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02-22-2008, 04:36 AM
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Archduke Ferdinand
Character: tangarth
Posts: 1,717
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
They definitely ended up making duushk impossible for guilds that haven't already cleared the zone, and a mob you really don't want to fight anymore since he always engages add people, so you get unlucky, you lose and start over!
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02-22-2008, 04:48 AM
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Aggrowhore
Character: Tholar
Guild: Xanadu
Server: Runnyeye
Posts: 653
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Diavolos
Tholar your effort and accomplishment for getting the Mythical Reward is well respected and that goes to all guilds and players that have it (Congratz guys)but, why don't you return back or SOE Rolls back to the FABLED version of weapons and obtain it now that the mobs are beefed up so we will all have equal and even opportunities on them because you have to admit it that you got it before changes took place! And don't tell me that Mythical vs Fabled doesn't make any differense!
What SOE did with the changes is:
Make me feel like "My Subscription" is LESS valuable than yours and every player out there that got their reward before changes (Again congratz guys). I believe you and every other player out there would feel like me if you were in my shoes!
P.S. To all that got their Myhtical Weapons please don't read anything wrong into it. I'm not trying to Flame but, speak with common sence (Always according to my point of view and opinion)
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tbh i would gladly roll the stuff back till gu40 and let sony just take a month more for making vp harder as it is now. nexona was the right step towards it (and we did beat it with just our fabled rewards aswell as druushk, although we didnt fight him since the latest change). and im certain sony will nerf the encounters pretty soon, as they care a lot about ppl bitching stuff is too hard (dont understand me wrong there, the difficulty of nexona and druushk is pretty good, although the randomness of some fights make some more or less hard...), but you must also understand the ppl who actually care about the mythical stuff and understand it should be the hardest obtainable item, which it isnt unfortunately.
and zormik: silverwing is pretty gimp now compared to nexona and druushk.
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02-22-2008, 04:56 AM
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Boom Shankar
Character: Gambini
Guild: Redemption
Server: Runnyeye
Posts: 98
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Diavolos
now that the mobs are beefed up so we will all have equal and even opportunities on them because you have to admit it that you got it before changes took place!
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The only change that took place is to Drusk only, and they still had to kill a very hard Drusk.
But latest Drusk version afaik hasnt been killed yet and its really pushing mythical wielding raids prolly more than avatars did.
Drusk should be tuned into pushing hard a raid without any mythicals, or at least after killing Nexona just the necro one and the POS inquisitor one
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02-22-2008, 05:45 AM
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I switched mains!
Character: Wayn Brady
Guild: Confirmed
Server: Unrest
Posts: 584
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
druushk isnt pushing mythical players skill, its pushing the random roll of the dice as to whether or nto he ae's while your mid statue click, since he now auto engages the raid, statue clickers included, if this happens, you lose, game over. thats not hard, thats dumb.
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02-22-2008, 06:01 AM
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Visitor
Character: Diavolos
Guild: Redemption
Server: Runnyeye
Posts: 13
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Tholar
tbh i would gladly roll the stuff back till gu40 and let sony just take a month more for making vp harder as it is now. nexona was the right step towards it (and we did beat it with just our fabled rewards aswell as druushk, although we didnt fight him since the latest change). and im certain sony will nerf the encounters pretty soon, as they care a lot about ppl bitching stuff is too hard (dont understand me wrong there, the difficulty of nexona and druushk is pretty good, although the randomness of some fights make some more or less hard...), but you must also understand the ppl who actually care about the mythical stuff and understand it should be the hardest obtainable item, which it isnt unfortunately.
and zormik: silverwing is pretty gimp now compared to nexona and druushk.
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Well I would cry if game rolls back to GU 40 cause of all the quests done in 3 chars and having to go through them again ;)
But hey roll back will make things even and after you obtain the reward nobody would even think of criticising how you got the weapon but, admiring you to be on the 1% or 2% of the EQ2 population ;)
P.S. As far as I'm concerned last night according to my info High End guilds from many servers did not manage to kill Druusk (even with their Mythicals=This is not underestimating them but, an example how hard the encounter is!).
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02-22-2008, 06:46 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 780
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by bobz69
druushk isnt pushing mythical players skill, its pushing the random roll of the dice as to whether or nto he ae's while your mid statue click, since he now auto engages the raid, statue clickers included, if this happens, you lose, game over. thats not hard, thats dumb.
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Indeed, same goes for charming adds with 750,000 HP, who spawn far apart from each other and whose pathing is so stupid that you can get 2 or 3 on your raid at a time.
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02-22-2008, 07:35 AM
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Visitor
Character: Okku
Guild: N/A
Server: Servertransfering 24/7
Posts: 23
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
I don't mind an encounter being hard. I do think mythicals should be really really hard to obtain, which they WERE NOT. What really pisses me so much off, is the fact that those guilds who killed this mob before the last patch where the adds got 750k and charmed, and pathed through the lava, and random AE feared statue clickers, now have their mythicals, got the good deal here. The fact that Sony can change an encounter in the middle of a really close mythical race for many guilds is just plain fucking retarded for all those guilds who couldn't get there fast enough. And yeah, its too much random luck bullshit involved in this encounter to even consider it a good encounter. It's all about having so much gear and the perfect setup to actually survive all that random bullshit, like lava pathing stupid adds one shot - killing one of 6-7 valuable healers.
Sure, please the best guilds ww. but there are quite a few guilds out there not too far behind who just got fucked all over. Sony will lose so many customers to warhammer and I'm looking forward to the day they realise they utterly suck at doing anything at all, even tho they get a shit load of cash every month. Grats WoW on dominating the marked cause u suck Sony.
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02-22-2008, 08:12 AM
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Shares a birthday with EQ2Flames
Character: Shadowspirit/Tourmaline
Guild: Redemption
Server: Runnyeye/Kithicor
Posts: 37
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
People arent complaining about VP being revamped. But the Mythical quests should never have been enabled until Sony finished the revamp. I find it sad that the games reputation is such that a friend's comment was 'well you should have expected something like this and got in there sooner'.
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02-22-2008, 08:51 AM
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Cold War
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Uyaem
Indeed, same goes for charming adds with 750,000 HP, who spawn far apart from each other and whose pathing is so stupid that you can get 2 or 3 on your raid at a time.
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If you have a better pull spot, you won't ever have more than 1 add on your raid at a time.
__________________
Cold war, cold war, cold war: I'm tired of your psychology
To bring us to our bended knees: And if we could only talk to you
I'm sure that we could make you see: 'Cause time has a way
Of bringing even bandmates down, down, down: Storm clouds are coming
I am bailing for some greener ground
I say I can be a big hit: Girls with Guns just can't miss
No matter what you say or do: I'm leaving 'cause of you
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02-22-2008, 10:01 AM
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Welcome to Paradise
Character: Shandreya
Guild: Validus
Server: Splitpaw
Posts: 587
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Pinski
If you have a better pull spot, you won't ever have more than 1 add on your raid at a time.
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They will still warp under the world and instantly pop on a MT healer, though!
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