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  1. #1
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    Default about Druushk fight

    Everything is fine

    We can alive while we fighting with Adds and kill them really fast

    and no problem with AE fear

    we had enough Mage DPS (hit him to 85% before 1st Add come to us)

    The only Problem is we can not keep MT alive

    Let tank taunt only to aviod Ward eaten by Damage shield

    We called the AE fear when it is coming . let Templar Immune Effect of AE . and put Jcap on Templar let it recast faster

    We use Templar Warden Dirge Defiler Guardian and Coercer at 1st pull
    our Tank Avoidance is 77.5% after buff

    then Tank die 5 times . so i change the group:
    Templar Warden Dirge Defiler Guardian and Mystic
    still nothing diffrent..
    we tried 4 or 5 times

    then i change the Fury to replace Mystic
    seems more better then before
    but tank has been killed at we got Druushk to 36%
    then we keep try it with this Group . we didnt get anything .
    Tank die and die and die .!

    finally i put a Inquistor to replace the Fury which is in Mt Group
    but nothing happend. we still can not keep tank alive with any kind of alignment before we kill Druushk.

    are we did something wrong with Tank or healers?

    Tank would die no matter AE Fear us or not .
    its seems like we have to put prevent death on tank every moment.

    By the way this is the raid group we got
    1.
    Templar
    Inquistor
    Defiler
    Dirge
    Guardian
    Warden
    2.
    Paladin
    Coercer
    Dirge(clicker)
    Inquistor
    Mystic
    Swashy
    3.
    Warlock
    Swashy
    Wizard
    Illusionist
    Troubie
    Fury
    4.
    Monk(clicker)
    Bruiser(clicker)
    Necromancer(clicker)
    Troubie
    Warden
    Brigand

    i found many useful info on this board so we have no problem on Add or AE or clickers

    im just confused . is there something i did wrong?


    Im sorry i have to ask this with my poor English.

  2. #2
    Done with MMOs, once again.
    Join Date
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    Calaglin
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    Guk

    Default Re: about Druushk fight

    Your healers and your offensive debuffing classes suck.

    Here's what I would do for your group setup:
    1.
    Templar
    Coercer
    Defiler
    Dirge
    Guardian
    Warden
    2.
    Paladin
    Inquisitor
    Dirge
    Monk
    Mystic
    Swashy
    3.
    Warlock(click)
    Wizard
    Brigand
    Illusionist
    Troubie
    Fury
    4.
    Inquisitor
    Bruiser(click)
    Necromancer(click)
    Troubie
    Warden
    Swashy(click)

    Dump a healer for another DPS class from group 4, either one for any dps class. Wish you could put a healer on a statue, but you cannot.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  3. #3
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    Default Re: about Druushk fight

    Quote Originally Posted by Pinski View Post
    Your healers and your offensive debuffing classes suck.


    Dump a healer for another DPS class from group 4, either one for any dps class. Wish you could put a healer on a statue, but you cannot.
    does the Monk offensive debuff more better than Warlock?
    i assume Warlock could do more DPS than monk at this fight
    so i put monk to be a clicker.


    I thought we can handle this with Mystic Defiler Swashy and Inquisitor Debuff .are we missed some more powerful debuffer?

    and you change out Warlock and Swashy to replace Monk and one more dirge back . what for? we missed a swashy to debuff on Druushk do we? and a ranged DPS .

    i cant get it

  4. #4
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    Default Re: about Druushk fight

    Don't put a monk on clicking duty if you have problems with tank getting killed all the time. Monk avoidance and Altruism can save your MT.

    You will need Mystic and probably swashy to keep mob debuffed too even if they in group fighting adds. Your tank need to use ToS and Dragoon's Reflexes when they up and healers death preventions. Just make sure healers can react fast enough and cast quick heals/wards when they see tank goes red and you should be ok.

  5. #5
    Discarded and Forgotten
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    Zerrgg / Odii
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    Vigilance
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    Crushbone

    Default Re: about Druushk fight

    Here is some info i gave another guild a while back...


    First time we killed Druushk we used Guard, Temp, Defiler, Warden, Mystic, Dirge.

    Was a bit redundant, but since the tank was eating up my group ward do quickly, having a second one around was pretty helpful.

    Druushk hits pretty hard pre-mythical.

    We figured that with alternating Jesters caps and Ritual of Alacrity on the Templar we could get sanc off as often as possible.

    and for the times that we didn't get a sanc, having 2 shammies in the group can be helpful.

    Make sure no one in the MT group is meleeing (Other than MT), especially the dirge (little bastard). These little nickle and dime hits will take up stoneskins and eat away at the group wards.

    We usually keep up a fighter (monk) from another group up within block range for this fight, and they just stand there max block range and do their block goodness. You can block and tsunami for extra goodness on a fear aoe too.

    Once you get the pace down its a pretty good fight.

    Its important to start your fight off well, i try and call out for at least 10% dragon damage before the first add.

    Real spoiler alert.

    We use a brig and assassin on the 2 close statues and 2 troubs (or zerker or other hp regen toons) on the far statues.

    The brig and assassin come in to help with the add, and when they get the message for statues, they run out and wait for statue. once someone calls which statue, the brig and ass run in and help with the add. It makes for a very quick kill on the add, and gives 2 of the 4 clickers something to do.

    Shoot me a PM or a tell in game Guk.Odii if you have any questions i'd be happy to help ya out. __________________


    All that having been said, i would really recommend having the monk in a position to block on the MT (have stand near the MT healers... ut of way of the cone, but in block range). Using the mystic in the MT group over the coercer might be helpful too.

    Since i first posted that info i've helped a couple different guilds with info, and they've had good luck with the info.
    Odii
    Vigilance on Crushbone

  6. #6
    Unpatriotic Rotten Doctor Commie Rat
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    Default Re: about Druushk fight

    - is the tank using parry%/dodge% drink and food? - is the templar shield ally spec'd and using parry%/dodge% drink and food? - is there a fighter in def stance who stands near the mt and gives his avoidance to him? (pally is another good choice since they have great uncontested avoidance and extra wards) - do you keep Druushk debuffed constantly? - you can try for your mt to use the miracle that turns 20% inc dmg to heals (not sure which deity or if it's 20% or 10%) If this doesnt cut it, either one of these suck: MT, healers, debuffers.

  7. #7
    Senior Member
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    Kathrina
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    Feral Fires
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    Valor

    Default Re: about Druushk fight

    wasn't there some sort of trauma based effect on MT which had to be cured really fast?

  8. #8
    Feel My WRATH!

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    Default Re: about Druushk fight

    You can also give the necro a fury group and give him the fury heal, so he can keep his ooze pet on the mob to help with double attacks and yet still be able to do statue duty. If the group healer has a lot of overloaded heals this works just fine.
    [SIGPIC][/SIGPIC]

  9. #9
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    Default Re: about Druushk fight

    hey guys . thanks for helping.

    we did kill Druushk today with 3 healers

    and got our 1st mythical

  10. #10
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    Default Re: about Druushk fight

    You killed Druushk with 3 healers? I hope you mean in the MT group not the raid. I thought we were pushing it with 6 healers total.
    [SIGPIC][/SIGPIC]

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