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View Poll Results: Should NPU be included in raid progression lists?
Yes 33 8.23%
No 252 62.84%
I don't care 116 28.93%
Voters: 401. You may not vote on this poll

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Old 03-13-2008, 09:16 AM  
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Default Re: Should NPU be included in raid progression lists?

That email is the single biggest cheating piece of shit short of exploiting it in a wall and not receiving any damage.

It's fucking pathetic... scrub guild.
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Old 03-13-2008, 09:18 AM  
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Default Re: Should NPU be included in raid progression lists?

Does it really matter when they got the email ? if the mob isnt killable
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Old 03-13-2008, 09:59 AM  
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Default Re: Should NPU be included in raid progression lists?

Quote:
Originally Posted by Lumpy View Post
Does it really matter when they got the email ? if the mob isnt killable
Considering that they were pulling him when he wasn't killable with knowing all the strats? Yes, yes it does. Because as soon as they changed his Damage Shield, he pretty much went from near impossible, or killable because he would no longer heal as much.
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Old 03-13-2008, 10:01 AM  
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Default Re: Should NPU be included in raid progression lists?

LAWL so tell me Mr frog

What exact time was it made killable? Or was that in another email.


And even better was NPU's VP instance cleared to allow access for maximum length of time just exactly before the downtime where any such 'fix' was added.

I'd wager yes.
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Old 03-14-2008, 12:55 AM  
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Default Re: Should NPU be included in raid progression lists?

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Originally Posted by Niber View Post
Luck = knowing when the patch goes live that turns impossible to trivial.
Right on Niber
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Old 03-14-2008, 12:07 PM  
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Default Re: Should NPU be included in raid progression lists?

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Originally Posted by Gaige View Post
If the strats/QA notes, knowing when mobs spawn and other helpful shit doesn't matter Lumpy maybe NPU should publically post the info on their site, for use by all raiders. If they hear from Zoltaroth that a mob was hotfixed, they should post it. If they get QA notes, they should post them.

That would drive real competition. If they don't need them, if its not a big deal, if they're all about WW competition, if they don't give a fuck then I'm sure doing those things should be easy.

I mean denying that they ever did it and being secretive about shit only lends credence to the fact that maybe that shit really is important and has a big factor on NPU's continued success.

Just saying.
Amen to this.
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Old 03-14-2008, 12:26 PM  
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Default Re: Should NPU be included in raid progression lists?

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Originally Posted by Lumpy View Post
Can you tell me why other guilds hasn't beaten Trak pls ? since now everyone knows the strats or they changed em again

What? The rest of us don't get the same time frame of 4 months with the walk through? /sarcasm

No one is saying the encounter isn't hard and doesn't require a lot of work.
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Old 03-14-2008, 12:38 PM  
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Default Re: Should NPU be included in raid progression lists?

What i don't understand is this.

When AoM was out, NPU pulled the fuck outta that mob. They were fucking serious in trying to get that mob dead, pull after pull wipe after wipe.

Shit, i brought toons to help rez so they could keep moving quicker, i was rooting for them - i wanted to see another WW1st on Guk.

There has to be some kind of disconnect.

The AoM kill was well earned from what i saw. They made a fuckload of pulls on this mob; adjusted their strats, changed groups, moved locations.

I just don't quite understand.
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Old 03-14-2008, 12:50 PM  
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Default Re: Should NPU be included in raid progression lists?

NPU still didn't beat it as intended anyways. They had the platform sink into the lava and didn't take any damage from it. Not surprised they talked about how awesome the encounter was without mentioning that they couldn't kill it according to their prima guide.

its shit like this that makes me hope they dont take NPUs feedback seriously - ever
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Old 03-14-2008, 01:00 PM  
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Default Re: Should NPU be included in raid progression lists?

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Originally Posted by Odii View Post

I just don't quite understand.
Hmmm, when adjusting the raid, doesn't work......adjust the mob
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