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02-19-2008, 10:07 AM
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Tears
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Mirdo
Fizbiz, you do realise that two VP mobs and the T3 mob have been made significantly harder since the introduction of the epics don't you? Those 3 mobs now serve as the gateways to the epics. You might know but it's difficult to tell from your posts and how these discussion fit with the mob changes.
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The difference between Leviathian before and Leviathian now is, there is only a difference if you weren't following the script properly and didn't have somebody tank it, nor did you think it useful to go inside the stomach and use up fluids.
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All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
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02-19-2008, 10:19 AM
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Regular
Character: Mirdo
Guild: Remnant
Server: Runnyeye
Posts: 396
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
We used fluids, just cba to tank it and follow the script because it wasn't necessary.
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02-19-2008, 06:39 PM
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Queen of the Jackasses
Character: Gienno / Iseth
Guild: Paradigm
Server: Oasis
Posts: 344
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Fizbiz
(snip)The point is how can developers make this zone difficult for a raid force with full Raid epic weapons and yet still do-able (possible with skill, not easy) by guilds who are just entering the zone?
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By making the raiders rely more on thinking, good reflexes, communication and coordination than brute force and spam healing (while still requiring a minimum of the latter).
Not, of course, that the more casual guilds excel at any of those things as a whole, but they ostensibly have near the same chances as the hardcore guilds if they can get their act together.
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02-20-2008, 12:24 AM
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Internet Slut
Character: Lacuna
Guild: Affliction
Server: Najena
Posts: 521
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Fizbiz
This hurts my head, the return button is your friend. Paragraphs are good.
People were complaining this zone was not hard enough AFTER epics came out. These same people claim to run the whole zone with ease, and if thats the case will have their epics in a day or two anyways.
The point is how can developers make this zone difficult for a raid force with full Raid epic weapons and yet still do-able (possible with skill, not easy) by guilds who are just entering the zone?
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Wrong very wrong, People have been talking about the zone being to easy for a long ass time, Long before the epics were in game. The zone was retarded, Mobs that just stood there while you beat them to only pop adds every 30% or some shit. There was no challange in the zone other then Silverwing, Even phara dar was cake after a couple of pulls by most guilds. The Nex fight is awsome, The way a raid is supoosed to be, Tough fight fun and a sense of accomplishment after killing it that has not been in game since our first avatar kill last tier. Should it be second named, Probly not but those are the fights we want. Sorry you can sport your mythical with a pick up raid but that wouldnt make it very mythical now would it.
Oh T2 and T3 are the same as they were before, minor adjustments but again just speed bumps.
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02-20-2008, 10:09 AM
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Visitor
Server: Everfrost
Posts: 67
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
[quote=Kena;469767]Wrong very wrong, People have been talking about the zone being to easy for a long ass time, Long before the epics were in game. quote]
Im sorry if I was clear in my post. I know the post was created before epics had come out and people were saying they wanted the zone to be made more difficult.
Its the posts after the epics have come out, by people who already have thier epics or will in the next few days AND are demanding they make the zone more difficult for others that I am referring to in my post.
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02-20-2008, 11:05 AM
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Internet Slut
Character: Lacuna
Guild: Affliction
Server: Najena
Posts: 521
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
[quote=Fizbiz;470137]
Quote:
Originally Posted by Kena
Wrong very wrong, People have been talking about the zone being to easy for a long ass time, Long before the epics were in game. quote]
Im sorry if I was clear in my post. I know the post was created before epics had come out and people were saying they wanted the zone to be made more difficult.
Its the posts after the epics have come out, by people who already have thier epics or will in the next few days AND are demanding they make the zone more difficult for others that I am referring to in my post.
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Wrong again, we just want them to finish the zone, these raids should be hard without mythicals and moderate for a guild that has them. Either that or give us a zone that can only be beat with them. Hell make so you can't get into a new raid zone with out a mythical and make it 100% of the raid has to have them.
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02-20-2008, 06:28 PM
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Visitor
Character: Johe
Guild: Voracity
Server: Kithicor
Posts: 54
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
I hear what you are saying Fiz, but the truth of the matter is anything done to the rest of VP will be moot if you can't pass Nexona/Druushk anyway. And the guilds that beat Nex/Dru will have no issues clearing the rest of the content either if changed. It'll now just give them a reason to enjoy it. Also, since you've never seen the encounters yourself, you really have no clue what people are asking for. The majority of the mobs in VP were literally learned on 1-2 pulls. Clearing the maidens heroic instance provides more of a challenge.
Besides most guilds need to focus/worry about clearing T1 and T2 content anyway before they even try to debate T3/T4 changes.
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02-20-2008, 07:17 PM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 881
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Fizbiz
Its the posts after the epics have come out, by people who already have thier epics or will in the next few days AND are demanding they make the zone more difficult for others that I am referring to in my post.
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Groundbreaking news, it's *gasp* the SAME group of people!
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02-20-2008, 08:17 PM
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Visitor
Server: Everfrost
Posts: 67
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Johe
I hear what you are saying Fiz, but the truth of the matter is anything done to the rest of VP will be moot if you can't pass Nexona/Druushk anyway. And the guilds that beat Nex/Dru will have no issues clearing the rest of the content either if changed. It'll now just give them a reason to enjoy it. Also, since you've never seen the encounters yourself, you really have no clue what people are asking for. The majority of the mobs in VP were literally learned on 1-2 pulls. Clearing the maidens heroic instance provides more of a challenge.
Besides most guilds need to focus/worry about clearing T1 and T2 content anyway before they even try to debate T3/T4 changes.
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Fair enough. Like I said I havent done this zone, only reading the posts on it.
Most guilds are still working on T1 and T2 its true. Most will be in VP in 1-3 months.
I was just trying to post the impression that making the zone more difficult seems to be a block to those guilds from attaining their epics. Kind of like keeping something just out of reach. When you almost get there then it gets moved a little further out.
That said I have played EQ for going on 5 years, and have raided extensively prior to a brief hiatus last year. I do enjoy difficult fights that take everyone working together to just barely defeat. They are the most fun. So I do understand people who post the desire to not just make the zone difficult to block others, but to make it more fun and challenging for themselves.
IMO new raid zones with new mobs, with greater difficulty and better loot would be fairer way of keeping everyone happy.
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02-20-2008, 08:55 PM
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Aggrowhore
Character: Tholar
Guild: quit
Server: hc raiding
Posts: 662
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
better loot than mythical?
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