Quote:
Originally Posted by Benji
It's because the zones aren't on individual servers/clusters, they're shared, several zones per server. S'why you sometimes get lag in an empty zone, because the alternates on that particular server are full.
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That's what I heard a lot, but I've yet to see any proof/anyone who would know for sure say that.
Also, I've seen an mmo with multiple zones support roughly 200 concurrent players at 3-5% CPU (peak) on a single-core Pentium IV...
Granted there's a lot more mobs/npcs/etc in EQ2 than in the game I'm talking about, but...