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06-19-2008, 08:33 AM
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some newbie
Character: Fenix
Guild: Bane
Server: Blackburrow
Posts: 408
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Re: Nexona...question perhaps?
Start with 3 non MT groups each on a specimen, have the highest dps group kill a second, and the other 2 meet in the middle to kill the last along with the first add. Then once the first add is dead, have any additional DPS you need on Nexona (usually 2-3 people pre mythicals) get on her.
Also take 6 healers, it will help DPS tremendously. You don't need 7-8 like people tend to use on Druushk.
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06-19-2008, 08:55 AM
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Diva Of Queens Court
Character: Firza
Guild: United Kingdoms
Server: Splitpaw
Posts: 562
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Re: Nexona...question perhaps?
yup, when non mythicalled (lower dps) its best to kill the last 2 statues inbetween clickie adds, instead of getting behind on those adds. When you do this take ALL dps off off nexone except for the minimum to prevent the power drain. Only add dps back on nexona after all statues are down.
Also , what worked well for us was to take all (but the bare minimum) dps off off nexona when the drakes spawn.
It does make the total fight longer, but it does also make it more controlable.
__________________
Quote:
Originally Posted by Firza
Sings for Glory and Glamour
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06-19-2008, 09:28 AM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,938
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Re: Nexona...question perhaps?
Eh,
2 statues die right when nexona is in the pull spot. the third by the end of the 2nd ae.
She heals on the last 2 statues but eh, you don't back up on ads.
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06-19-2008, 10:37 AM
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Moody'Mystic
Character: Aeras
Guild: Rapture
Server: Blackburrow
Posts: 68
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Re: Nexona...question perhaps?
Quote:
Originally Posted by CRLight
okay, we are doing Nexona for about two weeks, with tons of pulls, but still stuck at 9X%.
we have one bru on top harvesting 3 spots, and one at the middle, another in the tunnel.
we have a guy keep watching the adds pop and kill rate to tell the harvesters when to click the shinnies.
we have 2 grps doing 2 Iksars in 20 secs when Nexona inc, and kill the down middle one after that, then we do the adds.
Although we did these almost perfect, we still got 1 dps instant dead when he's on Nexona, and the worst of is that we can't even let Nexona down to 98% after 5 mins.
we tried lots of times, and it's all the same. inc -> 5 mins later -> too much adds or too much ppl dead. until last time we tried, we've almost 2 grps dead, and 3 adds in the middle, but strangly we got him to 93% with no healing, couldn't figure out what happend and did we missed something?
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Sounds like adds are the problem, or even how quickly the shinies are harvested. I set up a custom trigger on my husband's PC in ACT to say when a shiny is up and when an add is incoming. We also have a timer to see how long a shiny has been up and we always call it out whenever another one pops or gets close to popping if the previous one hasn't been found. The shiny clickers aren't near Nex, so they can't pick up her script when she pops a shiny. This way, by us hearing ACT say "Shiny up" we can immediately say it in vent and they are right on it. The quicker a shiny is found, the quicker you get to kill the add, the more time you have to get some DPS on Nex. Shinies pop about every 39-45 seconds and if you're still killing an add when another shiny pops, don't tell your clicker to wait to give you time because it will just back you up even more. It's like a domino effect. You wait 10 secs to be caught up, you're 10 secs closer to getting the one after that.
As for statues...MT grp is of course on Nex. Put your high DPS group up top to take out both statues. Put the OT group and other DPS group on the statue opposite of the corner Nex is pulled into at the bottom of the ramp. They kill that one, move to middle one, move to Nex. By that time, your first glowy is up and being harvested. While the OT group and the other group with them at the bottom kill the 1st add, the high DPS group who was up top takes out the final statue at the bottom. Then, just make sure your glowy snatchers are on top of getting their glowies and stuff should be good as long as you can handle the drakes at 45%.
It also helps for the raid to be piled up together. It keeps the adds from running so much and the OT has to chase them less.
Last edited by Aeras; 06-19-2008 at 10:56 AM.
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06-19-2008, 12:26 PM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,938
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Re: Nexona...question perhaps?
IMO, if your having this much of an issue... screw the statues.. keep up with shinies.. thats > than statues... Just kill the statue where you tank nexona. and eat the heal on the other 4. This will allow you to keep up dps on the adds.
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06-19-2008, 12:29 PM
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Regular
Character: Skootz
Guild: Paradise Lost
Server: Oasis
Posts: 105
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Re: Nexona...question perhaps?
Is anyone else having pathing issues with the drake when you tank Nex up top?
They seem to just come out of the floor right on top of their target.
__________________
-Skootz
Co-Leader of Paradise Lost-PST Raid Guild on Oasis
Currently Recruiting:
Illusionist

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06-19-2008, 12:40 PM
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some newbie
Character: Fenix
Guild: Bane
Server: Blackburrow
Posts: 408
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Re: Nexona...question perhaps?
Eating that many statues is not a viable option, thats like 90% extra health on Nexona you have to deal with in addition to her normal heals, probably a 30 minute fight. If you can survive against Nexona for 30 minutes and keep up with adds, you can certainly kill the specimens and cut the fight down to about 10-15 min. Just plan it out, you have 30-40 seconds before the first add is even up.
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06-19-2008, 12:45 PM
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Regular
Character: Skootz
Guild: Paradise Lost
Server: Oasis
Posts: 105
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Re: Nexona...question perhaps?
Quote:
Originally Posted by Johnathon
IMO, if your having this much of an issue... screw the statues.. keep up with shinies.. thats > than statues... Just kill the statue where you tank nexona. and eat the heal on the other 4. This will allow you to keep up dps on the adds.
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If you can't get at least 2 of the statues down before the first shiny is up you will never have the dps to kill the glimmers.
You need to rethink your pull spot or how you have your groups setup.
If you are killing nexona then your just being lazy by only killing one specimen and making this encounter take even longer than it should.
__________________
-Skootz
Co-Leader of Paradise Lost-PST Raid Guild on Oasis
Currently Recruiting:
Illusionist

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06-19-2008, 12:49 PM
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Character: Devastatin
Guild: Revelations
Server: Unrest
Posts: 1,938
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Re: Nexona...question perhaps?
My guild is not doing that...
The OP said they cant get nexona below the first statue point 90%.. I'm trying to give them time to practice shinies.. due to the obvious lack of dps.
And the pathing issues... pick a better spot than up top... nexona always goes after the person who hit the statue first (hint)
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06-19-2008, 02:10 PM
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Huh?
Character: Doctornick
Guild: Rapture
Server: Blackburrow
Posts: 36
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Re: Nexona...question perhaps?
Quote:
Originally Posted by Skootz
Is anyone else having pathing issues with the drake when you tank Nex up top?
They seem to just come out of the floor right on top of their target.
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We had the same issues when the drakes poped. We changed our tanking spot due to it and there was no problem thereafter.
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