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Old 02-18-2008, 06:51 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by Zormik View Post
M8, seriously, once you beat it you'll admit it's one of the most fun fights ever. This fight really demands focus and a good organisation from your entire raidforce. On top of that chanters actually have to do what's supposed to be their job. As an illu i finaly have to do something else then just dps. I have to do powercontrol, and crowd control as well.

I seriously almost never had this much fun on any epic in eq2.
Meh, most guilds are running 3 or 4 enchanters, and the adds are a job easily managed by one, and once you get your epic you can remove savante and mana shroud from your hotbars untill SoE has a look at the absolute infinite power problem every class in game now has. Managing power is a thing of the past, wardens group heal and get 40% power, mt grousp have belts from collections that keep entire grousp full of power, coercers epic would be insane, too bad its not needed. Id liek to see some encounters where power becomes an issue again, hopefully trak/avatars are the answer, shame only 1% of 1% will get to fight an encounter with an element of difficulty that otherwise doesnt exist.
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Last edited by bobz69; 02-18-2008 at 06:54 AM.
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Old 02-18-2008, 06:55 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by bobz69 View Post
Meh, most guilds are running 3 or 4 enchanters, and the adds are a job easily managed by one, and once you get your epic you can remove savante and mana shroud from your hotbars untill SoE has a look at the absolute infinite power problem every class in game now has
Ah well, we do it with 2 illu's on incoming and one to keep them mezzed. It looks like doable with one too but we rather play on safe, no need to go taking risks
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Old 02-18-2008, 10:14 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by firamas View Post
If your guild can't do it, then it's no one's fault but your own, and I suggest trimming your own fat and cutting some of the retards off your roster before you start crying about the difficulty of the content.

Learn to read. I never "whined" about anything currently being "Too DIfficult".

I said that posters like you are the whiners, and that it SOUNDS like you want to make VP harder not to improve the game but to stop others from accomplishing end game goals themselves.

Also, I do realize this post started before epics were released. But now, after they have been released and ALL the final epic updates are in VP it changes the tone of the post. Now it sounds more like posters who argue to make the zone more difficult often do it to block others more than just make the zone more fun.

Please note this doesnt mean dont make any changes or "OMFG this zone is so hard nerf it".
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Old 02-18-2008, 10:59 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

What`s your point anyway?

That you feel pushed back because players wanted VP to get more difficult even before epics were announced, and now it is and you can`t get your mythical the easy/lazy way?

The people who wanted VP beefed up wanted this because the zone was intended to be the hardest, this was stated many times.
Now you have to clear it again to get your mythicals, so what?

You want your weapon?
It`s up to you, Sir!

Sidenote: in my opinion, every encounter in there which hasn`t been touched since, should get beefed up as well.
I`m NOT saying this because I don`t want others to get these weapons, I`m saying this because some encounters are still retarted easy for the final reward they offer.
If you think its an epic accomplishment to burn some rooted teethless mob for your mythical, you have no dedication to achieve something extraordinary difficult in this game.
And with such expectations you just should not deserve mythical stuff, fabled is maybe ok, but definitely not mythical.

Last edited by Irgin; 02-18-2008 at 11:02 PM.
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Old 02-19-2008, 01:23 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by Irgin View Post
What`s your point anyway?

That you feel pushed back because players wanted VP to get more difficult even before epics were announced, and now it is and you can`t get your mythical the easy/lazy way?

Actually I am commenting on players who are complaining it is not hard enough NOW on this post. Not on it being to difficult as it is now. Your not reading what I have written or misunderstanding my post.

The people who wanted VP beefed up wanted this because the zone was intended to be the hardest, this was stated many times.
Now you have to clear it again to get your mythicals, so what?

Were did the Devs. say VP would be the Hardest zone for the rest of this expansion or ...the next 2 years since the 10 levels seem to last for 2 expansions?

I have found posts saying VP is the hardest zone at launch of ROK and meant to test your raiding skills. I am sure they will release new higher and more difficult raid zones in the near future.

You want your weapon?
It`s up to you, Sir!

Sidenote: in my opinion, every encounter in there which hasn`t been touched since, should get beefed up as well.
I`m NOT saying this because I don`t want others to get these weapons, I`m saying this because some encounters are still retarted easy for the final reward they offer.

Ok thats your opinion. Let the devs decide.

If you think its an epic accomplishment to burn some rooted teethless mob for your mythical, you have no dedication to achieve something extraordinary difficult in this game.
And with such expectations you just should not deserve mythical stuff, fabled is maybe ok, but definitely not mythical.

Actually you dont know me, hence you have no basis for making this statement whatsoever. You dont know my game skills, or wether I "deserve" or do not "deserve" anything at all.

I would pose a question though.

How could the developers make this zone MORE difficult than it is now for players who already have their RAID EPICS, without making it too difficult for guilds just getting into VP and who do NOT have the Raid version of their epics?


Most of the posts attacking my stance are saying they breeze through this zone. If this is the case, those people will have completed this Raid epics already, or will soon be finished.

If the devs. sat down and read this post today, then said "HEY, lets make VP a hell of alot harder", it would still take weeks if not a month or more to change it significantly. THey would have to create the new code, then Play test it on the test server for a while, etc.

By then , most of those advocating VP should be harder than it is NOW will have long gotten their epics. And of course VP will STILL be to easy because now you have your epic. Only then it would be too difficult for many others.

IMO for what is worth, that is why the developers are NOT going to make significant changes in difficulty to this zone after the luanch of epics.

They will make changes in mechanics, whatever, just they will not intentionally create a more difficult zone because it would create an unfair situaion for the Raiding guilds in the game.
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Old 02-19-2008, 03:21 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Fizbiz, you do realise that two VP mobs and the T3 mob have been made significantly harder since the introduction of the epics don't you? Those 3 mobs now serve as the gateways to the epics. You might know but it's difficult to tell from your posts and how these discussion fit with the mob changes.

It would seem the developers agreed with many posters here that the encounters were too easy in comparison with the position of the zone at the top of the raid progression tree (loot quality is a whole other can of worms).

If Nexona really is an avatar quality mob (as some are suggesting - never fought one myself) then it will be a long, long time before any guild not focused on raiding beats it.
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Old 02-19-2008, 03:51 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by firamas View Post
We have been calling for a massive increase in difficulty in VP long before these epics were in game. The very first time most guilds went through VP, months ago, it was so mindblowingly easy that most of us started talking quietly amongst ourselves... "could this really be it?" There was exactly one fight in the zone that was any kind of challenge, and even that one became easy after one or two kills on it.

The zone is (was) horrendously easy, to the point where guilds would wipe more often on trash than on nameds. We first-pulled every single named in there on one of our runs a few weeks ago. That is NOT what the premiere raid zone of an entire expansion should be. It unquestionably needed to be upgraded.




You think it takes avatar gear to have an advantage? My guild (on a PvP server) never took down an avatar in T7. In fact, we only took maybe 5-10 serious pulls on them. We never killed ANY of the T7 contested. We finally killed Wuoshi in late August. And guess what, we server firsted VP on Nagafen, falling in somewhere like 12th worldwide. We beat half of the PVE servers, and we had no avatar gear. (Oh, and we were about a week behind on levels when most guilds started seriously raiding in early RoK too.)

Now, I won't say that it was entirely due to the zone being easy, because obviously you don't automatically get a golden key to get into VP and a rocket launcher to drop all the dragons instantly, or else every raid guild would have cleared it. We're not exactly the same guild we were 6 months ago. We cut some of the fat, trimmed down the roster, and now have sustained a ~30 man hardcore raiding guild for the last few months. It takes 25-30 people who are dedicated to raiding and willing to SERIOUSLY put in the time and effort to do what it takes to progress through content. If your guild can't do it, then it's no one's fault but your own, and I suggest trimming your own fat and cutting some of the retards off your roster before you start crying about the difficulty of the content.
STFU and come back when you can kill Nexona thanks
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Old 02-19-2008, 08:01 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Yea im not sure i entirely understand your point here fiz, you are trying to say we are wanting the zone beefed up to cockblock casual/lesser raiding guilds from getting mythical epics, when this post was made a few weeks into the expansion asking for harder mobs. Casuals have there 8 million quests, casuals have t1 and eventually t2 and 3, at this point in the game VP IS THE END GAME ZONE, argue it all you want your arguement for well there will be anotehr one down the line is dumb, and when that coems if it is supposed to be harder then by all means nerf VP so the casuals can get there mythicals and be all excieted. They nerfd the shit out of mmis so all the scrub guilds could kill mayong for soulfire, did i agree? no i thought it was retarded mmis mayong was already really easy and all the guilds that had him figured out and almost dead got punked by a chump version and got zero gratfication from the kill. Epic weapons should be EPIC and therefore hard as fuck to attain, since the heroic quests were so pathetic and un "epic" like, to at least get what is a mythical item you should have to kill some mobs that push your guild to the edge. Either way, guilds fully epicd will be clearing VP in one day (saturdays probably) starting verey soon imo. Leave the first coupel mobs gimp and beaf up everything second wing onwards.
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Old 02-19-2008, 08:14 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

You know they'll nerf the shit out of the zone in 8 months anyway :P
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Old 02-19-2008, 11:04 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by bobz69 View Post
Yea im not sure i entirely understand your point here fiz, you are trying to say we are wanting the zone beefed up to cockblock casual/lesser raiding guilds from getting mythical epics, when this post was made a few weeks into the expansion asking for harder mobs. Casuals have there 8 million quests, casuals have t1 and eventually t2 and 3, at this point in the game VP IS THE END GAME ZONE, argue it all you want your arguement for well there will be anotehr one down the line is dumb, and when that coems if it is supposed to be harder then by all means nerf VP so the casuals can get there mythicals and be all excieted. They nerfd the shit out of mmis so all the scrub guilds could kill mayong for soulfire, did i agree? no i thought it was retarded mmis mayong was already really easy and all the guilds that had him figured out and almost dead got punked by a chump version and got zero gratfication from the kill. Epic weapons should be EPIC and therefore hard as fuck to attain, since the heroic quests were so pathetic and un "epic" like, to at least get what is a mythical item you should have to kill some mobs that push your guild to the edge. Either way, guilds fully epicd will be clearing VP in one day (saturdays probably) starting verey soon imo. Leave the first coupel mobs gimp and beaf up everything second wing onwards.
This hurts my head, the return button is your friend. Paragraphs are good.

People were complaining this zone was not hard enough AFTER epics came out. These same people claim to run the whole zone with ease, and if thats the case will have their epics in a day or two anyways.

The point is how can developers make this zone difficult for a raid force with full Raid epic weapons and yet still do-able (possible with skill, not easy) by guilds who are just entering the zone?

Last edited by Fizbiz; 02-19-2008 at 11:19 AM.
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