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01-29-2008, 09:36 AM
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Retired
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Yargnit
On the other note though, personally at least VP is probably one of the most fun zones. Even if the named aren't all super-challenging on their own, I actually enjoy how almost all of them are unique fights.
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Are you talking about the same VP? There's a big difference between super-challenging and trivial. And unique encounters? Are you kidding? There's nothing unique about them. Silverwing and PharaDar are okay.. the rest are boring, period. Every fight pre-Silverwing is stand in one place and dps, a lot of times from range and never with any real danger of wiping.
EDIT:
Compare the uniqueness of EH's encounters to those of VP. There's no comparison. Also, as much as it pains me to say VP made me appreciate the random named in EH. EoF raiding felt less stagnant when encounters like the Rumbler were possibilities.
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Last edited by Niber; 01-29-2008 at 10:00 AM.
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01-29-2008, 09:38 AM
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Aggrowhore
Character: Tholar
Guild: quit
Server: hc raiding
Posts: 657
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
whoever designed that pos encounter of travenro should melt in acid....
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01-29-2008, 10:06 AM
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Visitor
Character: Alexiiya
Guild: Shoukin
Server: Nektulos
Posts: 64
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Niber
Are you talking about the same VP? There's a big difference between super-challenging and trivial. And unique encounters? Are you kidding? There's nothing unique about them. Silverwing and PharaDar are okay.. the rest are boring, period. Every fight pre-Silverwing is stand in one place and dps, a lot of times from range and never with any real danger of wiping.
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Well what I was referring to as uniqueness was more directly aimed at the last 2 dragons in the 2nd wing. Between one falling asleep and summoning his dream/nightmare & the other requiring you to fight him standing on a moving rock while the tank drags him in a circle, I really can't think of anything more unique than that. And well yes, they are not hard at all, this (at least for me) makes them entertaining. The rooted mobs, meh. I guess it's really just a different way of looking at doing encounters. Was it a bit overdone, probably. But having a mob where instead of the normal fight style, you are virtually guaranteed of killing it, you just have to put a lot of effort into doing so, doesn't completely drive me off in principle. (Except for Leviathan, can't melee plus spell reflect and dmg reduction is too much)
I dunno, maybe I'm just different, but going back to the rotating platform & Hoshkar I found that fight to be a blast personally. I thought the idea behind it was fucking awesome. Even though the fight is easy now, it doesn't really matter because I like the complete uniquness of the encounter.
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01-29-2008, 10:08 AM
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Nobody
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Yargnit
Well what I was referring to as uniqueness was more directly aimed at the last 2 dragons in the 2nd wing. Between one falling asleep and summoning his dream/nightmare & the other requiring you to fight him standing on a moving rock while the tank drags him in a circle, I really can't think of anything more unique than that. And well yes, they are not hard at all, this (at least for me) makes them entertaining. The rooted mobs, meh. I guess it's really just a different way of looking at doing encounters. Was it a bit overdone, probably. But having a mob where instead of the normal fight style, you are virtually guaranteed of killing it, you just have to put a lot of effort into doing so, doesn't completely drive me off in principle. (Except for Leviathan, can't melee plus spell reflect and dmg reduction is too much)
I dunno, maybe I'm just different, but going back to the rotating platform & Hoshkar I found that fight to be a blast personally. I thought the idea behind it was fucking awesome. Even though the fight is easy now, it doesn't really matter because I like the complete uniquness of the encounter.
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Hoshkar is a dumb encounter. Why use the rock, when your healers(if they don't suck) can just heal through the lava? Oh, and you can melee Leviathan just fine.
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01-29-2008, 10:11 AM
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Aggrowhore
Character: Tholar
Guild: quit
Server: hc raiding
Posts: 657
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
xygoz is fun the first time you do it, then it just sucks. hoshkar is too easy as 2nd wing boss (tank and spank fest...)
and for god's sake: DONT SAY THAT ROOTED MOBS ARE FUN. THEY ARE NOT!
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01-29-2008, 10:13 AM
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Retired
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Aye, as Pinski said. Just heal through the lava .. trivial encounter. That said, even if you use the rock it might be challenging for the MT, but everyone else can go get a sandwich. (And I won't go into how many times I rezzed and fell through the world.)
The sleeping encounter is boring. I'm sorry, but running out midway and clicking your image is just lame. Maybe if there was a time limit and you ticked 10% of your health per second, or something. But I've seen people take all day to click their image and nothing happened. There's no challenge and there's definitely no sense of danger -- I can't imagine how you would wipe.
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Last edited by Niber; 01-29-2008 at 10:21 AM.
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01-29-2008, 10:22 AM
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Nagafen's Nuclear Weapons Dealer
Character: Jeramir
Guild: Vae Victis
Server: Nagafen
Posts: 241
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
The trash really is fine in this zone, but we could use a few changed to AE encounters. As I said, lower the con on some of the trash and cover Pinski's idea of trouble spots with random named PHs.
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01-29-2008, 10:46 AM
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Visitor
Character: Alexiiya
Guild: Shoukin
Server: Nektulos
Posts: 64
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Pinski
Hoshkar is a dumb encounter. Why use the rock, when your healers(if they don't suck) can just heal through the lava? Oh, and you can melee Leviathan just fine.
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Hmm, now I'm just drawing an odd blank trying to figure out how it'd work to do it otherwise. If the mob stays still he chain mem-wipes & AE/knockbacks the raid. How else would you keep the mob moving constantly and still keep the casters who can't run around while attacking able to fight him? Maybe your strat is different, the only way I have ever done it having everyone but the tank on the rock was pretty essential. (& we stall had one of the druids at over a 2k hps heal parse for like 12 minutes back when we were 1st pulling it & figuring out the mobs positioning in relation to the raid.
I guess this is what I get for still being awake at almost 8am, I completely miss what is likely completely obvious any other time of day.
But I do have 2 agree on the rock with rezzing Niber, only way to not fall through world seemed to be do absolutely nothing for a random time between 30 seconds and a couple minutes after you rez until you pop back on top of world.
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01-29-2008, 10:50 AM
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I have lost touch with reality!~
Character: Foggy/Peztilence/Anthem
Guild: Paragon
Server: Dont Play No More!
Posts: 243
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
The mob moving has nothing to do with his mem wipe
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01-29-2008, 10:55 AM
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Magic Mustache Ride
Character: Widem
Server: Unrest
Posts: 2,061
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Xygoz is a fucking terrible encounter.
Fight mob.
Add Spawns. Start fighting add. Add Despawns? ok, thats weird, we don't have to kill the add.
oh wow so he falls asleep while fighting....
neat the trick dopplegangers into buying a shitton of LoN packs until they got a shrink cloak threw them in the game and stunned them.
I know harvesting nodes when i see it no matter how much you polish that terd.
Fight mob.
Add Spawns, but I learned I dont have to attack it. Fool me once shame on you.
Wow I get like a fucking minute of sitting around doing nothing before I have to fight adds, well at least i actually have to kill these one.
Scripted fights don't need to have downtime or even actual long drawn out scripts. Never should action stop, and you shouldnt be given time to recover.
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mmmmmuuuhhhhh, nnnnnnpppcccchhhhhhh
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