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Old 02-22-2008, 12:53 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

any threads like these on teh official forums i spent 10 min looking for one with no luck anyone have thread name?
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Old 02-22-2008, 01:05 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

The mob is a obviously retarded. However just because an add aggros one of your statue's clicker doesn't mean it's over.
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Old 02-22-2008, 01:12 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Another problem outside druushk's stupid script is that not all the mythicals update off the same mob. So some guild who happened to have a first floor VP cleared could get most of their mythicals before a better guild who had to work on druushk. This is the first time they've ever done something like this having different updates on different mobs, and you'd think they'd be smart enough not to do it.

becuase a) it fucks random classes
and b) screws progression
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Old 02-22-2008, 01:47 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

what they need to do is out drusk back to the way he use to be but add a silent check for nexona so that if you pull him with nexona up he one shots the whole raid and leave nexona as the "mythical update" mob (as in you get past him you can finish the zone) till the issues with drusk can be fixed, the firstbweekend I was fucked on my epic quest cause of a shitty, Friday update that fucked my mobs and now it looks like I will be fucked again on mythical cause of a shitty late up date making a mob buggy as all fuck.
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Old 02-22-2008, 01:51 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by Kena View Post
what they need to do is out drusk back to the way he use to be but add a silent check for nexona so that if you pull him with nexona up he one shots the whole raid and leave nexona as the "mythical update" mob (as in you get past him you can finish the zone) till the issues with drusk can be fixed, the firstbweekend I was fucked on my epic quest cause of a shitty, Friday update that fucked my mobs and now it looks like I will be fucked again on mythical cause of a shitty late up date making a mob buggy as all fuck.
Meh, Druushk (and everything else in VP) needed changing, they just fucked it up. Once they iron out the retarded bits of this fight it'll be a really good fight. Nexona is pretty easy now really. Druushk needs to be a second line of defense.

Next they need to change.. um... everything else!
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Old 02-22-2008, 01:57 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by Jaraxx View Post
The mob is a obviously retarded. However just because an add aggros one of your statue's clicker doesn't mean it's over.
Really? Cuz almost every fucking time an add goes after a healer on a statue he can't deagro till it gets there and he gets hit and deagros THEN he heals himself from the add dmg and it re-agros the add cuz its 200m fucking meters away from the raid and he dies..

No matter where you tank this mob there is a huge chance an add is going to warp underground to a clicker a mile away and you go off chasing it (funny how the adds seem to take 5x longer getting back to the main raid..when they kamikaze warpspeed to a clicker...fuck you soe) and by the time you get back another one spawns cuz the area is so huge running distance wise..And you have to follow the paths cuz of the lava..Like I said in another post..Who can or wants to field 4 brawlers or pallys for this fight?

Just fix it...It might be doable but certainly is not fun and any kill would be 75% pure luck

God im peeved

Last edited by Thatguy; 02-22-2008 at 02:01 PM.
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Old 02-22-2008, 02:02 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Really? Cuz almost every fucking time an add goes after a healer on a statue he can't deagro till it gets there and he gets hit and deagros THEN he heals himself from the add dmg and it re-agros the add cuz its 200m fucking meters away from the raid and he dies..

No matter where you tank this mob there is a huge chance an add is going to warp underground to a clicker a mile away and you go off chasing it (funny how the adds seem to take 5x longer getting back to the main raid..when they kamikaze warpspeed to a clicker...fuck you soe) and by the time you get back another one spawns cuz the area is so huge running distance wise..And you have to follow the paths cuz of the lava..Like I said in another post..Who can or wants to field 4 brawlers or pallys for this fight?

Just fix it...It might be doable but certainly is not fun and any kill would be 75% pure luck

God im peeved
There is 0 chance for an add to go to a statue clicker if they are not a healer, period.
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Old 02-22-2008, 02:07 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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There is 0 chance for an add to go to a statue clicker if they are not a healer, period.
Yea I know we tried 4 tanks last night cuz of HP but couldnt regen fast enough cuz in combat...Overloaded heals helped a "little" and fairy ally but it usually died otw to heal someone for some gay reason...AFAIK this mob hasn't been killed since they broke it and I know its not from lack of skill...
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Old 02-22-2008, 02:08 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Yea I know we tried 4 tanks last night cuz of HP but couldnt regen fast enough cuz in combat...Overloaded heals helped a "little" and fairy ally but it usually died otw to heal someone for some gay reason...AFAIK this mob hasn't been killed since they broke it and I know its not from lack of skill...
Has it?
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Old 02-22-2008, 02:12 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

I don't think it has but if it has been killed that guild should take their Druushk dice to Vegas cuz they are fucking lucky rollers
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