Re: Emerald Halls
I agree, but the whole idea behind progression is that no guild will be able to kill everything instantly. What do you judge a guild on for it to be number one? World Wide First Kills? Almost every time someone WW1st something there is going to be something wrong with the encounter because SoE sucks and never finishes their expansions, but it seems if Disso were to kill something that was bugged, you would still claim the WW1st and say well maybe since we rock so much SoE didn't expect us to kill it so quickly. Then, another guild does the same thing and you have every excuse not to give them credit. All I have been saying is CL has been getting to everything first. It seems this is how the expansion will always be...a few guilds get further than others but not too much further. The only thing hard in KoS was Chel'Drak and Matron.This expansion is better on difficulty, but I want raids where a mob can have a number of different spells to use and not ones you can just time and be able to destroy the encounter. That would make for a more interesting game, for me at least, knowing that you have to adapt during a raid. Not just get the strat down and do the same ole thing over and over like DoF and KoS.
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Last edited by Athioc; 11-29-2006 at 01:56 PM.
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