Disappointed so far - some of it's Trakanon/Avatar quality loot (none of the tank stuff though except the charm!), Protector's Realm difficulty mobs. Er, hello? What ever happened to raid progression? That was one of the touted features of this expansion, and it wasn't done exactly in the way it should have been, but it was
some progression. This zone just wrecks all of that.
Dunno if this is some way of catering to the pickup/casual raid crowd, or what exactly, but zoning in and seeing white con trash mobs in what was touted as a tier 5 zone made me go O.o.
The mobs were huge bags of hp, they did absolutely nothing, at least the 4 we killed (the zone crashed, twice, and reset, twice, rolling back to the point before we had killed the sisters, only the item used to reduce their numbers was gone, so we couldn't do them again, and then it crashed killing a few trashmobs a bit later, so we gave up and forgot it). They looked to be made by the same designer as, err, I dunno, Dominus Atrebe? And about as difficult.
Seriously, I stayed behind with me (berserker), troubador, assassin and inquisitor, and we spent about 45 mins chatting...and killing the trash mobs in the zone. Killed like 25 of them! No loot though

But no problem quickly chain killing them with 4 people and an abysmal group setup to boot, and some of the fabled I've seen off trash rivals stuff from like tier 2+3 and some 4, so what gives?
I dunno, just disappointed. Make another easy raid zone fine, but why is the loot best in game for the slots, and of Trakanon/Avatar quality? I have absolutely no problem making more casual raid zones, but this is just mind boggling, and the first thing I've seen that actually worried me for the state and future direction of the game.