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02-27-2008, 06:27 PM
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Character: Promise
Guild: Onyx
Server: Nagafen
Posts: 306
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Re: Druushk wtf SoE
Nexona's changes was needed. When we beat Nexona for the first time there was a real sense of accomplishment. Druushk's changes was needed but was done very poorly. When we beat Druushk there will not be a real sense of accomplishment because of the game mechanic's that are standing in the way.
__________________

Just say NO to stifles!
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02-27-2008, 11:42 PM
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Cheeba Executioner Extraordinaire~
Character: Arkarius
Guild: Onyx
Server: Nagafen
Posts: 1,946
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Re: Druushk wtf SoE
Trivial, and trivial compared to its current state are completely different things. Nexona is trivial compared to Druushk's current form and is it an overall trivial encounter?
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02-27-2008, 11:44 PM
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Character: Promise
Guild: Onyx
Server: Nagafen
Posts: 306
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Re: Druushk wtf SoE
Quote:
Originally Posted by Arkarius
Trivial, and trivial compared to its current state are completely different things. Nexona is trivial compared to Druushk's current form and is it an overall trivial encounter?
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I would say no. I bet that maybe 4 guild per server will be able to kill Nexona in it's current form. Which is good imo.
__________________

Just say NO to stifles!
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02-28-2008, 12:17 AM
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Visitor
Character: Laxx
Guild: Clan of Shadows
Server: Befallen
Posts: 29
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Re: Druushk wtf SoE
If a mob is in place purely to cockblock ( as these are because of no loot changes) then keep nex as it is and make druu a pinata again. Nex is still a decent test where druu is still stupid. There insta fix !
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02-28-2008, 07:56 AM
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Regular
Character: Kall
Guild: Confirmed
Server: Unrest
Posts: 840
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Re: Druushk wtf SoE
Quote:
Originally Posted by Gtwo
Simply removing the need to click statues, allowing those 4 people to add to the encounter would make this mob very do-able imo....Still buggy as fuk and still with stupid luck factors, but beatable by a good guild without there mythicals yet.
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No, it would make the mob too easy.
If they're going to remove the statue clickers, which they should, they need to speed the adds up or add 25% more HP to them.
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02-28-2008, 08:17 AM
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Nakir In'herear
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Re: Druushk wtf SoE
Quote:
Originally Posted by Kall
No, it would make the mob too easy.
If they're going to remove the statue clickers, which they should, they need to speed the adds up or add 25% more HP to them.
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I dont happen to agree with you, BUT, I dont think either of us will get our wish. My guess is they will make this mob a walk in the park. They can't fix the encounter bugs, and wont change they dynamic clicking aspect of the encounter, so we will most likely get a push over encounter like before with a few adds, that are eazy. Acually I would agree with your statement IF this mob had been the same from the day Epics were added.
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02-28-2008, 08:41 AM
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In your group, charmin' your tank
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Re: Druushk wtf SoE
Quote:
Originally Posted by Kall
No, it would make the mob too easy.
If they're going to remove the statue clickers, which they should, they need to speed the adds up or add 25% more HP to them.
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I have no problem keeping the adds and the clickers (while gay) if they can do anything to address the add pathing. Depending where you pull, one add can take 30sec of disappearing a re-popping to finally reach the raid while the next gets there in 5. Its not like Nexona where you can delay the second add by 10sec if the previous were a long/bad pather.
Keep the encounter the same if they really want. Reduce add HP by 150kish (a 20% reduction) and reduce Druushk's damage output slightly (5-10%) and you have an extremely difficult, but an encounter thats more reasonable.
Hell, even making the adds spawn at a universal point (the mob, the gem, etc) and the encounter isn't changed much, but its more straight forward.
I still assume that no guild without mythicals (excluding Inq/Necro) has completing Druushk 1 week into the latest changes?
Last edited by Acappella; 02-28-2008 at 08:44 AM.
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02-28-2008, 09:03 AM
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The Morning Sausage
Character: Uhh
Guild: Umm
Server: Nothing
Posts: 992
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Re: Druushk wtf SoE
Quote:
Originally Posted by Acappella
Hell, even making the adds spawn at a universal point (the mob, the gem, etc) and the encounter isn't changed much, but its more straight forward.
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I was thinking this. The clicking and stuff are really gay, but that's not what's making the encounter so annoying. If they had the adds all spawn at, say, the pillar in the middle of the room, bingo, encounter fixed.
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02-28-2008, 09:36 AM
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make war, not love
Character: Entropie
Server: Unrest
Posts: 2,100
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Re: Druushk wtf SoE
There is no reason to keep the 4 statue clickers there. That is a bullshit mechanic, an artificial way to increase encounter difficulty. Absolutely 0 players find that mechanic fun or interesting.
1) Remove the need to click statues, have the adds spawn automatically within a small random radius of a centralized location (i.e. somewhere on the central platform)
2) Increase add HP by 20% (you are going from ~12 people available on adds now to ~16 people if we change that).
3) Tie the raid wipe AE to another mechanic: if 3 or more adds alive simultaneously, the "droag ritual can now be completed...", or whatever lore you want behind it.
Boom. Fun, fast paced, engaging encounter. Requires coordination and good raid DPS. No gayness with statue clickers. Difficult, but beatable.
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