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02-15-2008, 05:28 PM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,631
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
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Originally Posted by Fizbiz
This is one of the reasons the posters demanding they make it hardere sound like Eliteists, trying to prevent others from accomplishing the things they have already done. The thought of non hardcore raiders having their raiding epics does bother some folks and you know it. But you have to admit it still isnt "easy" for those people especially if they arent in an Avatar class guild.
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We have been calling for a massive increase in difficulty in VP long before these epics were in game. The very first time most guilds went through VP, months ago, it was so mindblowingly easy that most of us started talking quietly amongst ourselves... "could this really be it?" There was exactly one fight in the zone that was any kind of challenge, and even that one became easy after one or two kills on it.
The zone is (was) horrendously easy, to the point where guilds would wipe more often on trash than on nameds. We first-pulled every single named in there on one of our runs a few weeks ago. That is NOT what the premiere raid zone of an entire expansion should be. It unquestionably needed to be upgraded.
Quote:
Originally Posted by Fizbiz
Also, some people may be to stupid to raid like you say, but I think the majority of those who currently cannot raid VP are neither stupid nor to lazy to do it. Guilds who were raiding avatars with ease in the last expansion have a HUGE advantage we all know that. But if you guild wasnt farming Avatars when ROK came out you should still have a shot at VP material.
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You think it takes avatar gear to have an advantage? My guild (on a PvP server) never took down an avatar in T7. In fact, we only took maybe 5-10 serious pulls on them. We never killed ANY of the T7 contested. We finally killed Wuoshi in late August. And guess what, we server firsted VP on Nagafen, falling in somewhere like 12th worldwide. We beat half of the PVE servers, and we had no avatar gear. (Oh, and we were about a week behind on levels when most guilds started seriously raiding in early RoK too.)
Now, I won't say that it was entirely due to the zone being easy, because obviously you don't automatically get a golden key to get into VP and a rocket launcher to drop all the dragons instantly, or else every raid guild would have cleared it. We're not exactly the same guild we were 6 months ago. We cut some of the fat, trimmed down the roster, and now have sustained a ~30 man hardcore raiding guild for the last few months. It takes 25-30 people who are dedicated to raiding and willing to SERIOUSLY put in the time and effort to do what it takes to progress through content. If your guild can't do it, then it's no one's fault but your own, and I suggest trimming your own fat and cutting some of the retards off your roster before you start crying about the difficulty of the content.
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02-16-2008, 12:18 AM
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Regular
Character: Zauriel
Guild: quit
Server: EQ2
Posts: 810
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Im so tired of add spawning mobs , the only one i er liked was Wuoshi
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Ignorance is Strength, War is Peace, Slavery is Freedom
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02-16-2008, 12:57 AM
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Retired!
Character: Shandreya
Guild: Retired :(
Server: Retired :(
Posts: 682
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Rhymez
Im so tired of add spawning mobs , the only one i er liked was Wuoshi
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Nexona is cool. From all I've read (the instance is bugged for our guild, as of yet, much to our extreme anguish, and we can't make Druushk activatable), Druushk is dumb (for many reasons).
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02-16-2008, 02:54 AM
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I switched mains!
Character: Wayn Brady
Guild: Confirmed
Server: Unrest
Posts: 596
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
meh, i like druushk too except imo his adds are broken still, they just disapear, vanish from the world, despawn before they get to the raid and do all kinds of wierd and random shit, ive already said the nexona fight is amazing, but i dont think druushk is a "dumb" encounter, just broken atm, fix the adds and add more harder encounters. Also all this perma rooted shit is lame as fuck, haveing like ONE mob perma rooted that requires you to be activily killing him well dealing with something would have been ok, like for example traverno, except that hes so gimp its like hi, get on the merry-go-round, nuke, and you win, half the zone standing there doing nothing is ftl.
Also, well alot fo people like nexona, and soem do some dotn like druushk, makeing every mob in the zone spawn epic adds and be the same fight is just as lame as haveing half the zone perma rooted, challenging encounters are good, but unique encounters are aslo equally good.
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02-16-2008, 06:55 AM
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The Morning Sausage
Character: Uhh
Guild: Umm
Server: Nothing
Posts: 1,176
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
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Originally Posted by bobz69
m
Also, well alot fo people like nexona, and soem do some dotn like druushk, makeing every mob in the zone spawn epic adds and be the same fight is just as lame as haveing half the zone perma rooted, challenging encounters are good, but unique encounters are aslo equally good.
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I'd prefer big crowds of heroic adds than single epic adds.
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02-16-2008, 10:42 PM
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The Wrath of Blackburrow!
Character: Contagen
Guild: Not Yours
Server: Unrest
Posts: 501
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Druushk is so amazingly borked. If it just worked, it would be more fun than Nexona.
I do have a favor to ask, though. Please stop making fights where 2 or 4 or whatever number of people are worthless except to click things.
You could do a lot more with that. Like spawn a single up heroic they have to fight at each dragon clicky. If they kill one, the difficulty of the droag add gets weaker and weaker.
Something....anything better than click-bots.
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Lucan_Dlere.Kraks/Krakatoa/Contagen/Sorquist/Amend/Nights/Merdur/Diox/Bruuna/Dazzel
Able to leap large raids in a single bound.
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02-16-2008, 10:53 PM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 918
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Meta
I'd prefer big crowds of heroic adds than single epic adds.
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There's a little warlock inside all of us.
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02-16-2008, 11:02 PM
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Regular
Character: Zauriel
Guild: quit
Server: EQ2
Posts: 810
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Meta
I'd prefer big crowds of heroic adds than single epic adds.
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add spawning mobs suck period it has to be 2x épic x4
__________________
Ignorance is Strength, War is Peace, Slavery is Freedom
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02-17-2008, 10:06 PM
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Retired!
Character: Shandreya
Guild: Retired :(
Server: Retired :(
Posts: 682
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
I like adds, as an offtank alot of the fun has come back to the game for me with the new encounters and trends of not having just 1 mob to sit there and spam into until a chest pops.
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02-18-2008, 05:48 AM
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Breeze aggro i tell ya!!!
Character: Charmeur
Guild: Validus
Server: Splitpaw
Posts: 334
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Rhymez
Im so tired of add spawning mobs , the only one i er liked was Wuoshi
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M8, seriously, once you beat it you'll admit it's one of the most fun fights ever. This fight really demands focus and a good organisation from your entire raidforce. On top of that chanters actually have to do what's supposed to be their job. As an illu i finaly have to do something else then just dps. I have to do powercontrol, and crowd control as well.
I seriously almost never had this much fun on any epic in eq2.
Last edited by Zormik; 02-18-2008 at 05:50 AM.
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