Quote:
Originally Posted by Virulence
Nope. The problem is not difficulty, it is shitty itemization VP offers. If there is player loss at the ultra high end because people who have killed Trak are unsub'ing that is numerically insignificant to the vast number of people who unsub after grinding to 80 with no new heroic or solo content applicable. Make raiding more accessible, period. That IS the only way to move forward successfully.
No one aside from maybe 2-3% of the playerbase is chasing carrots OR cocks so your cute blurb is immaterial.
Seriously, your answer is more fucked up content that the NPUs of the game need email strats to down? No and I repeat my comment that the ultra high end playerbase is being myopic to their own detriment.
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I don't disagree with you. In fact i think both our opinions go hand in hand.
Better itemization from bottom all the way up offeres better opportunity to create new zones that are harder and that do require progression.
All im saying is i don't think the long term fix is more of the same (i don't think you're saying that either).
I just think players of all levels want something to aspire to.
I have RL friends who play on and off, they're lvl 75 or so, and one went back to iraq, so he's not playing atm, which made his wife stop playing. Now they are as ultra casual as it comes, but when they see my new shiny toys, or come over to my house and see my killing scrary`dragons, it gives them something to aspire to. There is something greater out there for them if they want it.
The people who are ending their subs no longer have that, they no longer have anything to look forward to, anything to aspire, or achieve.
The people who are in the middle, like myself, can see burn out at the top... which over time, takes away our perception of anything worthwhile to achieve.
Quality comes from bottom up. I honestly was foolish to believe that the level cap increase we saw with RoK was to give a fresh slate to add new progression and itemization. I was sorely mistaken.