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Old 03-04-2008, 12:10 AM  
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Default Re: Nexona...question perhaps?

ya because everyone that goes to official boards also come here and vise versa. why try to get your question answered from more than one source? double post ftl.
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Old 03-04-2008, 01:02 AM  
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Default Re: Nexona...question perhaps?

slam is from to much dps on nexona
decimate is from ignoring clickies

slam is curable, recoverable
decimate pretty much pushes your shit in and doesnt call you the next day
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Old 03-04-2008, 01:14 AM  
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Default Re: Nexona...question perhaps?

Quote:
Originally Posted by Pitty View Post
OH FFS do you cunts have to take everything i say WORD FOR FUCKING WORD, i just meant they spawn quick..

IF i had said something like "man these fucking adds spawn every 5 seconds" DO YOU think i literally meant 5 seconds ??
Based on many of your previous statements I sure would. I mean look at my sig!
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Old 03-04-2008, 01:17 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Brailyn View Post
slam is from to much dps on nexona
decimate is from ignoring clickies

slam is curable, recoverable
decimate pretty much pushes your shit in and doesnt call you the next day
Slam is not from too much DPS. Strike of the Scale is from too much DPS, and it wipes you, period. There is no recovery from Strike of the Scale. Not to mention, Nexona comes out and says "You hit much harder than I had imagined...time for extraordinary measures." and then uses the ability!
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Old 03-04-2008, 01:31 AM  
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Default Re: Nexona...question perhaps?

While Pitty exaggerated how quickly the adds spawn, I don't think what he said feels far off the mark. When you are struggling with an encounter bad things seems to happen faster and good things slower.

The problem I forsee for a lot of guilds is that even after they learn the encounter they will still not be able to beat this encounter. Whether it be through dps too low on specimens/x2 adds etc or a less focused raid force not being able to avoid making a mistake in the 10+ minutes it takes to kill Nexona with the low dps requirement.

Now you could argue that a guild that can't focus for that long or put out high burst dps shouldn't be in VP to begin with. The sad fact is that with the difficulty SOE set with T3, if you could defeat VS and OK, Levi was a cakewalk as was most of VP. Along comes LU 42 and they raise the bar on Levi and totally upgrade Nexona and Druushk (sp).

For those compotent raid guilds that aren't quite endgame its nothing more than a rather obvious roadbloack to mythical epics. If Nexona/ Druushk could be bypassed many guilds that fail these encounters would do quite well on 2nd and 3rd floors.

So pretty much you rock up every week, kill Elder Ekron and Kluzen the Protector, bounce off Nexona a few times, get bored and or discouraged and move on.

I have seen quite a few decent raiding guilds now struggling for raid night attendance due to frustration with these "cop this" encounters from the devs.

If VP was meant as a raid zone that only the top raid guilds on each server could gain access too let alone complete, they should of fixed it before easy mode T3 granted access.

Sorry for the long read but at least I tried to use punctuation and not endless paragraphs.

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Old 03-04-2008, 04:59 AM  
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Default Re: Nexona...question perhaps?

Quote:
Originally Posted by Sarkoris View Post
While Pitty exaggerated how quickly the adds spawn, I don't think what he said feels far off the mark. When you are struggling with an encounter bad things seems to happen faster and good things slower.

The problem I forsee for a lot of guilds is that even after they learn the encounter they will still not be able to beat this encounter. Whether it be through dps too low on specimens/x2 adds etc or a less focused raid force not being able to avoid making a mistake in the 10+ minutes it takes to kill Nexona with the low dps requirement.

Now you could argue that a guild that can't focus for that long or put out high burst dps shouldn't be in VP to begin with. The sad fact is that with the difficulty SOE set with T3, if you could defeat VS and OK, Levi was a cakewalk as was most of VP. Along comes LU 42 and they raise the bar on Levi and totally upgrade Nexona and Druushk (sp).

For those compotent raid guilds that aren't quite endgame its nothing more than a rather obvious roadbloack to mythical epics. If Nexona/ Druushk could be bypassed many guilds that fail these encounters would do quite well on 2nd and 3rd floors.

So pretty much you rock up every week, kill Elder Ekron and Kluzen the Protector, bounce off Nexona a few times, get bored and or discouraged and move on.

I have seen quite a few decent raiding guilds now struggling for raid night attendance due to frustration with these "cop this" encounters from the devs.

If VP was meant as a raid zone that only the top raid guilds on each server could gain access too let alone complete, they should of fixed it before easy mode T3 granted access.

Sorry for the long read but at least I tried to use punctuation and not endless paragraphs.

Sark
Pretty much all true. For top guilds it was a speedbump. For no-contested guilds that perform well it is a struggle. Most raiding guilds of lesser ability (people who barely got Wuoshi dead before xpac, people who just killed VS, Selrach in the last month or so) are never, ever, ever, ever gonna get it.

Spirt Slam is caused by one single shiny being down for too long.
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Old 03-04-2008, 09:01 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by razieh View Post
Based on many of your previous statements I sure would. I mean look at my sig!
meh you failed to quote my next line, in which i said "oops i was talking about armament"

but meh whatever floats your boat
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Old 03-04-2008, 09:31 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Fidelus View Post
Spirt Slam is caused by one single shiny being down for too long.
No, it's not.

I'm actually surprised how long it's taking some guilds to kill Nexona. Druushk I agree will be incredibly difficult for most guilds, but the strat for Nexona isn't hard to work out and then it's just an endurance fight. The only time the fight could get tricky for guilds with slow dps is when the drakes pop and the dps start getting picked off by the rot.
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Old 03-04-2008, 10:16 AM  
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Default Re: Nexona...question perhaps?

Quote:
Originally Posted by Pitty View Post
OH FFS do you cunts have to take everything i say WORD FOR FUCKING WORD, i just meant they spawn quick..

IF i had said something like "man these fucking adds spawn every 5 seconds" DO YOU think i literally meant 5 seconds ??
You use a specific number, why shouldn't people thing it's that? If you want to be general make it more obvious. I'm just surprised so many people read what you write, you're pretty fuckin dumb tbh.

As for something constructive about the adds, their spawns are really erratic sometimes. I've seen us go 5-10 seconds with nothing then have 2 fly at us side by side. Just get your troubs that are around help out on picking them up in the first place so no one takes a frontal and then have your chanters take over for locking them down.
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Old 03-04-2008, 10:29 AM  
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Default Re: Nexona...question perhaps?

Quote:
Originally Posted by Pitty View Post
meh you failed to quote my next line, in which i said "oops i was talking about armament"

but meh whatever floats your boat
You're pretty fucking stupid tbh.
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