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Old 03-21-2008, 10:46 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Jibo View Post
from what i have gathered it seems like a very interesting fight and can't wait to pull him this weekend. I was curious though what was the original script like? apparently he was noobsauce compared to now.
Remove everthing but the heroic adds, the low-dps power drain bullshit, and the specimen. Grats, there's your mob.
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Old 03-21-2008, 08:50 PM  
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Default Re: Nexona...question perhaps?

i really hate the drake adds.
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Old 03-28-2008, 04:52 AM  
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Default Re: Nexona...question perhaps?

Nothing in this fight is remotely fun. It's just tedious as shit. Any fight where you have to limit your fucking DPS is just about the lamest thing in the world.
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Old 03-28-2008, 05:30 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Azrayel View Post
Nothing in this fight is remotely fun. It's just tedious as shit. Any fight where you have to limit your fucking DPS is just about the lamest thing in the world.
Dude, don't be hating on crab-like encounters, they are the fucking shit!
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Old 04-02-2008, 10:21 AM  
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Default Re: Nexona...question perhaps?

300+ fucking pulls and we finally killed this mob.

Pull before it we actually got Strike of the Scale so we knew we were bringing the pain.

I am so glad we have her number. Our kill pull felt very smooth, night and fucking day difference from a lot of the other pulls. This time, of course, no LD's and minimal mobs warping in the walls.

For those peeps that only have Druushk epics or none at all. Keep at it, this mob is doable, just takes a whole fuck load of communication and maybe a little bit of luck.

All the strife we've had with this mob aside, i think we're a better guild now from learning this encounter.
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Old 04-03-2008, 08:08 AM  
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Default Re: Nexona...question perhaps?

Actually there is way to much luck involved in this fight due to mobs pathing under the world and randomly popping on healers and killing them and also the fact they the mobs mem wipe a crap load and like to chase after the fatherest shiny clicker possible even though he hasnt done anything to cause agro. Also to top that all off is Necrotic Rot which seems to always strike at the worst times and manages to kill
2-3 people. We have gotten Nex sub 20% numerous times now and everytime time our luck seems to run out and Rot+Pathing+Mem Wipe strikes at the same time and we get screwed. LOL I personally like how the encounter is set up but im not a fan of how random it can be.
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Old 04-03-2008, 11:11 AM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Anklebyter View Post
Also to top that all off is Necrotic Rot which seems to always strike at the worst times and manages to kill
2-3 people.
1. Get everybody cure potions.
2. Scream at people to pay attention.
3. Have your healers throw group heals and wards as it's inc. Then, rather than having .5 of a second to notice and cure themselves, your groups will have 3-4 seconds.

It's a complete pain in the ass but you can cut deaths down a LOT doing this.
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Old 04-03-2008, 03:38 PM  
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Default Re: Nexona...question perhaps?

How do you know when its Inc....seems to be totally random. Wasnt aware it was on any kind of timer. Or does it have something to do with that Necrotic Disease dot?


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Last edited by Anklebyter : 04-03-2008 at 03:44 PM.
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Old 04-03-2008, 03:49 PM  
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Default Re: Nexona...question perhaps?

The guy doing the far shinies should be a monk or bruiser. Makes it simple if the add ever mem wipes to him they just FD and it goes back to someone in the pile.
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Old 04-03-2008, 07:05 PM  
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Default Re: Nexona...question perhaps?

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Originally Posted by Azrayel View Post
Nothing in this fight is remotely fun. It's just tedious as shit. Any fight where you have to limit your fucking DPS is just about the lamest thing in the world.
Azrayel, i personly like the fight how can you not like it SRSLY now?
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