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Old 05-29-2008, 03:36 AM  
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Default Re: Master P - Curse?

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Originally Posted by Sharpcharm View Post
eq2zone.com, raidmob database in progress.
will solve all issues.

http://www.eq2zone.com/forums/showth...4875#post14875

Last edited by Sharpcharm; 05-29-2008 at 03:38 AM.
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Old 05-29-2008, 04:50 AM  
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Default Re: Master P - Curse?

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Originally Posted by Enoa View Post
I don't think it was that they changed him... they fixed him so you couldn't deactive the script. He was always suppose to be as he is now i believe.
Splitting hairs are we? ;)

We never had the curse before and now we did, hence, they changed the encounter.
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Old 05-29-2008, 07:05 AM  
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Default Re: Master P - Curse?

When we tried him the other day it definately seemed like they changed the script.
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Old 05-29-2008, 03:41 PM  
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Default Re: Master P - Curse?

they did alter him slightly, view my post above for detailed information.
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Old 05-29-2008, 04:05 PM  
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Default Re: Master P - Curse?

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Originally Posted by Lekoaf View Post
Splitting hairs are we? ;)

We never had the curse before and now we did, hence, they changed the encounter.
Read the first pages of this post... the curse was always there. You could just avoid it all together by deactivating the script with a pet pull. They didn't change the scipt they just changed the fact you had to do it.
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Old 05-29-2008, 04:17 PM  
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Default Re: Master P - Curse?

Master P is easy its the MAestro who is the Cunt...


whats so hard about Maestro. Bounce him around with his lil hate reducer with the tanks, Do Not hit him at all prior to his retarded Muse and if you do you should be kicked from your guild. Only a retard would hit a mob that procs an arcane dot on you while its aoeing another arcane dot that debuffs you for 18k resulting in your death. And the curse is retarded.
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Old 05-29-2008, 04:55 PM  
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Default Re: Master P - Curse?

Curse, is by far the worst thought SOE ever came up with...curing it does jack shit in most cases and is pretty much an excuse for the rest of the "mess up and you blow up" encounters in the game. Why cant a coercer explode the mind of a X4 mob when it messes up..lol.
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Old 05-29-2008, 06:03 PM  
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Default Re: Master P - Curse?

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Originally Posted by Sharpcharm View Post
Curse, is by far the worst thought SOE ever came up with...curing it does jack shit in most cases and is pretty much an excuse for the rest of the "mess up and you blow up" encounters in the game. Why cant a coercer explode the mind of a X4 mob when it messes up..lol.
You're pretty stupid considering on Maestro it is perfectly used. Oh look, I have a curse that makes it so if I heal somebody I hurt them, I cure it, it goes away and then I can heal again!

In cases where it's used for a fail effect, they should just make it an uncurable.
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Old 05-29-2008, 07:11 PM  
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Default Re: Master P - Curse?

I just hate the 60 sec recast timer on it i got it quite a bit and had to go into cure mode and debuff crap for a bit to much.

Muse is INC ... OH BOY lets Nuke it.
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Old 05-30-2008, 07:05 AM  
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Default Re: Master P - Curse?

Seriously, how the hell can people not kill this mob..
We used to pet pull him away from his spawn from like our second pull since we first zoned in, because we thought the curse may be proximity based.
4 pulls fighting him in his fixed state last night and he was dead..
Assassin pulls.
Gurdian runs in and twats Ptasa before he even moves.
Ptasa memwipes, OT takes over tanking.
Ptasa memwipes, MT takes over tanking.
Ptasa memwipes, OT takes over tanking.
Ptasa memwipes, MT takes over tanking.
Ptasa memwipes, OT takes over tanking.
Ptasa memwipes, MT takes over tanking.
Ptasa memwipes, OT takes over tanking.
Ptasa memwipes, MT takes over tanking.
Loot chest.
Do whatever the fuck you want during this to get agro, but if the same tank gets agro after a memwipe he Curses.
We came close to surviving 1 curse with planning when the MT got agro back by shitty luck but we wiped, sure it's possible to survive at least 1 though even for a guild with no mythicals.
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