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02-23-2008, 11:35 AM
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Archduke Ferdinand
Character: tangarth
Posts: 1,796
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Re: Druushk wtf SoE
Sorry skel and loudness, but what you two have said, and what your members said to Snark in a moment of "oh shit" tells about the "adds spawned, they just didn't engage" seems to be contradictory.
Quick!, you have more loose ends, tie them up quick!
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02-23-2008, 11:51 AM
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L337 Poster
Character: Dakkota
Guild: Confirmed
Server: Unrest
Posts: 1,449
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Re: Druushk wtf SoE
Quote:
Originally Posted by Pinski
Probably because of the way the spells fucking work you idiot. They cast on yourself, and considering what the Edict of the Whispered Word does......... It's not as simple as you think to fix the errors on somebody else's code that is intertwined with somebody else's, and then another person, and then 80 files later you finally find the culprit. The real issue is more about the fact that these issues aren't found by QA to let the coders know about it in a timely fashion. Instead it's up to players to do the QA work.
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why the fuck do you have to fix the code in the first place? Ever played higher quality games? Most games I've played don't come out this fucking buggy, no excuse in such a professional company - so I assumed. Also test things. It's pointless to argue this, its obvious fundamentals of clean programming. SoE is in the wrong.
Last edited by dakkota; 02-23-2008 at 11:54 AM.
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02-23-2008, 11:55 AM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,537
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Re: Druushk wtf SoE
Quote:
Originally Posted by Judist
The stages Kubler-Ross identified are: - Denial (this isn't happening to me!)
- Anger (why is this happening to me?)
- Bargaining (I promise I'll be a better person if...)
- Depression (I don't care anymore)
- Acceptance (I'm ready for whatever comes)
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This EXACTLY follows the stages I see almost everytime when I ban someone on this site for a multiple account violation.
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02-23-2008, 12:00 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,537
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Re: Druushk wtf SoE
Quote:
Originally Posted by Skel
When will CL be exploiting a mob to drop dozens of chests again?
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This was two years ago, during the KOS expansion, and all the loot was taken away and the members punished.
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02-23-2008, 12:06 PM
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Internet Bully
Character: Kriks
Guild: Stasis
Server: Nektulos
Posts: 734
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Re: Druushk wtf SoE
anyway....can we get this mob fixed? or at least have someone from SOE tell us its working as intended so i can stop playing this game
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02-23-2008, 12:07 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,537
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Re: Druushk wtf SoE
Quote:
Originally Posted by Deludar
anyway....can we get this mob fixed? or at least have someone from SOE tell us its working as intended so i can stop playing this game
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The encounter was beaten last nite (not by my guild, but I'm just saying, it was beaten last nite). I believe SOE is saying, therefore, that it's working as intended, because it has been killed exactly as it is now.
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02-23-2008, 12:08 PM
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Archduke Ferdinand
Character: tangarth
Posts: 1,796
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Re: Druushk wtf SoE
CL was at least smart enough to not let history repeat itself, you're rehashing the old Crushbone(tm) trick of focusing the blame on someone else... pathetic :\
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02-23-2008, 12:13 PM
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I don't like you
Character: Iheals
Server: Oasis
Posts: 2,036
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Re: Druushk wtf SoE
Because a mob is killable does not mean it is working as intended.
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02-23-2008, 12:15 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,537
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Re: Druushk wtf SoE
Quote:
Originally Posted by Slippery
Because a mob is killable does not mean it is working as intended.
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If what you're saying is that the mob should be killable by more than one or two guilds world wide, I very much agree with you.
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02-23-2008, 12:18 PM
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Pro Hexe
Character: Esmeroth
Guild: FeralFires
Server: Valor
Posts: 103
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Re: Druushk wtf SoE
Quote:
Originally Posted by Slippery
Because a mob is killable does not mean it is working as intended.
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