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02-22-2008, 04:43 PM
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Regular
Character: Metran
Guild: Paradigm
Server: Oasis
Posts: 115
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Seemed that way when people were complaining that the trash and named had respawned in the WW channels. Although the timers were still showing what they were pre-42, zoning in appeared to change that to a new 9 day instance with everything up.
At least that was the case on a few servers, if not all on the day GU42 went live, don't know if they fixed that in a hotfix afterwards, for those that had yet to zone in.
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02-22-2008, 04:45 PM
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Regular
Character: Brekon
Guild: The Bekwen Alliance
Server: Antonia Bayle
Posts: 163
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
We were clear through Milyex like I said on the 1st night inside vp like normal. The GU went live the next morning. We spent a few days getting our heroic epics figured out and completed. Then when we walked back into our zone with 4 days remaining on the instance the first mob to greet us was the drakenear the entrance. We spent the next few days figuring out nexona till our instance booted us and we got a new one. Sooo. if there were somehow some servers or guilds that didn't get the mobs reset in thier existing instance they know someone or something shadey was going on.
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Last edited by Sudden; 02-22-2008 at 04:46 PM.
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02-22-2008, 04:54 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,227
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
I had heard resets happened, like Brekon said. Our instance was ended two nights before the LU hit, so we were not affected. Is it possible that if you were cleared in to the second wing already, the door remained open while all mobs were repopped?
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T7M is recruiting: Defiler, Warlock
"Mai ROFLCOPTER, it goes SOI SOI SOI SOI SOI SOI SOI!"
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02-22-2008, 04:57 PM
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Character: Gaige
Guild: Malicious Intent
Server: Thog
Posts: 3,034
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
The easiest way to confirm is to look at mythical disco dates. If the ones that require Nexona/Druushk were last, then something is screwy. /shrug
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Cleansing the internet of e-whores since 2003! Just saying!
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02-22-2008, 05:05 PM
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Regular
Character: Bodach
Guild: Validus
Server: SP
Posts: 424
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Deludar
wrong wrong wrong wow thats wrong
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This is not wrong at all, ...we had both first and 2nd wing cleared prior to gu42 hitting us on thursday (day after us servers), and upon zone in we got a 9day message and everything in the zone had repopped. yet our timers on the persistant tab stayed the same from when we had actually opened the zone till when we could reset.
Everyone got a re-popped zone, they just didnt change the timers on the tabs.
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02-22-2008, 05:07 PM
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Regular
Character: Brekon
Guild: The Bekwen Alliance
Server: Antonia Bayle
Posts: 163
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Choadley
I had heard resets happened, like Brekon said. Our instance was ended two nights before the LU hit, so we were not affected. Is it possible that if you were cleared in to the second wing already, the door remained open while all mobs were repopped?
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The doors were definately back up.
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02-22-2008, 05:09 PM
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Regular
Character: Bodach
Guild: Validus
Server: SP
Posts: 424
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Gaige
I'm under the impression they feel justified making Nexona and Druusk harder because they both reward epics and they block the rest of the mobs that also drop epics, thus justifying why they were remade to be so hard despite having the same shitty loot and being on the first floor.
However I wholeheartedly agree with you and its just a stupid way to block the majority of raiders from their mythicals.
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Aye, I agree changing mobs for updates to mythical weapons is fine, to a point, but id at least expected to have them tested and in place before they added the actual quests, guess soe as usual werent expecting people to be at update steps for the mythical version inside 2-3days of gu going live.
what i dont agree with is simply changing content after its been farmed to death b/cos all of a sudden people are bored. new content pls not old stuff beefed up.
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02-22-2008, 05:15 PM
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King of the Pinksock
Character: Halroth
Guild: AGN
Server: Tyranny
Posts: 439
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
the first mythical discovered was fury I think which means Druushk was killed before any of the others.
__________________
Come down on your own
And leave your money at home
Somebody must change
You are the reason
I've been waiting all these years
Somebody holds the key
I'm near the end, and I just ain't got the time
Oh, and I'm wasted, and I can't find my way home
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02-22-2008, 05:19 PM
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I don't like you
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
We killed Druushk first to get the Fury Mythical but that really had little to do with anything. Even if we killed Nexona first Fury still would have been the first Mythical as our inquis and necro where stuck on other things.
Edit: You will also find the Disco's in order of the zone getting cleared. For us at least, and we got the first and majority of them. /shrug
Last edited by Slippery; 02-22-2008 at 05:22 PM.
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02-22-2008, 05:19 PM
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King of the Pinksock
Character: Halroth
Guild: AGN
Server: Tyranny
Posts: 439
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
As far as i know everyone had VP reset and the timers were what screwed some folks. A few guilds seemed prepared for this to happen and had there timers ready for this, could just be they assumed everything would be reset with the update.
__________________
Come down on your own
And leave your money at home
Somebody must change
You are the reason
I've been waiting all these years
Somebody holds the key
I'm near the end, and I just ain't got the time
Oh, and I'm wasted, and I can't find my way home
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