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Old 04-10-2008, 01:32 PM  
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Default Re: Encounters that add new cures can blow me

potions ftw! wheres the cure curse potions!
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Old 04-10-2008, 05:31 PM  
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Default Re: Encounters that add new cures can blow me

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Originally Posted by razieh View Post
I don't think this is a very big issue to be honest there is plenty of time to cancel your spells. I have more of a problem with the urge to spam heal Trumak to kill him rather than problems not healing my group.
Sitting at 70% spell haste, by the time most of my heals are halfway cast, unless I am hovering a finger over the escape key, I'm probably going to miss canceling the heal if the Curse is applied during that period.

I adjusted to just mouse clicking to heal/cure and leaving a hand over the escape key and it worked. But between it being re-applied immediately after cured it seems like half the time and having to change my playstyle by a good bit that fight just isn't that fun in any way.

I think the whole concept of Cure Curse is spot on, I just think that any Curse that is like Wreckless Healing should be like the AoFlame debuff, it triggers when the person debuffed begins to cast, not when completes the cast.
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Old 04-10-2008, 06:07 PM  
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Default Re: Encounters that add new cures can blow me

You would still have the same possibility of it going off in that milisecond before you started casting and raping your group.

There is this leet thing /cancel_spellcast that would probably make for a good hotkey if you didn't want to have to hit esc!
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Old 04-10-2008, 06:13 PM  
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Default Re: Encounters that add new cures can blow me

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Originally Posted by pagansaint View Post
Sitting at 70% spell haste, by the time most of my heals are halfway cast, unless I am hovering a finger over the escape key, I'm probably going to miss canceling the heal if the Curse is applied during that period.

I adjusted to just mouse clicking to heal/cure and leaving a hand over the escape key and it worked. But between it being re-applied immediately after cured it seems like half the time and having to change my playstyle by a good bit that fight just isn't that fun in any way.

I think the whole concept of Cure Curse is spot on, I just think that any Curse that is like Wreckless Healing should be like the AoFlame debuff, it triggers when the person debuffed begins to cast, not when completes the cast.
Personally I love that fight, and I have the thumb button on my mouse bound to cancel spell cast. So on EVERY fight I'm ready to cancel if I need to right away.

Unless the curse gets applied LITERALLY as it finishes not at 50% of your spell you should have no problem. I have the robe of al'kabore and a fair bit of spell haste so I'm at 100% casting speed most of the time and only had this happen once(because it got applied right as a finished).
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Old 04-10-2008, 06:19 PM  
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Default Re: Encounters that add new cures can blow me

@Slippery- I'd rather just hit escape than attempt to rearrange and probably end up opening yet another hotbar to make everything fit intuitively just to get one more macro on there.

That and I'm about used to it now doing it this way.

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Originally Posted by razieh View Post
Personally I love that fight, and I have the thumb button on my mouse bound to cancel spell cast. So on EVERY fight I'm ready to cancel if I need to right away.
Now this is an excellent idea, I'm going to re-map that key tonight to do that.
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Old 04-10-2008, 06:23 PM  
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Default Re: Encounters that add new cures can blow me

even if it triggers once it shouldnt be an issue.. the only really shitty thing I've seen is hibernation raping the furies group (unavoidable)
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Old 04-10-2008, 06:56 PM  
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Default Re: Encounters that add new cures can blow me

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Originally Posted by pagansaint View Post
As for the actual curse that is applied... don't get me started on how badly it sucks to get cursed right as your group heal is hitting three quarters done casting and you don't have time to hit cancel or even jump due to your casting haste.

I was stripping off spell haste items just so I could counter that crap.
Not a healer and haven't done these encounters yet but why would that make a difference. Couldn't the curse hit you with x amount of time left on your cast either way.
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Old 04-10-2008, 07:00 PM  
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Default Re: Encounters that add new cures can blow me

The effect of the curse from Maestro is that whenever you heal you deal massive damage to your target, and with group heals/reactives/wards it hits everyone for a crap ton of damage.
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Old 04-10-2008, 07:05 PM  
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Default Re: Encounters that add new cures can blow me

What I'm saying though is the amount of time where you can get hit with the curse and not esc in time doesnt change with spell haste. Say 1/2 a sec is the magic number. If you get hit mid cast on a 2 sec cast time anything over 75% done and its too late. If its 1 sec anything over 50%. But either way the amount of time your actually open to getting screwed is 1/2 a sec.

Edit: Unless there is some type of script where casting the heal causes the curse to hit you mid cast or something similar.
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Old 04-10-2008, 07:11 PM  
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Default Re: Encounters that add new cures can blow me

Removing spell haste items lengthens the amount of time it takes to cast a spell, if by lengthening the amount of time it takes to cast can give me a tenth or two tenths of a second more room for reacting and stopping the heal and the following damage then it is helpful.

Removing spell haste just gives more of an opportunity to cancel the cast. Say the Curse hits at 1.5s into a cast, well with spell haste that cast is a 1.75s cast heal but remove some spell haste and it is a 2.25s cast heal. The slower heal is easier to cancel and avoid the damage proc from.

Now the curse doesn't hit enough right before a heal completes to warrant the total removal of spell haste, but by decreasing from 70% to around 50% I was able to catch and stop all of the ones but maybe two last night that otherwise would have damaged the target of the heals.
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Last edited by pagansaint; 04-10-2008 at 07:13 PM.
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