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04-27-2008, 11:47 PM
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Visitor
Character: Vormav Orcshein
Guild: Revelation
Server: Storms
Posts: 24
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Re: Master P - Curse?
Quote:
Originally Posted by Scayre
This fight is not hard. Pull him far away from his DJ booth and Master P never curses. It does not matter who tanks him. Too much disinformation gets posted here.
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That's RIGHT.
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-Fake scout inside.
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04-28-2008, 02:22 AM
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Types Too Much
Character: Sess
Guild: Iconoclast
Server: Permafrost
Posts: 106
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Re: Master P - Curse?
Quote:
Originally Posted by Scayre
This fight is not hard. Pull him far away from his DJ booth and Master P never curses.
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Wrong. He will curse no matter where you pull him. However the curse is 100% avoidable no matter where you pull him too.
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04-28-2008, 08:37 AM
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Visitor
Character: Stonewahl
Posts: 59
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Re: Master P - Curse?
We were having issues with his curse, but no longer.
We had all kinds of disinformation about fighter classes not being able to assist in this encounter and all kinds of crazy crap.
Basically if your resists are 8K plus divine? I believe it was, then that AE doesn't do enough damage to kill you if your healers don't suck. The mana drain portion is the one that will ruin your day as the fight can take a bit. However, if you are right next to him then you don't lose enough mana to matter.
What we did was have everyone get in a corner near the zone and used a mage pet to pull him to us. Once there I(MT-Guardian) just taunted him off and the whole raid just piled up all close and cozy together and burned him down, pretty simple fight now, albeit it took us 7-8 minutes or so to kill him.
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04-28-2008, 08:43 AM
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Regular
Character: Slips
Guild: Aftershock
Server: Crushbone
Posts: 482
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Re: Master P - Curse?
Euro servers are clearly getting an easier version of Master P.
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04-28-2008, 09:46 AM
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Sha La La La Lee
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Re: Master P - Curse?
Clearly Master P is sometimes broken and is a horribly designed mob that is causing these problems.
__________________
Picked her up on a Friday night, Sha la la la lee, yeah
I knew everything gonna be alright, Sha la la la lee, yeah
Sha la la la lee
I asked her 'where do you wanna go?', Sha la la la lee, yeah
Well we went someplace, I don't know, Sha la la la lee, yeah
Sha la la la lee
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04-28-2008, 11:43 AM
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n00b
Character: Nuramis
Guild: Mafia
Server: Innovation
Posts: 77
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Re: Master P - Curse?
Quote:
Originally Posted by Slips
Euro servers are clearly getting an easier version of Master P.
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no!
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04-28-2008, 07:41 PM
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Regular
Character: Brodek
Guild: Legacy
Server: Unrest
Posts: 329
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Re: Master P - Curse?
You guys do know he has 2 AEs, Divine Maelstrom and the Force of Hatred, which is the real curse, that has the knockback portion and huge dmg and power drain. Divine Maelstrom is a distance dependant dmg and power drain
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04-28-2008, 08:37 PM
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Regular
Character: Benjiyardo
Server: Crushbone
Posts: 228
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Re: Master P - Curse?
Well.. Considering one is a divine AE and the other is an AE CURSE, yes, we're not as stupid as you seem to think.
The issue is some people aren't getting the CURSE, no one has mentioned not getting the AE.
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04-29-2008, 04:18 AM
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Visitor
Character: Trollita
Guild: Les Compagnons
Server: Storms
Posts: 26
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Re: Master P - Curse?
Except on first pull, we never had the curse again, i guess the way we pull it works. We can do anything, chain taunt / detaunt without causing any problem. He just switches quite a lot in his script. Last time we were 14 on him, the zerker wanted to tank that day, so he was MT, i was OT with my guard. Keeping intercept for the switches gives you enough time to let him do his things, about 5 seconds after switching, he says something about stealthy attempt. right after that, hitting recapture always gave the agro back to the MT.
I may be wrong, but after the switch and before he says something about stealthy attempt, he seems immune to fighter agro, even with reinforcement and 10+ hits in with 14 people in raid.
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