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Old 02-19-2008, 10:06 AM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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Maybe you're doing it wrong...
Wait, so you don't have too much DPS and so you don't get blown up by him? Adds die fast, putting all that DPS on the named as well would cause the mob to kill everybody.

I'm thinking maybe you just don't have enough DPS to hit the cap.
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Old 02-19-2008, 10:14 AM  
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Default Re: Nexona - The Best Fight Ever in EQ2

I was merely referring to the "having my dick in my hand" thing not being fun.
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Old 02-19-2008, 10:33 AM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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I was merely referring to the "having my dick in my hand" thing not being fun.
What's not to enjoy about that?
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Old 02-19-2008, 11:00 AM  
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Default Re: Nexona - The Best Fight Ever in EQ2

Hey that's what I was asking!
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Old 02-19-2008, 11:07 AM  
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Default Re: Nexona - The Best Fight Ever in EQ2

Well since Nexona and Druushk are apparently truly challenging encounters...any reason why rewards like these haven't been adjusted as well? To be a be more inline with their current difficulty. Nothing stings more than beating a couple of the toughest encounters in the game currently only to get your jaw reset with this stuff:



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Old 02-19-2008, 01:08 PM  
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Default Re: Nexona - The Best Fight Ever in EQ2

The loot definitely needs to finally be updated now that the fights are being upgraded, because currently the only reason to enter the zone is for mythicals.

Either way, it is a great encounter that takes some time to get down and adjusted properly to stop having odd shit happen. I hope it stays as is as well, but I think they'll buckle to complaints and nerf it in the coming months.
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Old 02-19-2008, 01:16 PM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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The loot definitely needs to finally be updated now that the fights are being upgraded, because currently the only reason to enter the zone is for mythicals.

Either way, it is a great encounter that takes some time to get down and adjusted properly to stop having odd shit happen. I hope it stays as is as well, but I think they'll buckle to complaints and nerf it in the coming months.
They are fun fights and I am glad they are scripting them better however those 2 mobs probably shouldn't be where they are in the zone unless the other mobs are going to be t8 avatar difficulty .

Like other people have said...they might be a tad over the top for people just entering the zone.
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Old 02-19-2008, 01:18 PM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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you should never be punished for high dps
you should never be punished for high dps
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Old 02-19-2008, 01:19 PM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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Either way, it is a great encounter that takes some time to get down and adjusted properly to stop having odd shit happen. I hope it stays as is as well, but I think they'll buckle to complaints and nerf it in the coming months.
My guild was in here on sunday, and we did many pulls working through the fight and trying to figure out everything that's going on.

Hopefully she dies tonight - it will feel really fucking good when she dies.

It would really be a crying shame to see this mob nerfed. Its nice to see end game zones that take end game player ability to complete. I'm not saying stupid shit like abilities not working or punishement for high dps make for a good encounter - they should they ever be included, and i can only conclude it was a lazy cheap ass way to limiit the fight cause due to lack of creativity. I just don't want this mob going back to a "whack-whack-whack-loot" mob.

I hope we see a full re-vamp on the zone. From a raiding standpoint Loot pinatas suck. Sure its pretty cool to get loot, but some of us actually enjoy the challenge of working together and getting our shit straight.

However, like Choadley said, without loot that appropriately matches the difficulty in there... bout the only motivator will be mythical epics.
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Old 02-19-2008, 01:38 PM  
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Default Re: Nexona - The Best Fight Ever in EQ2

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They are fun fights and I am glad they are scripting them better however those 2 mobs probably shouldn't be where they are in the zone unless the other mobs are going to be t8 avatar difficulty .

Like other people have said...they might be a tad over the top for people just entering the zone.
I know that some people argue that point, since these mobs basically block the mythical weapons. Personally, I wouldn't argue with you on that positioning. I'm just glad they made those easy mobs something to work for. The complaints about clickies and DPS limitations on the other hand...I'd fully agree with.

I wish that the current finishing kills were actually the second to last, while everyone's final kill would be Phara Dar. Seems more epic to me for some reason.
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