Overking
currently we're still working on the overking and trying to figure out if something we are doing is wrong or if we're missing something.
I'm a zerk OT for the raid and we don't have any issue controlling and burning the adds down, the main problem is after 40% when the flaming draughts pop his AoE is going off nearly wiping 1/3+ of the raid force. currently the OK is being tanked right by the throne, i don't prefer this spot but it works fairly well for me so far for controlling the adds.
after the draughts spawn i suppose they are getting too close to him and being absorbed causing his massive raidwide AE and what is the major issue we are having. i figure pulling the overking away from the throne is the best method since the draughts spawn in a circle around the throne and the ones that spawn in the back have to move through the OK to the raid force as they try and burn them down, with some stuns/roots and better coordination i figure this would still work but so far it just doesn't seem like a viable way for our raid and is too unreliable.
my thought was as i mentioned both tanks move to the throne, i grab the initial ^^^ adds and burn them down, once they are either controlled or burnt down then the overking can be moved away from the throne without the encounter resetting. the draughts would have to move through the raid to get to the overking but once attacked off the throne they will summon the person who attacks them first?(i focus more on the grouped adds and not the draughts to make sure they are controlled well) do they hit hard enough to kill several people or should we not worry about it and try that strat anyways and simply try to keep the ranged DPS up after they are summoned?
i'm just getting tired of this fight, do my job fine at it and want the gratification of seeing this bitch dead so any tips or suggestions would be helpful. or perhaps i should try to grab the draughts as well? the targetting in this area just plain sucks...
edit: and yes his sword is being deactivated at 50%, just the draughts seem to be the main issue for us still. don't think i'm missing anything so if something else needs to be deactivated to prevent the AEs then perhaps that is our issue still.
Last edited by Lyger; 02-27-2008 at 01:48 PM.
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