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Old 11-28-2006, 01:20 PM  
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Default Re: Emerald Halls

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Originally Posted by Ddrak View Post
Named should be the roadblocks in a zone, not your ability to stay awake killing trash. Anyone who thinks that the length of time in a zone killing trash is some measure of guild skill really needs to be condemned to Vex Thal ... for the rest of their life and stay the hell away from any sort of game design job.
But.... I liked Vex Thal..... I really did! I did it over 30 times in 3 months (ya for server resets!) and never got tired of it... well cept during the all-nighters when I was almost asleep during the last 4 mobs cuz it was 9am and I hadn't slept yet lol.

Calaglin, that makes sense, just making sure the "bonus" nameds are dead before killing the Tender. I could just see it bugging out and not working or something if it required all the nameds before it to die.
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Old 11-28-2006, 04:29 PM  
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Default Re: Emerald Halls

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Originally Posted by Rampagious View Post
I'm gonna be honest dude, unless your guild sucks dick and has terrible dps, the trash isn't even remotely bad.
I personally hate the trash dragonbutterfly things because they strip 5-6 of my buffs. The joys of being a bard.
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Old 11-28-2006, 04:34 PM  
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Default Re: Emerald Halls

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Originally Posted by Slamdar View Post
I personally hate the trash dragonbutterfly things because they strip 5-6 of my buffs. The joys of being a bard.
Those are the only annoying mobs in the zone.
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Old 11-28-2006, 04:49 PM  
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Default Re: Emerald Halls

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Originally Posted by Sondrax View Post
on sunday at least the centaur encounter did seem to have his abilties :D

also the tender now seems to require you killing all other nameds first
Good deal, so they gave the Centaur named (Sariah) the AE he was supposed to have? There was no AE when we killed it, at least no noticable ones.

From all accounts there has been no change to the Tender, which is good I guess, she's likely a little too easy as it stands, but ok for the first floor of EH.

Have they fixed the charm bug with the Gardener? We're going in again soon, but I'm impatient
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Old 11-28-2006, 04:54 PM  
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Default Re: Emerald Halls

oh you mean you don't to watch the trash in the zone completly pwn the fuck outta the gardener and steal our master chest again?
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Old 11-28-2006, 05:36 PM  
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Default Re: Emerald Halls

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oh you mean you don't to watch the trash in the zone completly pwn the fuck outta the gardener and steal our master chest again?
As funny as it was Watching a satyr get ass raped by brownies isn't my idea of a good time... wait, well... maybe.
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Old 11-28-2006, 07:51 PM  
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Default Re: Emerald Halls

If you complain about the trash in EH your guild is sad. Its not even bad at all. Its perfect in fact so you cant just walk in and walk out with 9 pieces of loot, you actualy have to spend some time killing stuff and prove your guild is dedicated but not a gross amount of time by any means.
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Old 11-28-2006, 10:42 PM  
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Default Re: Emerald Halls

i agree, for not having EoF gear and 100 AAs, which i am sure will increase DPS a good chunk, the trash doesn't take that long. the most annoying part is the mobs that strip buffs because i just hate having to rebuff. other than that the zone isn't bad at all.

Last edited by quamdar; 11-28-2006 at 10:46 PM.
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Old 11-29-2006, 05:12 AM  
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Default Re: Emerald Halls

I think my favorite part of this zone is that it has many bugs due to the massive size of the zone. How many people worldwide have been screwed out of advancing in this zone because of those bugs? I bet its tons, of course there is nothing we can do and just hope they get fixed thanks to our feedback.

Unless of course your a special guild who gets special developer help so when that happens to you, they get their lockout timers removed so they can go back into the zone isnt that right CL?
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Old 11-29-2006, 09:11 AM  
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Default Re: Emerald Halls

Must be a perk for being #1
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