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View Poll Results: Has Roger (The designer of new Avatars, Tangrin and Druusk) proven that he cannot create content
Yes 341 86.77%
No 52 13.23%
Voters: 393. You may not vote on this poll

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Old 02-27-2008, 06:36 PM  
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Default Re: Roger: It's time for you to step down.

Feconix's encounters had a much better design than what we have seen in the past. The zones and the mobs that inhabit them are way more epic. I really think VP is a huge leap in the right direction.

The only thing that was wrong with these encounters was that they were too easy.

Everything else, though, I thought was done heads and shoulders above previous end-tier raid zones.

Then what happens is Roger steps in and these mobs become the lame broken lame shit that we were used to. Oh well.

Last edited by Snark; 02-27-2008 at 06:37 PM.
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Old 02-27-2008, 06:49 PM  
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Default Re: Roger: It's time for you to step down.

I don't understand how anyone could vote "Yes" considering that Roger has been responsible for an overwhelming amount of the design successes that this game has seen. Without him we have a game that has absolutely no idea of difficulty.

It is not fair to fault him with issues such as itemization, game mechanics, and pathing. Lay the fuck off. You're going after the wrong guy here. He's introduced difficulty again to EQ2, like it or not. I for one hope that the Druushk and Nexona scripts remain unchanged while the devs work to fix many of the intrinsic game issues that have an effect on us in solo, group, AND raid play.
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Old 02-27-2008, 06:52 PM  
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Default Re: Roger: It's time for you to step down.

Quote:
Originally Posted by Davram View Post
I don't understand how anyone could vote "Yes" considering that Roger has been responsible for an overwhelming amount of the design successes that this game has seen. Without him we have a game that has absolutely no idea of difficulty.

It is not fair to fault him with issues such as itemization, game mechanics, and pathing. Lay the fuck off. You're going after the wrong guy here. He's introduced difficulty again to EQ2, like it or not. I for one hope that the Druushk and Nexona scripts remain unchanged while the devs work to fix many of the intrinsic game issues that have an effect on us in solo, group, AND raid play.
Noone is voting based on Itemization.

They are voting based on the fact that his designs have, in reality, become horrible.

Adding a root damage shield, with a stun aoe, with another stun/stifle at random, ontop of a "dont move for a few seconds and you spawn an epic add" script?

This guy is shooting blindly, and his successes are clearly by accident.
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Old 02-27-2008, 06:54 PM  
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Default Re: Roger: It's time for you to step down.

Quote:
Originally Posted by Davram View Post
I don't understand how anyone could vote "Yes" considering that Roger has been responsible for an overwhelming amount of the design successes that this game has seen. Without him we have a game that has absolutely no idea of difficulty.

It is not fair to fault him with issues such as itemization, game mechanics, and pathing. Lay the fuck off. You're going after the wrong guy here. He's introduced difficulty again to EQ2, like it or not. I for one hope that the Druushk and Nexona scripts remain unchanged while the devs work to fix many of the intrinsic game issues that have an effect on us in solo, group, AND raid play.

Dude, shut the FUCK up. You're my fucking brother, and I am telling you: you are retarded. As far as I am concerned, Roger is responsible for the motherfucking Holocaust, he has created such worthless content, time in and time out. The encounters he creates are not difficult, they are impossible. It proves that he has no fucking grasp of any aspect of this game, its coding, or even common fucking sense.

Put a bunch of monkeys in a room, and I assure you, the turd slinging that will result would be far better than the steaming pieces of shit that he creates.
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Old 02-27-2008, 06:54 PM  
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Default Re: Roger: It's time for you to step down.

Quote:
Originally Posted by Davram View Post
I don't understand how anyone could vote "Yes" considering that Roger has been responsible for an overwhelming amount of the design successes that this game has seen. Without him we have a game that has absolutely no idea of difficulty.

It is not fair to fault him with issues such as itemization, game mechanics, and pathing. Lay the fuck off. You're going after the wrong guy here. He's introduced difficulty again to EQ2, like it or not. I for one hope that the Druushk and Nexona scripts remain unchanged while the devs work to fix many of the intrinsic game issues that have an effect on us in solo, group, AND raid play.
You hope the Druushk script remains unchanged? If so, go fuck yourself you asshole. I hope your guild puts you on statues.
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Old 02-27-2008, 06:56 PM  
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Default Re: Roger: It's time for you to step down.

nexona and druushk wouldn't be such godawful fights if the adds just fucking SPAWNED AUTOMATICALLY. just buff nexona's permanent HP regen to simulate shinies being up for a few seconds... but for fucks sake do not ever, ever, ever design encounters that permanently remove people from the action to do something as menial as looking for shinies. that kind of strategy requirement is insulting to your playerbase and does not reflect well on the perception of the raid encounter designers on the dev team. druushk permanently removes FOUR people from the fight. fuck it, change the mechanics to make him somehow harder (melee dmg, HP regen, harder AE's, whatever) than he currently is, but let the adds spawn automatically so no one has to feel like a douchebag while they click statues for hours on end hoping for the stars to align and the perfect pull to occur.
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Old 02-27-2008, 06:57 PM  
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Default Re: Roger: It's time for you to step down.

I hope that the fact that you have generated hate-filled flames from 3 hardcore raiders within a matter of minutes tells you how retarded that was, Davram.
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Old 02-27-2008, 06:59 PM  
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Default Re: Roger: It's time for you to step down.

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Originally Posted by Pinski View Post
You hope the Druushk script remains unchanged? If so, go fuck yourself you asshole. I hope your guild puts you on statues.
no, what he's saying is that the basic elements of the script should remain how they are. he never said statue/shiny clickers were a good idea. i think every single MMO raider that has ever lived can recognize bullshit and differentiate it from difficult encounter design.

if the adds on these fights spawned automatically (and the encounter was slightly buffed in some other way to account for the fact that 2 or 4 "extra" people are now available), then they'd be challenging and exciting fights. nothing dramatic needs to be changed about the complexity of the scripts otherwise.
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Old 02-27-2008, 09:18 PM  
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Default Re: Roger: It's time for you to step down.

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You hope the Druushk script remains unchanged? If so, go fuck yourself you asshole. I hope your guild puts you on statues.
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Old 02-27-2008, 09:26 PM  
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Default Re: Roger: It's time for you to step down.

Since they changed exactly two encounters from easy to hardcore there are a lot of similar posts @ eq2flames and the official. It looks like that the community got shocked and they are all waking up. Everyone was aware of the problems regarding melle hitrates, master drop rates, ub0r loot from heroic-zones, the whole t1-t4 thing and crap design of the VP-set-armor or simply itemisation in RoK. It wouldn't be such a big thing if we simply got more Epics/Zones to kill/clear. But since the release of RoK everything was easy ! T1-T4 wasn't difficult to master if you had the "luck" to be in a great/nice raid. After a short time, people got used to kill this or that in some kind of a fast&easy way. With the release of epic weapons everything changed, because SOE is now blocking people from finishing their DREAM of UPGRADE ! But for me this isn't the only reason to be angry. It's simply the fact that we can't kill druushk in it's current state and that we are now forced to be pushed back to t1-t3 encounters wich are a peace of cake for us ! So if we raid everyone is bored of the easy t1/t2 shit ! We saw those encounters in VP and some of them were fun, some to easy/boring and some other really diffucult for us ! Everyone of us dreamed of a tune in some way but we didn't wanted a total BLOCK ... or ... LOCK out ! We are "only" raiding 4 days a week and we ain't have enough t8 raid zones to kill for those days ! Currently our raid evening ends 1-2 hours before the normal deadline because there is nothing more to do and sometimes we go t7 because of ... i dunno ... guild lvl ... or we are simply bored of heroic instances ... and try to do something (???) etc. If there would be more to do ... OK ... but ... since LU42 there is emptiness. Just my opinion ....
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Last edited by Phuket; 02-27-2008 at 09:33 PM.
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