forced to correct it whenever possible. it's my own personal hell.
firamas is offline   Reply With Quote
Old 01-28-2008, 03:18 PM  
Sha La La La Lee
 

Posts: 7,144
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by firamas View Post
because i am involved in some unfortunate personal crusade wherein i am uncontrollably drawn to internet stupidity and forced to correct it whenever possible. it's my own personal hell.
Except the problem is, you're the stupid one here.
__________________
Picked her up on a Friday night, Sha la la la lee, yeah
I knew everything gonna be alright, Sha la la la lee, yeah
Sha la la la lee

I asked her 'where do you wanna go?', Sha la la la lee, yeah
Well we went someplace, I don't know, Sha la la la lee, yeah
Sha la la la lee
Pinski is online now   Reply With Quote
Old 01-28-2008, 03:22 PM  
second worst brigand on Nagafen
 
firamas's Avatar
 
Character: Become
Guild: The Kraken
Server: Nagafen

Posts: 1,584
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by Pinski View Post
Except the problem is, you're the stupid one here.
i think the only appropriate riposte here, when this argument has been invoked, is "no u". so without further ado...

NO U!!!1!!!
firamas is offline   Reply With Quote
Old 01-28-2008, 05:01 PM  
Regular
 
Character: Pantheya
Guild: Dark Prophecy
Server: LDL

Posts: 756
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by firamas View Post
i think the only appropriate riposte here, when this argument has been invoked, is "no u". so without further ado...

NO U!!!1!!!

You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.

The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.

And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.

The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.

The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).
__________________
arieste is offline   Reply With Quote
Old 01-30-2008, 01:57 PM  
Visitor
 
Guild: Shards of Glory
Server: Butcherblock

Posts: 22
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Yeah, the persistence mechanic is being used to implement the lockout effect. Because it's less work, probably, and simpler for them. We poor players have to relearn stuff, though.

So the reason the zone goes persistent after you kill the last named is so that you can't go right back and do it again. The reason it doesn't go persistent on the first trash mob killed is that it's short, and meant to be done in one session.

Kind of a rude surprise though, to not understand this and come back to a repopulated zone, isn't it?
Toldain is offline   Reply With Quote
Old 01-30-2008, 02:35 PM  
Regular
 
rorion's Avatar
 
Character: Rorion
Guild: Unsung
Server: Lucan D'Lere

Posts: 406
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by arieste View Post
You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.

The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.

And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.

The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.

The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).
/agree soe = lazy.
__________________
rorion is offline   Reply With Quote
Old 01-30-2008, 04:59 PM  
I don't like you
 
Slippery's Avatar
 
Character: Arabelx
Guild: Confirmed
Server: Unrest

Posts: 1,601
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by rorion View Post
/agree soe = lazy.
No, they can prioritize. It would be a lot of work to change all the old zones over, something that doesn't need to be done at this time if there are more important things to do.
Slippery is online now   Reply With Quote
Old 01-30-2008, 06:52 PM  
Visitor
 
scalebane's Avatar
 
Character: Alterran
Guild: Grievance
Server: Permafrost

Posts: 30
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

Quote:
Originally Posted by arieste View Post
You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.

The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.

And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.

The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.

The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).

I had the same thought the first time we tried the Spider Queen, decided we needed different people, and came back the next day to see all of the trash back up. "Where, exactly, is the persistant part of this persistant instance?"
And though I am loathe to toss my own flame, firamas, you are looking at the zone from the POV of someone who clears the zone in less time than it takes to take out the trash. (no pun intended) It is misleading to have a zone that is only persistant if you clear the whole thing, thus rendering the persistant part useless, and invoking a lockout timer that people have to remember to reset if they'd rather go back in three days than five.
__________________
scalebane is offline   Reply With Quote
Old 01-30-2008, 08:26 PM  
second worst brigand on Nagafen
 
firamas's Avatar
 
Character: Become
Guild: The Kraken
Server: Nagafen

Posts: 1,584
Photos: (0)

Default Re: Why is tomb of thuugah persistent?

you can zone an entire raid out and come back within the 30 minute failure timer. the zone remains open while no one is inside. this is what persistant zones do.. they persist when no one is inside.

none of the pre-RoK zones (until EH was changed) did this. as soon as the last person left the zone, the instance poofed into the ether.

nothing is broken here. nothing is mixed up. everything is in order.
firamas is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 03:07 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0