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Old 06-02-2008, 01:48 PM  
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Default Re: Official ROK Progression List

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Originally Posted by razieh View Post
:D are you playing a bear shaman in AoC?!
yup
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Old 06-02-2008, 02:00 PM  
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Default Re: Official ROK Progression List

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Originally Posted by dakkota View Post
IMHO I have to disagree though about the movement thing. I think its a valid skill to employ in a game where the general context is to just stand still and click buttons. Thats also why I think its been the most difficult one to overcome because it totally breaks the mold as to how other encounters feel. Same way some people have had trouble on trak/byzola because the whole concept about 1 players getting a death to all buff unless he/she acts - totally broke the mold as to what was expected from encounters. They do stack the difficulty quite a bit compared to tangrin and below ill admit, but thats what made it all more rewarding.
Regarding the movement thing.

Q: Is it hard to do?
A: No, it really isn't.

Q: Is it fun to do?
A: Well, no, not really. Especially when it is laggy (which is 90% of the time) and the cast bar hangs at 100% for a second, and then you move and it interupts even though you stood still for 150% of the cast time of the spell.

Q: If there was no lag, would it be fun to do?
A: No, it is still not fun. It feels arbitrary and forced. Why am I running? Oh, because if I stand still too long a monster is going to jump out and attack me, so I have to move because that will stop him.

Q: Ok, so it's not fun, but it adds challenge right?
A: No, it doesn't add challenge. See first question, it isn't hard to do. The only challenge, is a trial of my patience as I watch other players fail again, and again, and again.

Q: Why do you think it is a bad gameplay mechanism?
A: It's not incredibly bad all by itself. It's a combination of the task (specific movement during combat), the penalty for failing at that task (for Growth, its the add), and the frequency at which you are tested (for Growth, constantly). To top it off, it isn't a specific activity this game trains players in, and I image that those who play FPS don't have a problem with it at all.

I think this gameplay mechanism is arbitrary and out of context. You might as well pop up a screen every 10 seconds and make the player play 10 seconds of a Tetris game, and if they fail to slot the "L"-block in the hole to clear three lines then the mob complete heals, an epic add spawns, your raid is teleported to random locations, and you eat a zonewide non-avoidable fear AE. The fear, of course, prevents you from manipulating the Tetris game and so a chain reaction begins until everyone is dead, which of course takes 10 minutes because the mobs can't reach you due to you constantly being randomly teleported and you can't even drown yourself because you are perma-feared.

If I had to think of an activity that would top the movement thing (top, as in, more epic fail), I would add platform jumping. Place a mob on top of a bunch of platforms. Jumping from each platform would not be difficult for anyone who has ever played Mario. Failure to make the jump will result in you falling in the volcano which causes it to erupt killing everyone. So if one person can't do a simple jump then everyone dies. Of course, you have to jump up the platforms because the mob is rooted way at the top of them. He has an AE knock back + knock up so you have to control yourself in the air and land back on a platform, where you'll have to jump back up to the top again. The mob will also randomly put a curse on you that is a snare, which prevents you from being able to make the jumps until it is cured.

Oh and to top it all off, let's make it so there is some random obscure fruit charm item that you have to click on the mob to prevent it from complete healing every 20 seconds (5 second cast time 25 sec recast).

I should patent all really bad game inventions, so that I can literally sue any developer that puts them in a game I play.
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Old 06-02-2008, 02:35 PM  
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Default Re: Official ROK Progression List

Hyperbole much?
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Old 06-02-2008, 02:41 PM  
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Default Re: Official ROK Progression List

As a former player, I love the volcano idea!
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Old 06-02-2008, 02:45 PM  
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Default Re: Official ROK Progression List

Lol... wtf dehah


you forgot to add that that if you dont jump within a certain amount of time he does a raid wide AE that hits you for 50% life instantly and 25% every 2 seconds.. uncurable.. and you're supposed to have 10 seconds to move, however it will be broken and you have to move instantly
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Old 06-02-2008, 03:07 PM  
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Default Re: Official ROK Progression List

Growth is amazingly gay. I cannot understand anyone that would disagree with that.

The mechanic is amazingly gay. I really am not sure where they got their ideas for RoK raids, but it certainly has more in common with researching a fingerpaint project than end game raiding.

Not only is it nearly unpredictable and unreliable with the current lag, its also 0% intuitive as there is no graphical feedback to let you know something is going on...its just "Wow, out of absolutely nowhere, a 4,000 poun lurker attacks you!"

It's like a bad Tremors sequel.
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Old 06-02-2008, 04:20 PM  
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Default Re: Official ROK Progression List

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Originally Posted by Gaige View Post
People have said that about so many fights in EQ2 its kind of becoming run of the mill - omg we WW1st'd this its "the best encounter ever" and "I have never felt better being part of a kill".

Its like the shit atheletes say in post game interviews, its always the same.



HAHAHAHAHAHAHAHAHAHAHA HA HA.

Confirmed kills a mob no one else can and it is suddenly amazing, awesome, requires skill, dedication, Quake 3 uberness and is the second coming of difficult raiding in MMOs.

No way?

Besides, I never saw the need to devote so much attention and competence to Growth when we could wait 1 to 3 days, let it despawn and get the same loot off one of the other 9 avatars that are total ezmode. You guys can pull a Trumak and say raiding in EQ2 is all about the experience, but then you'd be full of shit. People raid in EQ2 for the loot, period. There is no other reason.
I'm pretty sure anyone in my guild would back me up in saying it didn't matter if growth dropped another caster earring, everyone was pumped to have killed it. Never said "it was the best encounter ever" cuz it's not. It is however the hardest encounter I've participated in. We didn't even open the chest for a while we just played ac/dc hells bells in vent <3 Calagoon. Now next time it spawns I'd just assume let it despawn.

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Originally Posted by Gaige View Post
That right there is something I can respect. That is a good reason to bust ass on Growth.

Gratz to you Snark <3
God you're dumb. Who do you think everyone killed it for? Their adoring e-fans? We knew we could kill it and knowing that and not killing it was against the idea of forming the guild in the first place.

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Originally Posted by Vizion View Post
Grats on growth, but im sorry, trumak and dakkota, were you dropped as children? Or are you seriously so desperate for hope from this horrible game that you actually think growth was a good encounter, gg
When did I ever say it was a good encounter? It fucking sucks balls. Running around trying to tank adds getting stunned, rooted, powerdrained, tanking x2's, praying in the 10 mins it takes no one will fuck up. However that doesn't change how I felt after killing it. No other encounter I have played in an mmo felt as difficult regardless of how lame the mechanic is. So l2r pretty much.
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Old 06-02-2008, 05:02 PM  
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Default Re: Official ROK Progression List

The movement mechanic is ok, it works fine in an other raiding game, the only thing they forgot to add here is the visualization. A single bar like the spell-casting bar starting to run when you stand still and spawning the add when it comes to the end would be enough. It will be still the same challenge and will cause lot of problems right now if you got slow thinking people in raid. Right now this mechanic needs raiders not only good playing and fast reacting but you need a fucking intuition of your own to feel it all. I think it is too much for a game to challenge for 24 peoples, as it is extremely hard to gather a raid of such people. And grats Confirmed, top skills.
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Old 06-02-2008, 05:20 PM  
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Default Re: Official ROK Progression List

Gratz Confirmed.
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Old 06-02-2008, 05:27 PM  
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Default Re: Official ROK Progression List

Tangrin down to Validus
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