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Old 02-18-2008, 02:27 PM  
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Default Re: Guild Houses

sorry bout the wall of txt LOL
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Old 02-18-2008, 02:28 PM  
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Default Re: Guild Houses

Man, I almost forgot.

We need Call of the Guild Hall.
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Old 02-18-2008, 03:12 PM  
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Default Re: Guild Houses

Quote:
Originally Posted by LFG View Post
Man, I almost forgot.

We need Call of the Guild Hall.
I hate that idea, /veto.


How ever, the thing Otis was talking about is down right scary cool.

It would be awesome via guild hall to be able to customize the broker - isnt WoW set up that way? -

But being able to put commision items on the broker would be bad ass, put all the rare mats you have on the broker and people can choose what they want to buy from you based on the mats that are available, auto expire of course, within in a preset time that shows up on the broker...

So, i have a T8 Mana, and x frags and all i need to make an adornment and some one comes and asks for that adornment hits the "buy" button coin is transfered to me, when i log in i make it, and it Auto mails the item to the buyer, and gives me the money for it. (Almost like the writ system)

But, if i had everything i wanted i wouldnt have anything left to complain about.
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Old 02-18-2008, 03:52 PM  
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Default Re: Guild Houses

Otis? Bleh! I'm Odii...


Not sure how Wow or any other games do it... but there are endless possibilities.

With all the hype (and delay) it would really be nice to see something above and beyond our expectations.
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Old 02-18-2008, 04:10 PM  
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Default Re: Guild Houses

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Originally Posted by Sqee View Post
I hate that idea, /veto.

Don't diss my idea, mouse.

Good to see you playing again man.
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Old 02-18-2008, 04:12 PM  
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Default Re: Guild Houses

I kinda like the idea of Call of guild hall.

Not much different then calling home... but its another call timer, which is nice for running around.

I remember how disappointed people were not getting call of KoS.

Or let us use our LoN beer steins bind to guild houses (bar inside? heh).
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Old 02-18-2008, 04:16 PM  
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Default Re: Guild Houses

I'd love to see a guild broker mule in the guild hall. Basically a "For sale or.... WTF, take it i you want it" that listed the things in there for sale and dumped the cash in the guild bank. I honestly think this would keep guild banks free of crap if everyone put shit in there instead of the guild bank.

I'm tired of cleaning out crap from the guild bank and selling it on my toons just 'cause people are too helpful to realize no one wants a goddamn lvl 4 adept spell.

Also would love a locker room where people could find someone's locker and put shit in there for them instead of mailing it - hopefully it'd also let you put lore items in there if the person doesn't have one.
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Old 02-18-2008, 04:46 PM  
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Default Re: Guild Houses

You should also be able to use the raid trophys to teleport to the entrance of/or just inside that boss' zone.

We've been talking about guild halls since dof, ever think they're really going to happen?
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Old 02-18-2008, 05:16 PM  
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Default Re: Guild Houses

I'd love to see mob Trophies. But only when they drop in tier. Or have a tag that identifies which tier or when the trophy was got.

Say you kill Phara Dar in ROK, you get a trophy, but if you kill Phara Dar at level 90, you get a lesser trophy (or none) for your guild hall.

Dates on kills/trophies would also be great.
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Old 02-18-2008, 05:46 PM  
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Default Re: Guild Houses

I like the ideas of features being unlocked via a guild AA system. It gives more incentive to play your mains after they're capped out as well.

Basic features that should certainly be in there are status merchants for both factions (that buy every kind of faction loot like in DoF), merchants with basically every item you can buy off merchants (ammo, tradeskill stuff, ), a mender, a bunch of training dummies (think brick wall in KJ but with tons more HP), collection guy, and some sort of teleport system.

Trophies are pretty much expected in some form and I like the suggestion that they teleport you to the entrance of that zone. It would be cool to have teleporters to old world dungeons and raid zones and stuff. I might hold off on current tier stuff, I dunno.

I like the suggestion of the shared guild broker where the proceeds go into the guild bank or guild members can remove stuff if they need it.

I would like to see some effort involved in obtaining it. In my opinion there should be a bunch of different guild halls to start with and different ways of getting to them. The lowest tier one might be a shitty cave that only offers the bare minimum and you get it by completing a little heroic instance to clear out the brigands that used to live there. A freeport castle or a qeynos castle would have all the amenities and might be unlocked with status and involve a big effort from a bunch of crafters and harvesters putting together supplies to get it built. The more exotic ones might require a raid effort to get, nothing too challenging for a determined guild but something like clear this x2 djinn out to get a poet's palace, or kill this x4 dragon to get a sol eye looking lair.

A pie in the sky idea would be like others have said some kind of danger room, a way of generating encounters for people to test themselves against. You would make it so obviously you cannot gain exp, AA or loot against them and some encounters wouldn't make sense in this context, but it would be a lot of fun to just be able to pop encounters at will for people to play with.
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