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Old 02-13-2008, 08:06 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

The zone is too easy Fizbiz. VP is no harder in skill required than Venril Sathir or Overking. Infact most consider those 2 harder. How's that for raid PROGRESSION (That's PROGRESSION if you missed it the 1st time). The only difficulty that VP offers to players over those 2 encounters are the random MT oneshots.

VP NEEDS a boost.

The 95% of players that will never step foot in VP choose not to do so, or the people they raid with (or themselves infact) lack the thinking capacity/will to figure out an encounter or to form proper raids, even though most of the strats are already posted and there are plenty of wonderful posts/threads about raid setups etc.

You can not bunch the 95% of the players that won't see VP in one bunch. There are plenty of different groups out there.

Crafters, Roleplayers, Decoraters, Soloers, Groupers, people who just socialise, even poeple who loathe raiding.

So that leaves you with about 10-15% of the player base that either don't want to put forth the effort of joining a good raiding guild (cause good is all you need to be, to be in VP) or are waiting for some spot in a raiding guild.
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Old 02-13-2008, 11:26 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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The zone is too easy Fizbiz. VP is no harder in skill required than Venril Sathir or Overking. Infact most consider those 2 harder. How's that for raid PROGRESSION (That's PROGRESSION if you missed it the 1st time). The only difficulty that VP offers to players over those 2 encounters are the random MT oneshots.

VP NEEDS a boost.

I can understand what your sayin, however from the outside looking in it sounds like you want to make it harder so others cant do it.

The 95% of players that will never step foot in VP choose not to do so, or the people they raid with (or themselves infact) lack the thinking capacity/will to figure out an encounter or to form proper raids, even though most of the strats are already posted and there are plenty of wonderful posts/threads about raid setups etc.

You can not bunch the 95% of the players that won't see VP in one bunch. There are plenty of different groups out there.

Crafters, Roleplayers, Decoraters, Soloers, Groupers, people who just socialise, even poeple who loathe raiding.

I understand and you are correct many people do not want or have time to raid. But IMO about 50% of people level 80 are in guilds that at raid at least once a week and most of those guilds are currently doing ROK progression raids. I can give exact numbers because its only my opinion but a significant amount of people level 80 do want to raid and do want to be able to raid VP eventually.


So that leaves you with about 10-15% of the player base that either don't want to put forth the effort of joining a good raiding guild (cause good is all you need to be, to be in VP) or are waiting for some spot in a raiding guild.
As I stated before way more than 10-15% of the level 80s who are not currently raiding in VP want to raid there.

In fact with Epics now requiring kills in VP you know for a fact that more people will want to raid VP that currently cant get in.

This is one of the reasons the posters demanding they make it hardere sound like Eliteists, trying to prevent others from accomplishing the things they have already done. The thought of non hardcore raiders having their raiding epics does bother some folks and you know it. But you have to admit it still isnt "easy" for those people especially if they arent in an Avatar class guild.

Also, some people may be to stupid to raid like you say, but I think the majority of those who currently cannot raid VP are neither stupid nor to lazy to do it. Guilds who were raiding avatars with ease in the last expansion have a HUGE advantage we all know that. But if you guild wasnt farming Avatars when ROK came out you should still have a shot at VP material.

The Uber guilds will be king of Trakanon and the new Avatars as they should be. Let the others have some fun too in VP.

But this is only my opinion.

Thread is titled "Veeshan's Peak Design Re-tuning Criticism/Suggestions". Feel free to have your own suggestions and thoughts on it.

My post is only a response to the comments on this thread so far.

Last edited by Fizbiz; 02-13-2008 at 11:29 PM.
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Old 02-14-2008, 02:53 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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However VP is not the end of all of all raid zones. The pattern has been 2 years or so between the next 10 level expansions. Im sure SOE will create new more difficult zones in that time for this level cap. Avatars have been introduced and are sure to be of extreme difficulty, assuming they fix the bugs.
Bloody hell you only hear the things you want to hear don't you.
Maybe I need to write in bold or caps too?
VP WAS SUPPOSED TO BE THE HARDEST INSTANCE AS OF ROK RELEASE. APART FROM TWO ENCOUNTERS, THE ORIGINAL VP IS NOT.
Got it now?

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Also, some people may be to stupid to raid like you say, but I think the majority of those who currently cannot raid VP are neither stupid nor to lazy to do it. Guilds who were raiding avatars with ease in the last expansion have a HUGE advantage we all know that. But if you guild wasnt farming Avatars when ROK came out you should still have a shot at VP material.
That is all besides the point. In your world, the biggest exitement on a trip to Disneyland is passing the cash register at the entrance. Frankly, that is not why I go there.

Let me give you an example, the original Leviathan fight took us 14 (or 16?) people to beat, and it's not because we are so uber, it's because the people in there managed to a) keep EQ2 running for 90 minutes b) find the button to turn on ranged auto attack.

Also, more than half the people that raid are fairly stupid, for whatever reasons, wizards using their melee proc on themselves, templars the stoneskin and so on and so on...

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But this is only my opinion.
You are basing your opinion on assumptions, and dimiss the opinion of those who know better because they've seen it. GG.
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Old 02-14-2008, 03:36 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Oh yea, I forgot about the group of family raiders that don't care about their progression, they just raid to have fun and not for the loot.

We'd want VP harder not because of we'd want to cockblock guilds from completing their epics, far from it, I couldn't give a left nut what guild was currently clearing it, cause the best will still clear it and that's the only competition we'd have on avatar fights.

We'd want VP harder to have it resemble what was promised, the PREMIUM and HARDEST raid dungeon and to actually have it made enjoyable, not this transmutable loot fest we have now.

You know what was the best feeling when I was in a family raiding guild (yes, I actually started off raiding in one of those). It sure as hell wasn't completing my Godking quest. It was just briging down tough (or at least it seemed at that time) mobs. I for a fact know that a there are a lot of a incompetent people that raid with those raiding guilds, that only give it thier 50% instead of 100%. Why? Cause they don't CARE! They're there to have FUN not to get loot!

If you want the epic so much, go join a semi competent raid guild, cause frankly, and sadly, that's all it takes to clear VP!
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Old 02-14-2008, 06:46 AM  
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Bloody hell you only hear the things you want to hear don't you.
Maybe I need to write in bold or caps too?
VP WAS SUPPOSED TO BE THE HARDEST INSTANCE AS OF ROK RELEASE. APART FROM TWO ENCOUNTERS, THE ORIGINAL VP IS NOT.
Got it now?



That is all besides the point. In your world, the biggest exitement on a trip to Disneyland is passing the cash register at the entrance. Frankly, that is not why I go there.

Let me give you an example, the original Leviathan fight took us 14 (or 16?) people to beat, and it's not because we are so uber, it's because the people in there managed to a) keep EQ2 running for 90 minutes b) find the button to turn on ranged auto attack.

Also, more than half the people that raid are fairly stupid, for whatever reasons, wizards using their melee proc on themselves, templars the stoneskin and so on and so on...


You are basing your opinion on assumptions, and dimiss the opinion of those who know better because they've seen it. GG.
Your rant makes no sense other than to reinforce the fact you think your guild so be so far above others only they should be able to do certain areas. Whatever.

Xanadu is a great guild grats on that. But it doesnt mean that taking an existing zone and making it difficult just for your level of raid guild is fair to the rest of us.

You have been raiding and looting that zone for months. Your fully T8 fabled geared out, have all the good proc avatar stuff from T7 and will have epics way before any changes would occur if they did to the zone. Think that would be fair to the average raid guild (not just some smuck family guild) who is doing the T8 progressions to VP? I dont think so.

But your really wasting your energy in this thread demanding they make the zone more difficult. The game producers know it wouldnt be fair to release the epics now, then change the last zone were the epics are to be unattainable to people other than Xanadu and a handful of other guilds.

It wouldnt make business sense to isolate that large of a portion of the server just to please 1-2% of the server. Hence it wont happen.

What would make sense is SOE releasing new and more challanging stuff for that 1-2% that fits your demands for ultra hard challenge.
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Old 02-14-2008, 07:04 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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You have been raiding and transmuting that zone for months. Your fully T8 fabled geared out from T1 and T2, have all the good proc avatar stuff from T7 and will have epics way before any changes would occur if they did to the zone.
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Old 02-14-2008, 07:24 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Your rant makes no sense other than to reinforce the fact you think your guild so be so far above others only they should be able to do certain areas. Whatever.
It's not a rant and it makes perfect sense, you however don't - at all, see below.

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Originally Posted by Fizbiz View Post
You have been raiding and looting that zone for months. Your fully T8 fabled geared out, have all the good proc avatar stuff from T7 and will have epics way before any changes would occur if they did to the zone. Think that would be fair to the average raid guild (not just some smuck family guild) who is doing the T8 progressions to VP? I dont think so.
I'm wearing T7 instance jewelry, no T7 avatar loot, three T8 mastercrafted, soome T8 group/quest gear. Guess what, I'm not an exception. But grats on your thorough research. Grats on failing to understand for like the 20th time that for most classes, gear from the easy T1 zones in T8 is just as good or even better than most VP gear.

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The game producers know it wouldnt be fair to release the epics now, then change the last zone were the epics are to be unattainable to people other than Xanadu and a handful of other guilds.
Again, grats on being stupid, some changes are in.

I will not further waste time on discussing things with people who don't even bother to inform themselves about the topic they are talking about.
You can call me elitist for that.
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Old 02-14-2008, 08:10 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

VP now is far too difficult for the quality of loot currently dropping. The loot needs upgrading (90% of it) before the zone gets revamped to be harder or whatever.
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Old 02-14-2008, 08:25 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Xanadu is a great guild grats on that. But it doesnt mean that taking an existing zone and making it difficult just for your level of raid guild is fair to the rest of us.
This game isn`t based on fairness, it is supposed to have a progression with increased difficulty.
Just because VP was lame and boring (except Silverwing) and is now finally fixed doesn`t mean its unfair to the people who haven`t been there.
Improve your skills, play longer and evolve.
If you can not do that you just have to raid anything else suitable to you.

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You have been raiding and looting that zone for months. Your fully T8 fabled geared out, have all the good proc avatar stuff from T7 and will have epics way before any changes would occur if they did to the zone. Think that would be fair to the average raid guild (not just some smuck family guild) who is doing the T8 progressions to VP? I dont think so.
VP is not intended for the average raid guild.
Guilds clearing the original VP for months deserve the loot they think its usable for them, because they`ve managed to be the first to raid there, right?

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But your really wasting your energy in this thread demanding they make the zone more difficult. The game producers know it wouldnt be fair to release the epics now, then change the last zone were the epics are to be unattainable to people other than Xanadu and a handful of other guilds.
There`s so much that has been nerfed in the past, why not doing a step in the other direction, at least for once?
Heck, even the fact that you can obtain a fabled epic weapon without raiding is bullshit.
Accept that.

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It wouldnt make business sense to isolate that large of a portion of the server just to please 1-2% of the server. Hence it wont happen.
You want content which is intended only for extraordinary skilled players, it seems you`re not one of them.

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What would make sense is SOE releasing new and more challanging stuff for that 1-2% that fits your demands for ultra hard challenge.
No it won`t, because people like you would cry again and again and again.........no matter how bad ass a raidzone would be, a lot casual idiots would claim their right to kill anything in there and want it nerfed badly.
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Old 02-14-2008, 08:38 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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VP now is far too difficult for the quality of loot currently dropping. The loot needs upgrading (90% of it) before the zone gets revamped to be harder or whatever.
Gotta agree with this. It's well and good to make the encounters uber hard, but at the moment the drops from these mobs are transmuted in half the cases so risk vs reward is way out there.
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