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02-24-2008, 01:11 PM
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Regular
Character: Falco
Guild: Confirmed
Server: Unrest
Posts: 545
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Re: Druushk wtf SoE
Quote:
Originally Posted by razieh
Sadly yes!
"JESUS CHRIST WHO DIDN'T CLICK THE STATUE?" person 1 "mine didn't light up" person 2 "mine either" person 3 "same here". Falco did you click the statue, ten minutes later! Falco "I'm here! I'm here!"
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yea basically i fell asleep my statue went live and everyone was dead i woke up to the carnage and was like " im here im here what the hell !!
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02-24-2008, 01:23 PM
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<Customed Title Here>
Character: wish i could movem on SE
Guild: good riddance
Server: ex-Mistmoore-> Kithicor -> none SOE game some other time
Posts: 1,923
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Re: Druushk wtf SoE
haha that s what make vent priceless.
__________________

Outside of a dog reading is man's best friend. Inside it s too dark to read...
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02-24-2008, 02:00 PM
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Boom Shankar
Character: Gambini
Guild: Validus
Server: Splitpaw
Posts: 108
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Re: Druushk wtf SoE
So nearly double HPs on the adds on latest Drusk version , was 450ishk , now its 750k ?
Not sure i got the exact numbers, but imo this has more impact to the difficulty of the encounter than clickers enganged in combat
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02-24-2008, 02:08 PM
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The Morning Sausage
Character: Uhh
Guild: Umm
Server: Nothing
Posts: 1,176
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Re: Druushk wtf SoE
Quote:
Originally Posted by gambs
So nearly double HPs on the adds on latest Drusk version , was 450ishk , now its 750k ?
Not sure i got the exact numbers, but imo this has more impact to the difficulty of the encounter than clickers enganged in combat
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I totally disagree. The adds are not hard to kill. People being feared when the statues become active = wipe. There's zero margin for error on clicking the statues and a random factor that can prevent you from clicking them fast enough. That's why it's retarded.
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02-24-2008, 02:11 PM
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Show Don't Tell
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Re: Druushk wtf SoE
Quote:
Originally Posted by gambs
So nearly double HPs on the adds on latest Drusk version , was 450ishk , now its 750k ?
Not sure i got the exact numbers, but imo this has more impact to the difficulty of the encounter than clickers enganged in combat
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No, they've been 750k since we first engaged him since the change. There has been 0 change on the HP of adds. If it was 450k, the mob would have been killed 10 times over by now and nobody would be complaining about it, because 450k is a pittance. In fact, if the adds were 450k the mob would be a joke even with 3 groups on Druushk/adds, and an entire group doing statues.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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02-24-2008, 02:23 PM
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endless waltz
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Re: Druushk wtf SoE
instead of spending all their time re-doing encounters and loot in VP and ninja-patching them...
why don't they fill in some of the gaps on the map, and put their new ideas to work somewhere else? seeing the same mobs change from week to week gets old and makes people want to stop playing.
however, kearn's tower (i think that's the name), the large open region in the river in fens, the third door in howling stones, and hell even the whole top section of the continent remain available for development.
want to add newer, more challenging encounters? those are the places to do it. hell, the charasis instance already has two zones to pull zone art from. it's just stupid to go back and keep changing stuff that's already there when there are still places to add new things entirely.
realistically, not everything intended for an expansion makes it at the time of release. fortunately, online games are designed such that they can be added to whenever. take advantage of the fact that there is still stuff out there to add to and really develop the content of this expansion. there's still a lot of room for new stuff.
Last edited by kyros; 02-24-2008 at 02:29 PM.
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02-24-2008, 02:24 PM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,370
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Re: Druushk wtf SoE
I think they need to add runewords. That would be kickass!
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02-24-2008, 03:54 PM
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Salami Sandwich
Character: Feebs
Guild: Saints of Norrath
Server: Blackburrow
Posts: 260
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Re: Druushk wtf SoE
Quote:
Originally Posted by Snark
I think they need to add runewords. That would be kickass!
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enigma druid pwns ur face
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02-24-2008, 07:44 PM
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Beloved Troll
Character: Tota
Guild: Claws of Veeshan
Server: Innovation
Posts: 95
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Re: Druushk wtf SoE
Quote:
Originally Posted by Phuket
SOE totally failed in fixing/tuning nameds in VP !
If i would be a person wich has to click things for hours i would quit the game or fall asleep. Raiding should be fun and just pressing the F-key for maybe hours isn't fun. Just sitting in the sun (or snow) and drinking a coffee is more fun than that !
they didn't make druushk more hardcore they made it totally boring for 2-4 raiders and because of ninja DAs,fear & bugged add pathing they made it anoying for the rest of the raid. if only 0.1% of the raids worldwide can kill druushk atm, but 100% of the players paying money for that zone-design, it makes me lol !
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Did u fight Druushk down ? Or Nexona ?
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02-24-2008, 10:37 PM
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Regular
Character: Pitty
Guild: Allure
Server: Najena
Posts: 526
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Re: Druushk wtf SoE
What's runewords ? is it like tabula rasa's symbols ?
If it is, that would be cool, but something tells me it would take a week to find all the runes though
Ahh nevermind i googled it - diablo weapon sockets..
Yeah that would be good, and also the alien language symbols like tabula rasa would be good. mixing the symbols gives different powers
__________________
"Futures made of virtual insanity" - Jamiroquai
Last edited by Pitty; 02-24-2008 at 10:40 PM.
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