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Old 01-27-2008, 05:18 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Personaly i would hate to see devs waste any time trying to retool VP. IF they make it harder the guilds that have been clearing it wont have that much harder of a time on anything they come up with as they have got gear and spells and have been farming it for a month. The only people that it would realy matter are the guilds the only just started in there or are about to start in there. Nothing worse then either nerfing shit to make it so the masses can kill it or making it harder so if your late the party your fucked.

Rather then spend dev time fixing and refixing and refixing VP till the next expansion is released just make 2 new raid zones. Test and make sure that Hate is tough and rewarding and make another raid zone on par with hate. Progress them so that Hate is harder then VP and that new zone xxx is harder then hate with REWARDS That MATCH THE ENCOUNTERS.

So if you are clearing VP with no issues you should be able to get through most of the bosses in hate (thogh not one pull them) and that you need gear from Hate to even think of killing one of the Named in new zone xxx. And when i say that you need gear from hate i mean real gear not just a mob dropped POS what ever that if you dont have the mob wipes you, that you need to farm the gear. That is what i think most people wanted in progression and hoped the progression would be in ROK but we got cubes and orb mob drops.
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Old 01-27-2008, 11:17 PM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Originally Posted by Davram View Post
I
Ekron
Not a bad fight. Does nothing after 30% though and adds come at 0%. Fix this. Give him some moderate Burning Moon style melee range 360 AE . After 30%, have the sets of adds that come from the eggs at a very fast timer, with wurms at 10 and 20.
FUCK YOU

How about reactive stun procs on spell casting and ranged only

and a nasty AE that hits the whole raid so you mages get a feeling how much fun it is to play a melee class atm

and actually im tired of mobs that spawn adds call em whatever the fuck theyre boring

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Old 01-28-2008, 12:23 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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The simple reason is;

Both you an I bought it. Both you an I still subscribe. Their goal is and has been achieved.
Wow you're retarded, so some of the hardcore raiders still play, I've never seen this kind of turnover this early in the game in most high end guilds, this expansion is worse for people quitting than DOF, at least in my experience.
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Old 01-28-2008, 12:40 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Wow you're retarded, so some of the hardcore raiders still play, I've never seen this kind of turnover this early in the game in most high end guilds, this expansion is worse for people quitting than DOF, at least in my experience.
I got flagged for VP yesterday, doing it for the first time tonight. I'm sure it will get old after 20 visits much like everything else, but so far I like it way better than I did EH.
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Old 01-28-2008, 02:45 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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I got flagged for VP yesterday, doing it for the first time tonight. I'm sure it will get old after 20 visits much like everything else, but so far I like it way better than I did EH.
Prior to VP, DT was my favourite raid zone for overall look, feel and a real sense of being on an epic raid. VP's design is the best since then for me (runs are a pain though).

However, a T2 guild like mine shouldn't be able to single pull encounters in the second wing like we were last night. We're a decent enough guild but to me, single pulling encounters shows they aren't anywhere near difficult enough (although as Pinski said, sadly they loot matches the difficulty).

For the posters saying it's too late in the expansion to change things, I think it was 5 or 6 months into KoS that Tarinax was finally tuned (until they hit him witht the usual end of expansion nerf).
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Old 01-28-2008, 03:59 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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FUCK YOU

How about reactive stun procs on spell casting and ranged only

and a nasty AE that hits the whole raid so you mages get a feeling how much fun it is to play a melee class atm

and actually im tired of mobs that spawn adds call em whatever the fuck theyre boring
tell that to offtank classes to many single target boring shit mobs in RoK silverwing and overking are regularly hailed as the better fights in this expansion and i agree

they both have adds coincidence ? i think not
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Old 01-28-2008, 04:07 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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However, a T2 guild like mine shouldn't be able to single pull encounters in the second wing like we were last night.
That's right, you should have to waste a lot of time in there and be absolutely miserable.
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Old 01-28-2008, 04:16 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

Thanks for that totally useless post. If nothing else I guess it served to increase your count.

I don't believe I requested nigh on impossible encounters? Believe it or not there is a mid-ground between zero challenge and impossibly hard. Right now I'm miserable and disapointed because the star attraction for instance raiders is not presenting much of a challenge.

If you enjoy the feeling you get from single pulling a mob because it's way too easy then grats to you. It gives me zero satisfaction from a challenge point of view.
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Old 01-28-2008, 08:52 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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making it harder so if your late the party your fucked.
VP is the easiest RaidInstance of all. Some of the named Epics got AEs and some others have add incomings ... and that's it. There are only 3 Epics wich are difficult the rest is just a peace of cake. It's just about Healers & the equipment of the maintank. If you got nice healers, a well equiped maintank some sort of support the rest is only about "time AEs" or "mezz/kill the incoming adds".

The only nameds in there wich are difficult: 1. Elder Ekron 2. Silverwing and 3. Phara'Dar. Elder Ekron has some sort of heavy DPS on your maintank and the incoming adds could be difficult to "control". Silverwing & Phara Dar simply have INCREDIBLE double attacks. So sometimes the maintank get hit by 2 x 15000 DMG = 30 000 DMG = DEAD. The rest of those named epics in VP are really really EASY. We killed all Named epics on the First and Second floor with first or third pull. Nothing compared to vendril or di'zok.

But it's not about how easy it is in there - it's about the loot wich droppes. For THE high end Epic-Instanze the loot is not really cool. A lot of classes get much better/cooler loot in T1, T2 or T3. And when you take a look at the class-armor-set some Set-Bonus is just "strange".

compare mystic and defiler bonus:
\aITEM 636092590 -192959320:Mystic Soothsayer's Helm\/a
\aITEM -176416516 -913173243:Defiler Helm of Prophetic Reliance\/a
The mystic has a really good bonus wich improves his "healing/support" quallity a lot. On the other side the defiler set has some sort of strange bonuses on it. The First defiler bonus is just "crappy or not cool enough" compared to the mystic bonus. The defiler five-set-armor-bonus just increases the dmg of a spell (404 + 90 = 594) and is totally useless. The last defiler bonus improves his lvl 80 special and is ok.

So if you just compare those sets, the mystic-set is what you want to have... it's like "I REALLY WANT THAT, WOW IS THAT COOL ... GREAT GREAT ! The defiler set is just "uhmmmm little bit strange and ok ... not bad but there exists cooler armor beside this set.

Or simply compare the EoF-Guardian-Set wich is some sort of armor with bonus you WANT TO HAVE and now look at the RoK-Guardian-Set wich is just armor and nothing else.

or take a look at the scout armor. scouts want to make Damage, the VP set is nothing you want to have if you want to make heavy DPS.

take a look at all the VP drops and then just think again. There is only ONE tower shield and is has +Combat-art-DMG. That is, again, nothing you WANT to have on a tower shield. If you want DMG on a shield just take a buckler or go for the buckler AA-Line or use a 2H-Weapon.

more ? take a look at the brawler armor. The Breast/Gi you WANT TO HAVE drops in a HEROIC zone.

if you just spend some time in VP and see those drops a lot of players go "Uhmm, why is VP so easy to clear (beside the two endbosses) and why is the loot often so ... uhmmm ... simply CRAPPY?"

E.G. Druushk, the endboss of the second floor is just a boring dragon. Pull and kill ... nothing special about him. Just a boring dragon, standing tehre ... waiting to get killed. With the next LU they will change him. THUMB UP ! It has nothing to with "if you are the first in VP everything is easy and if you just go there a few weeks l8er it's ub0r hardcore." They MUST fix the EPICs and FIX THE LOOT. For THE high end zone of this game it is totally INSANE and ROFLMAO when it is TOO EASY, boring and the loot often total CRAP.
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Old 01-28-2008, 09:41 AM  
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Default Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions

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Thanks for that totally useless post. If nothing else I guess it served to increase your count.

I don't believe I requested nigh on impossible encounters? Believe it or not there is a mid-ground between zero challenge and impossibly hard. Right now I'm miserable and disapointed because the star attraction for instance raiders is not presenting much of a challenge.

If you enjoy the feeling you get from single pulling a mob because it's way too easy then grats to you. It gives me zero satisfaction from a challenge point of view.
QFE. And feel free to ignore Illuminator's contributions to this thread; like most of his other posts, he tries to sound insightful and intelligent but comes off as patently ignorant on the issues. From his other posts it appears as if he's not even a raider anyway. Let him keep his easy ass heroic and solo content, since that's what he enjoys in this game.

Specifics of encounters aside, taking the 100,000 ft view on this issue means looking at the general level of difficulty and complexity that raiders expect from encounters. Right now that is not being met. Adding in incredibly difficult avatars will not "balance out' incredibly easy/boring instances. Somehow I have a sinking feeling that this is at least part of SoE's short term plan, /sigh. Long spawn time contested content is != regular instanced raid content.

Hopefully Shard of Hate comes out of the box with the right mix of difficulty and intrigue to keep players interested and coming back for more. The last thing I want is another stupidly easy raid zone that gets tossed on farm status, another "sigh what are we raiding tonight?" call in guildchat.

People in my guild are on the edge of burnout already, and since we've tried to keep a relatively small roster (29-31 active raiders) it's really going to hurt if people start quitting if nothing changes significantly. And hell, I might be one of those searching for a new hobby, so maybe it won't even affect me.
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