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Old 05-17-2008, 05:57 PM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Phineus View Post
Try to kill a contested mob on a pvp server and see what the word contested means.
you first
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Old 05-25-2008, 02:49 PM  
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Default Re: Contested... Skill Vs Playtimes

I dunno... I'm fine with competing for contested. I just don't think we have enough popping.

I'd rather see a system of every 2 or 3 hours, 1 contested in each teir spawns.
Despawn them after 3 days if no one kills them.
Max contested for each teir at 3 or 4 up at any given time.

This would increase the spawn rate, an potentially have several contested up at any given time. Plus it will allow players from all timezones to attempt to kill them.

Much less work than coding a bunch of new instances like the OP suggests, but goes a long way towards solving the issues of playtime advantages... which is a problem in a lot of ways on my server with all the Aussies and Asians.
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Old 05-26-2008, 01:47 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Bedrock View Post
\

This would increase the spawn rate, an potentially have several contested up at any given time. Plus it will allow players from all timezones to attempt to kill them.

Much less work than coding a bunch of new instances like the OP suggests, but goes a long way towards solving the issues of playtime advantages... which is a problem in a lot of ways on my server with all the Aussies and Asians.
Time zones is never a issue.
Its the drive dedication of a guild.

Up un til 6 weeks ago there was a american guild by the name of Second Dawn that continuesly killed everything with out a problem on Najena.Sure was a couple of australians but comprised of wide range of american based players. That had main raid scheldge of est time based.
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Old 05-27-2008, 06:00 AM  
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Default Re: Contested... Skill Vs Playtimes

i heared in vanguard mobs dont despawn but your raid gets a timer what about that

ps: didnt read all 4million posts so if that idea allready posted ignore me
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Old 05-30-2008, 08:10 AM  
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Default Re: Contested... Skill Vs Playtimes

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you first
Flame and Fear down. Your turn.
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Old 05-30-2008, 08:52 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Alesis View Post
No mother fucker, I advocate everyone getting a shot at the mob, and ending its dominance by a few hardcore guilds world wide. My point all along has been if the mobs where instanced, everyone gets to experience the content instead of the elite few, even if its to fail. After all, if it was instanced, ubers still kill it first, and get thier e-peen swinging bragging rights, but everyone else gets to see the mob too. Of course none of you vocal hardcores wants any competition, so your against that shit. [/quote]
More like it's as someone else stated, if you aren't regularily clearing VP with ease, most of those avatars are just gonna punt your guild around the zone for 1000 pulls or so and you really won't get any closer to killing it. Have you watched the Mischief or Justice fights at all? A guild that's still working it's way through VP pretty much will just be wasting it's time pulling about 90% of the avatars as they won't be able to survive long enough to get through something like Justice's stages. There's no point to instancing them especially in this time where on many servers, the raid guilds who CAN kill them, don't even bother pulling until their raid time starts. Other guilds on most servers HAVE a few hours of time especially now heading into summer with people out of school etc, to try this shit. I'm guessing though that most won't even bother because without the equip to handle the fight, and people who play very closely you're not gonna get anywhere towards figuring out the encounter anyways.

Why are you even arguing this? Do you think most more casual raid guilds are really going to WANT to spend 2-4 nights a week, 4 hrs a night dying over and over again to a mob like Justice or whatever that's just... beyond their capabilities? The encounters were set up to be difficult and require certain skill/setup/equipment to handle them because they hold some of the best loot. I don't know of too many more casual guilds who'd really enjoy repeated death romps with almost no actual chance of getting the loot to make it all worthwhile. Maybe back in pre-RoK and the avatar changes this would have been a more interesting concept...
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Old 05-30-2008, 09:32 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Phineus View Post
Flame and Fear down. Your turn.
Try killing an Avatar a) that isn't a joke, or b) with a strat given to you.
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Old 05-30-2008, 09:44 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by bigron View Post
Time zones is never a issue.
Its the drive dedication of a guild.

Up un til 6 weeks ago there was a american guild by the name of Second Dawn that continuesly killed everything with out a problem on Najena.Sure was a couple of australians but comprised of wide range of american based players. That had main raid scheldge of est time based.
See I've seen a few SD players say this in EOF, so out of curiosity back in February I went and looked at the Najena Raid Progression List to see what kind of progress this server with the "highest competition evar!" had attained.. and what I saw was Second Dawn, all the way down T3 and T4, all by their lonesomes. So 3 months into the expansion, SD was the only guild to have managed to kill both VS and Overking.

Dunno, that doesn't sound like credible competition to me, that sounds like a slack server with one clearly dominant guild and a bunch of mediocre guilds on wierd timezones. Were you really so worried about getting contested taken from you by guilds who couldn't even clear tier two 3 months into RoK? Maybe if you gave them a week's pulls on an avatar, I guess...
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Old 05-30-2008, 05:28 PM  
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Default Re: Contested... Skill Vs Playtimes

Pre-RoK there WAS a call list for SD. This wasn't due to there being a shitton of guilds who could easily pull off taking down the avatars, but more due to one in particular and a couple others who might've stood a remote chance at some of the easier ones. The Final Hope were the only real solid concern as their time zone was completely opposite and they had shared pulls back and forth a few times, getting very close to an actual kill. If left up all night long during North American time, pretty good chance TFH would have gotten enough practise to start taking them out regularily.

I've never seen anyone claim that Najena had the heaviest competition for contesteds pre-RoK unless they were *specifically* referring to something like Cmayong or Matron etc which were sought after by a few guilds. After RoK came out things did change pretty dramaticly with many of the guilds on the server. There were a bunch of guilds who collapsed, few more who merged, some others just went more casual with the raid content. Although Najena has a LOT of raiding guilds due to the many timezones on the server, not many of those guilds are "hardcore" at all. Afaik none of those other raid guilds had leadership insisting that it's members get their asses to 80 asap. TFH are just a pretty solid raiding guild (not seriously hardcore), but they DID have enough determination pre-RoK to possibly start pwning the avatars if given a chance. However to my knowledge they've never used a call list or pulled contesteds outside of their regular raid times.
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Old 06-02-2008, 09:46 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Phineus View Post
Flame and Fear down. Your turn.
How many interferred on Flame?
If it was like two people, and I were you, I'd be blushing now for being all hardcore contested and all.
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