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01-29-2008, 11:31 AM
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Administrator
Character: Bish Please
Guild: Onyx
Server: Nagafen
Posts: 8,826
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Gilgame
now? well lets just say we cleared the entirety VP without the loot from VP. ill say it before and ill say it again, SoE dropped the ball so hard on this one. why even bother making a raid if it is going to suck so badly.
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What surprised me most is being able to fully function in the zone np with nothing but my treasured/legendary gear from solo questing to 80.
That would have been impossible in EQ.
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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01-29-2008, 12:27 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,225
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by LFG
What surprised me most is being able to fully function in the zone np with nothing but my treasured/legendary gear from solo questing to 80.
That would have been impossible in EQ.
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Yeah, but we've all been saying that since we got in. It shouldn't have been a surprise. ;)
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T7M is recruiting: Defiler, Warlock
"Mai ROFLCOPTER, it goes SOI SOI SOI SOI SOI SOI SOI!"
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01-29-2008, 07:13 PM
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Regular
Character: Zauriel
Guild: Unity
Server: Splitpaw
Posts: 641
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
could prolly also tweak the one shotting AEs when they changed the mobs a bit its sad that only this makes em hard ,speaking here about Silverwing the fight is quite good but the random double attack one shots plus the one shotting aes , also that can be trivialized ofc
they make the fight at least somewhere difficult but its also not that much fun to have the whole MT group dropping
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01-29-2008, 07:17 PM
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Aggrowhore
Character: Tholar
Guild: Xanadu
Server: Runnyeye
Posts: 653
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
still remember the post of the raid progression...
t1: legendary gear and some masters
t2: some fabled and some masters
t3: most fabled and some masters
t4: fabled and most masters
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01-29-2008, 07:29 PM
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Regular
Character: Zauriel
Guild: Unity
Server: Splitpaw
Posts: 641
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Tholar
still remember the post of the raid progression...
t1: legendary gear and some app4
t2: some treasured/legendary and some adept 1
t3: most ppl in your raid naked and apprentice 1
t4: legendary/treasured and most adept 3
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fixed
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01-30-2008, 12:23 PM
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Fear the Frog
Character: Sosumya
Guild: Just a GDPT now
Server: Unrest
Posts: 1,437
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Rhymez
fixed
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that works... currently
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01-30-2008, 03:08 PM
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Shhhhhhh
Character: Mivius
Guild: Saints of Norrath
Server: Blackburrow
Posts: 8
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Start with loot (this problem isn't unique to VP...), we're xmuting ~50% of disco loot (and that may be generous even, we probably xmute more)...essentially walking away with 4-5 pieces of loot a run (if you don't count patterns, and even those aren't creating any type of frenzy). At the current risk vs reward, VP is actually too hard for the loot it garners, and revamping the mobs should only be done simultaneously with the loot. So they're making Druushk harder? Does that mean the caster ring and staff that is xmute fodder is getting bumped too? I didn't see anything about that...more risk, same reward? This wouldn't be an issue if I couldn't go run a few instances or do some quest series to get better loot... As a general overview on raid loot, even if it's one over-worked person doing it, how ridiculously simple it could be to make desirable loot? Seriously, it's such a simple concept I'm sure a retarded lobotomized chimpanzee could come up with better loot than currently populates the raid instances... Some of the oversights are so painfully glaring...my favorite example this expansion (I'm a wizard, so my personal bias shines through here) are caster ranged/secondaries...there are two, period (Static Field Projector from PR & Thuuga's Crest from ToT, both xmute fodder), leaving our only current-tier viable solutions being from instances...meaning we have no raid upgrades? And I know we're not the only classes/subclasses to have similar issues...
Trash mobs... personally, I feel creatures of such immense power would have numerous followers/guardians, if instead a place were a prison, then you'd have powerful and numerous guards. I realize there needs to be balance for the sake of gameplay, so moderate amounts of adds are alright, and as others have pointed out, sometimes can be fun, though I too agree, more group encounters would be nice to see. Some points to ponder would also be to add random Master drops (and I mean random 71-80, especially since the lower-end t8 masters seem to be much more rare than the higher ones...), and possibly even a few desirable (and I would stress desirable) item drops, say at 1% or 1/2% drop rate (rare, but not ridiculous) for the items, and higher on masters.
Named... I can think of several ways to make each encounter more challenging, they pay people to do this though... My major concern is that I feel at no time should an encounters ability to be beaten or not rely on luck. I have read several suggestions that would require a raid to rely on luck rather than skill, and again this may just be my personal bias, but I feel that a raid is supposed to consist of skilled players, and that skill should be what enables a raid to kill or not kill an encounter. For an example, Silverwing is borderline, it's a good fight IMO, but there is a randomness factor to it that almost says "it's better to be lucky than good". (I am sure someone will argue this...) Again, I just feel luck shouldn't be a determining factor of a raid...this would mean if you are adding multiple scripts (someone suggested 6 different of which you get 4 on Xygoz), they should all be of equal difficulty. I do enjoy that the fights are a bit longer, makes epic fights a bit more epic IMO, and each could be tuned to emphasize the strenghts of different classes/subclasses and let the skill of people shine... but as I started out with...with the loot the way it is, these fights are too challenging for their rewards...
~Miv
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02-01-2008, 08:14 PM
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Regular
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
My only request as far as VP is concerned is to speed it up. Lower mob HP/damage reductions. Maybe our dps is simply attrocious, but it shouldn't take 3-5 minutes to kill a mob if that mob isn't dropping anything. Trash should be that, trash. 1 minute for easy trash, 2 minutes close to a named. Or better yet, GET RID OF IT. Trash has never been fun. My favorite encounters from the game are Chel'drak, and all the contested. You get in, work at it for a week and get it down, instead of get in there, clear trash for a week and snooze through the boss.
And what is with the new plan to ensure that EVERY SINGLE NAMED takes 15 minutes or more? Avatars from t7 didn't take as long as leviathan. Once again, maybe it's our dps, but seriously... what happened to the Inner Sanctum or EH named that would 3-5 minutes, but you had to pay attention? While it's fine for big bosses, I should not fall asleep while raiding.
Best encounter in the game right now is Venril Sathir, and he's not even close to the top tier. VP is like raiding EH without persistance, and every mob is Rumbler; stupidly designed and dull.
It takes so long to clear most of t3/4 that I have just given up, I won't raid it. It's just a waste of my time. It's not just the loot (which by the way makes it even worse), it's the encounters, both trash and named. Why spend half an hour downing a named that is both boring as hell for the raid, and also will drop significantly worse loot than if you had split your raid into 4 groups and run Maidens Chamber? Hell, you'll probibly pull 2-3 masters out of maidens.
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02-01-2008, 10:15 PM
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Welcome to Paradise
Character: Shandreya
Guild: Validus
Server: Splitpaw
Posts: 587
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Rhymez
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Hahaha, "most people in your raid naked and apprentice 1", I choked on my drink you bastard :p Because it's so true, and I haven't the faintest clue how they can come and straight faced post that there will be raid/gear progression, and that the 3rd tier was gonner require really good stuff.....and then have a single encounter you really can do with most of your raid naked. I wonder if anyone worldwide has ever zoned out of the Chamber of Destiny with the Leviathan not dead, on their first time in the zone.
Last edited by Shandreya; 02-01-2008 at 10:18 PM.
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02-01-2008, 10:17 PM
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Welcome to Paradise
Character: Shandreya
Guild: Validus
Server: Splitpaw
Posts: 587
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Re: Veeshan's Peak Design Re-tuning Criticism/Suggestions
Quote:
Originally Posted by Kalath
My only request as far as VP is concerned is to speed it up. Lower mob HP/damage reductions. Maybe our dps is simply attrocious, .
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