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01-28-2008, 03:14 PM
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make war, not love
Character: Entropie
Server: Unrest
Posts: 2,212
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by Pinski
If it doesn't matter, why are you so adamant about posting against it?
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because i am involved in some unfortunate personal crusade wherein i am uncontrollably drawn to internet stupidity and forced to correct it whenever possible. it's my own personal hell.
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01-28-2008, 03:18 PM
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Nobody
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by firamas
because i am involved in some unfortunate personal crusade wherein i am uncontrollably drawn to internet stupidity and forced to correct it whenever possible. it's my own personal hell.
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Except the problem is, you're the stupid one here.
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01-28-2008, 03:22 PM
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make war, not love
Character: Entropie
Server: Unrest
Posts: 2,212
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by Pinski
Except the problem is, you're the stupid one here.
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i think the only appropriate riposte here, when this argument has been invoked, is "no u". so without further ado...
NO U!!!1!!!
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01-28-2008, 05:01 PM
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Regular
Character: Pantheya
Guild: Retired
Server: AoC - Cimmeria
Posts: 779
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by firamas
i think the only appropriate riposte here, when this argument has been invoked, is "no u". so without further ado...
NO U!!!1!!!
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You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.
The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.
And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.
The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.
The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).
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01-30-2008, 01:57 PM
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Visitor
Guild: Shards of Glory
Server: Butcherblock
Posts: 23
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Re: Why is tomb of thuugah persistent?
Yeah, the persistence mechanic is being used to implement the lockout effect. Because it's less work, probably, and simpler for them. We poor players have to relearn stuff, though.
So the reason the zone goes persistent after you kill the last named is so that you can't go right back and do it again. The reason it doesn't go persistent on the first trash mob killed is that it's short, and meant to be done in one session.
Kind of a rude surprise though, to not understand this and come back to a repopulated zone, isn't it?
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01-30-2008, 02:35 PM
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Regular
Character: Rorion
Guild: Unsung
Server: Lucan D'Lere
Posts: 406
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by arieste
You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.
The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.
And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.
The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.
The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).
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/agree soe = lazy.
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01-30-2008, 04:59 PM
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I don't like you
Character: Itankx
Server: Oasis
Posts: 1,815
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Re: Why is tomb of thuugah persistent?
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Originally Posted by rorion
/agree soe = lazy.
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No, they can prioritize. It would be a lot of work to change all the old zones over, something that doesn't need to be done at this time if there are more important things to do.
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01-30-2008, 06:52 PM
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Visitor
Character: Alterran
Guild: Grievance
Server: Permafrost
Posts: 31
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Re: Why is tomb of thuugah persistent?
Quote:
Originally Posted by arieste
You are the one arguing semantics here. Perhaps I didn't phrase the question in mechanically correct terms, but everyone else seems to understand.
The purpose of adding persistence to a zone is so that those that have limited amounts of time (or skill or whatever, doesn't matter) could come back later and not have to re-clear the zone.
And no, "coming back later" doesn't mean within 30 minutes. "Gee guys, clearly we can't beat this, whaddaya say we all zone out and come back here fresh in 15..." Seriously.
The point of persistence is to SAVE the instance so that the raid can come back another night and pick up where it left off. What the exact lockout mechanic that facilitates this is called is semantics, the point is that neither this zone, nor execution throne are doing this.
The right answer (imo) has been given - SOE just doesn't want to bother having two different lockout mechanics in the game (but is not willing to go the extra step on this and fix the old zones).
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I had the same thought the first time we tried the Spider Queen, decided we needed different people, and came back the next day to see all of the trash back up. " Where, exactly, is the persistant part of this persistant instance?"
And though I am loathe to toss my own flame, firamas, you are looking at the zone from the POV of someone who clears the zone in less time than it takes to take out the trash. (no pun intended) It is misleading to have a zone that is only persistant if you clear the whole thing, thus rendering the persistant part useless, and invoking a lockout timer that people have to remember to reset if they'd rather go back in three days than five.
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01-30-2008, 08:26 PM
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make war, not love
Character: Entropie
Server: Unrest
Posts: 2,212
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Re: Why is tomb of thuugah persistent?
you can zone an entire raid out and come back within the 30 minute failure timer. the zone remains open while no one is inside. this is what persistant zones do.. they persist when no one is inside.
none of the pre-RoK zones (until EH was changed) did this. as soon as the last person left the zone, the instance poofed into the ether.
nothing is broken here. nothing is mixed up. everything is in order.
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